Bard Spells

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0th Level Bard Spells (Cantrips)

Spell Name School Spell Level Components Description
Dancing Lights Bard 0 Creates torches or other lights.
Daze Bard 0 Humanoid creature of 4 HD or less loses next action.
Detect Magic Bard 0 Detects spells and magic items within 60 ft.
Flare Bard 0 Dazzles one creature (–1 on attack rolls).
Ghost Sound Bard 0 Figment sounds.
Haunted Fey Aspect Bard 0 You surround yourself with disturbing illusions.
Know Direction Bard 0 You discern north.
Light Bard 0 Object shines like a torch.
Lullaby Bard 0 Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.)
Mage Hand Bard 0 5-pound telekinesis.
Mending Bard 0 Makes minor repairs on an object.
Message Bard 0 Whisper conversation at distance.
Open/Close Bard 0 Opens or closes small or light things.
Prestidigitation Bard 0 Performs minor tricks.
Read Magic Bard 0 Read scrolls and spellbooks.
Resistance Bard 0 Subject gains +1 on saving throws.
Sift Bard 0 See area as though examining it.
Spark Bard 0 Ignites flammable objects.
Summon Instrument Bard 0 Summons one musical instrument.
Unwitting Ally Bard 0 Subject is considered ally for 1 round.


1st Level Bard Spells

Spell Name School Spell Level Components Description
Abstemiousness Bard 1 Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
Abundant Ammunition Bard 1 Replaces nonmagical ammunition every round.
Adjuring Step Bard 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adoration Bard 1 You gain a bonus on Diplomacy checks and performance combat checks.
Alarm Bard 1 Wards an area for 2 hours/level.
Alter Musical Instrument Bard 1 F Make one instrument sound like a different kind of instrument.
Animate Rope Bard 1 Makes a rope move at your command.
Anticipate Peril Bard 1 Target gains a bonus on one initiative check.
Aspect of the Nightingale Bard 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Beguiling Gift Bard 1 Subject immediately accepts an offered item and uses it.
Blurred Movement Bard 1 As blur, but only while you are moving.
Borrow Skill Bard 1 Make a skill check using another’s ranks.
Call Weapon Bard 1 Telekinetically summon a weapon from an ally's possession.
Cause Fear Bard 1 One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Bard 1 Makes one person your friend.
Chord of Shards Bard 1 Performance deals 2d6 piercing damage.
Clarion Call Bard 1 Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
Compel Hostility Bard 1 Compels opponents to attack you instead of your allies.
Comprehend Languages Bard 1 You understand all languages.
Confusion, Lesser Bard 1 One creature is confused for 1 round.
Cultural Adaptation Bard 1 You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
Cure Light Wounds Bard 1 Cures 1d8 damage + 1/level (max +5).
Dancing Lantern Bard 1 Animates a lantern that follows you.
Darting Duplicate Bard 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Dazzling Blade Bard 1 Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent.
Deadeye’s Lore Bard 1 Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking.
Delusional Pride Bard 1 Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Charm Bard 1 Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
Detect Metal Bard 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Bard 1 Reveals hidden doors within 60 ft.
Discern Next of Kin Bard 1 Read the target's mind to learn about its family.
Disguise Self Bard 1 Changes your appearance.
Disguise Weapon Bard 1 Changes one weapon's appearance.
Ear-Piercing Scream Bard 1 Deal sonic damage and daze target.
Enhance Water Bard 1 Turn water into alcohol and removes poisons, diseases, and toxins.
Erase Bard 1 Mundane or magical writing vanishes.
Expeditious Retreat Bard 1 Your base land speed increases by 30 ft.
Feather Fall Bard 1 Objects or creatures fall slowly.
Feather Step Bard 1 Ignore movement penalty in difficult terrain.
Flare Burst Bard 1 As flare, but on all creatures within 10 ft.
Forced Quiet Bard 1 Target cannot make loud noises.
Fumbletongue Bard 1 Target cannot speak intelligently.
Glue Seal Bard 1 Makes one 5-ft. square or one object sticky.
