Bard Spells
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0th Level Bard Spells (Cantrips)
Spell Name | School | Spell Level | Components | Description |
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Dancing Lights | Bard 0 | Creates torches or other lights. | ||
Daze | Bard 0 | Humanoid creature of 4 HD or less loses next action. | ||
Detect Magic | Bard 0 | Detects spells and magic items within 60 ft. | ||
Flare | Bard 0 | Dazzles one creature (–1 on attack rolls). | ||
Ghost Sound | Bard 0 | Figment sounds. | ||
Haunted Fey Aspect | Bard 0 | You surround yourself with disturbing illusions. | ||
Know Direction | Bard 0 | You discern north. | ||
Light | Bard 0 | Object shines like a torch. | ||
Lullaby | Bard 0 | Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) | ||
Mage Hand | Bard 0 | 5-pound telekinesis. | ||
Mending | Bard 0 | Makes minor repairs on an object. | ||
Message | Bard 0 | Whisper conversation at distance. | ||
Open/Close | Bard 0 | Opens or closes small or light things. | ||
Prestidigitation | Bard 0 | Performs minor tricks. | ||
Read Magic | Bard 0 | Read scrolls and spellbooks. | ||
Resistance | Bard 0 | Subject gains +1 on saving throws. | ||
Sift | Bard 0 | See area as though examining it. | ||
Spark | Bard 0 | Ignites flammable objects. | ||
Summon Instrument | Bard 0 | Summons one musical instrument. | ||
Unwitting Ally | Bard 0 | Subject is considered ally for 1 round. |
1st Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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Abstemiousness | Bard 1 | Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. | ||
Abundant Ammunition | Bard 1 | Replaces nonmagical ammunition every round. | ||
Adjuring Step | Bard 1 | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | ||
Adoration | Bard 1 | You gain a bonus on Diplomacy checks and performance combat checks. | ||
Alarm | Bard 1 | Wards an area for 2 hours/level. | ||
Alter Musical Instrument | Bard 1 | F | Make one instrument sound like a different kind of instrument. | |
Animate Rope | Bard 1 | Makes a rope move at your command. | ||
Anticipate Peril | Bard 1 | Target gains a bonus on one initiative check. | ||
Aspect of the Nightingale | Bard 1 | You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. | ||
Beguiling Gift | Bard 1 | Subject immediately accepts an offered item and uses it. | ||
Blurred Movement | Bard 1 | As blur, but only while you are moving. | ||
Borrow Skill | Bard 1 | Make a skill check using another’s ranks. | ||
Call Weapon | Bard 1 | Telekinetically summon a weapon from an ally's possession. | ||
Cause Fear | Bard 1 | One creature of 5 HD or less flees for 1d4 rounds. | ||
Charm Person | Bard 1 | Makes one person your friend. | ||
Chord of Shards | Bard 1 | Performance deals 2d6 piercing damage. | ||
Clarion Call | Bard 1 | Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. | ||
Compel Hostility | Bard 1 | Compels opponents to attack you instead of your allies. | ||
Comprehend Languages | Bard 1 | You understand all languages. | ||
Confusion, Lesser | Bard 1 | One creature is confused for 1 round. | ||
Cultural Adaptation | Bard 1 | You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. | ||
Cure Light Wounds | Bard 1 | Cures 1d8 damage + 1/level (max +5). | ||
Dancing Lantern | Bard 1 | Animates a lantern that follows you. | ||
Darting Duplicate | Bard 1 | You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. | ||
Dazzling Blade | Bard 1 | Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent. | ||
Deadeye’s Lore | Bard 1 | Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. | ||
Delusional Pride | Bard 1 | Target is penalized on attacks and checks but gains bonus against charms and compulsions. | ||
Detect Charm | Bard 1 | Detect strength and location of charms, compulsions, and possession auras on creatures in the area. | ||
Detect Metal | Bard 1 | You detect any metal objects or creatures within a 60-foot cone. | ||
Detect Secret Doors | Bard 1 | Reveals hidden doors within 60 ft. | ||
Discern Next of Kin | Bard 1 | Read the target's mind to learn about its family. | ||
Disguise Self | Bard 1 | Changes your appearance. | ||
Disguise Weapon | Bard 1 | Changes one weapon's appearance. | ||
Ear-Piercing Scream | Bard 1 | Deal sonic damage and daze target. | ||
Enhance Water | Bard 1 | Turn water into alcohol and removes poisons, diseases, and toxins. | ||
Erase | Bard 1 | Mundane or magical writing vanishes. | ||