Grease Bard 1 Makes 10-ft. square or one object slippery.
Haze of Dreams Bard 1 Target moves at 1/2 speed.
Heightened Awareness Bard 1 Your recall and ability to process information improve.
Hideous Laughter Bard 1 Subject loses actions for 1 round/ level.
Horn of Pursuit Bard 1 Create three notes heard miles away.
Hypnotism Bard 1 Fascinates 2d4 HD of creatures.
Identify Bard 1 Gives +10 bonus to identify magic items.
Innocence Bard 1 Gain +10 on Bluff checks to seem innocent.
Invigorate Bard 1 Temporarily relieves fatigue or exhaustion.
Invisibility Alarm Bard 1 As alarm, but reacting only to invisible creatures.
Jitterbugs Bard 1 Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
Jury-Rig Bard 1 Removes the broken condition from the targeted object.
Ki Arrow Bard 1 Arrow deals damage as your unarmed strike.
Liberating Command Bard 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten Object Bard 1 Reduce weight of 1 object by 50%.
Lock Gaze Bard 1 Compels the target to look only at you for the duration of the spell.
Magic Aura Bard 1 Alters object's magic aura.
Magic Mouth Bard 1 M Objects speaks once when triggered.
Memorize Page Bard 1 F Target perfectly memorizes one page of information.
Memory Lapse Bard 1 Subject forgets events back to last turn.
Moment of Greatness Bard 1 Doubles a morale bonus.
Nature's Paths Bard 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Negative Reaction Bard 1 Targeted creature may not positively influence anyone.
Obscure Object Bard 1 Masks object against scrying.
Play Instrument Bard 1 Play instrument as if you were skilled.
Poisoned Egg Bard 1 You transform the contents of a normal egg into a single dose of small centipede poison
Read Weather Bard 1 Predict weather for next 48 hours.
Recharge Innate Magic Bard 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Remove Fear Bard 1 Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep Bard 1 Gain more hit points while sleeping.
Saving Finale Bard 1 Subject rerolls failed saving throw.
See Alignment Bard 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Share Language Bard 1 Subject understands chosen language.
Silent Image Bard 1 Creates minor illusion of your design.
Sleep Bard 1 Puts 4 HD of creatures into magical slumber.
Solid Note Bard 1 Creates tangible music note.
Summon Minor Monster Bard 1 Summon 1d3 Tiny animals.
Summon Monster I Bard 1 Summons extraplanar creature to fight for you.
Swallow Your Fear Bard 1 Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running.
Tap Inner Beauty Bard 1 You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.
Technomancy Bard 1 As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
Timely Inspiration Bard 1 Gives bonus on failed check/attack.
Toilsome Chant Bard 1 Apply Inspire Competence to a skill check that takes up to an hour to complete.
Touch of Gracelessness Bard 1 Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Transfer Tattoo Bard 1 Move a magic tattoo from one creature to another.
Twisted Futures Bard 1 A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
Unbreakable Heart Bard 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Undetectable Alignment Bard 1 Conceals alignment for 24 hours.
Unnatural Lust Bard 1 Target is compelled to kiss or caress another.
Unprepared Combatant Bard 1 Target takes -4 on initiative and Reflex saves.
Unseen Servant Bard 1 Invisible force obeys your commands.
Vanish Bard 1 As invisibility for 1 round/level (5 max).
Ventriloquism Bard 1 Throws voice for 1 min./level.
Vocal Alteration Bard 1 Disguise target's voice.
Weaponwand Bard 1 F Merge a magic wand with a weapon to wield both simultaneously.
Youthful Appearance Bard 1 Target appears younger.


2nd Level Bard Spells

Spell Name School Spell Level Components Description


3rd Level Bard Spells

Spell Name School Spell Level Components Description


4th Level Bard Spells

Spell Name School Spell Level Components Description


5th Level Bard Spells

Spell Name School Spell Level Components Description


6th Level Bard Spells

Spell Name School Spell Level Components Description