Expeditious Retreat | Bard 1 | Your base land speed increases by 30 ft. | ||
Feather Fall | Bard 1 | Objects or creatures fall slowly. | ||
Feather Step | Bard 1 | Ignore movement penalty in difficult terrain. | ||
Flare Burst | Bard 1 | As flare, but on all creatures within 10 ft. | ||
Forced Quiet | Bard 1 | Target cannot make loud noises. | ||
Fumbletongue | Bard 1 | Target cannot speak intelligently. | ||
Glue Seal | Bard 1 | Makes one 5-ft. square or one object sticky. | ||
Grease | Bard 1 | Makes 10-ft. square or one object slippery. | ||
Haze of Dreams | Bard 1 | Target moves at 1/2 speed. | ||
Heightened Awareness | Bard 1 | Your recall and ability to process information improve. | ||
Hideous Laughter | Bard 1 | Subject loses actions for 1 round/ level. | ||
Horn of Pursuit | Bard 1 | Create three notes heard miles away. | ||
Hypnotism | Bard 1 | Fascinates 2d4 HD of creatures. | ||
Identify | Bard 1 | Gives +10 bonus to identify magic items. | ||
Innocence | Bard 1 | Gain +10 on Bluff checks to seem innocent. | ||
Invigorate | Bard 1 | Temporarily relieves fatigue or exhaustion. | ||
Invisibility Alarm | Bard 1 | As alarm, but reacting only to invisible creatures. | ||
Jitterbugs | Bard 1 | Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | ||
Jury-Rig | Bard 1 | Removes the broken condition from the targeted object. | ||
Ki Arrow | Bard 1 | Arrow deals damage as your unarmed strike. | ||
Liberating Command | Bard 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | ||
Lighten Object | Bard 1 | Reduce weight of 1 object by 50%. | ||
Lock Gaze | Bard 1 | Compels the target to look only at you for the duration of the spell. | ||
Magic Aura | Bard 1 | Alters object's magic aura. | ||
Magic Mouth | Bard 1 | M | Objects speaks once when triggered. | |
Memorize Page | Bard 1 | F | Target perfectly memorizes one page of information. | |
Memory Lapse | Bard 1 | Subject forgets events back to last turn. | ||
Moment of Greatness | Bard 1 | Doubles a morale bonus. | ||
Nature's Paths | Bard 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness. | ||
Negative Reaction | Bard 1 | Targeted creature may not positively influence anyone. | ||
Obscure Object | Bard 1 | Masks object against scrying. | ||
Play Instrument | Bard 1 | Play instrument as if you were skilled. | ||
Poisoned Egg | Bard 1 | You transform the contents of a normal egg into a single dose of small centipede poison | ||
Read Weather | Bard 1 | Predict weather for next 48 hours. | ||
Recharge Innate Magic | Bard 1 | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. | ||
Remove Fear | Bard 1 | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | ||
Restful Sleep | Bard 1 | Gain more hit points while sleeping. | ||
Saving Finale | Bard 1 | Subject rerolls failed saving throw. | ||
See Alignment | Bard 1 | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | ||
Share Language | Bard 1 | Subject understands chosen language. | ||
Silent Image | Bard 1 | Creates minor illusion of your design. | ||
Sleep | Bard 1 | Puts 4 HD of creatures into magical slumber. | ||
Solid Note | Bard 1 | Creates tangible music note. | ||
Summon Minor Monster | Bard 1 | Summon 1d3 Tiny animals. | ||
Summon Monster I | Bard 1 | Summons extraplanar creature to fight for you. | ||
Swallow Your Fear | Bard 1 | Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running. | ||
Tap Inner Beauty | Bard 1 | You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks. | ||
Technomancy | Bard 1 | As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. | ||
Timely Inspiration | Bard 1 | Gives bonus on failed check/attack. | ||
Toilsome Chant | Bard 1 | Apply Inspire Competence to a skill check that takes up to an hour to complete. | ||
Touch of Gracelessness | Bard 1 | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | ||
Transfer Tattoo | Bard 1 | Move a magic tattoo from one creature to another. | ||
Twisted Futures | Bard 1 | A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. | ||
Unbreakable Heart | Bard 1 | Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | ||
Undetectable Alignment | Bard 1 | Conceals alignment for 24 hours. | ||
Unnatural Lust | Bard 1 | Target is compelled to kiss or caress another. | ||
Unprepared Combatant | Bard 1 | Target takes -4 on initiative and Reflex saves. | ||
Unseen Servant | Bard 1 | Invisible force obeys your commands. | ||
Vanish | Bard 1 | As invisibility for 1 round/level (5 max). | ||
Ventriloquism | Bard 1 | Throws voice for 1 min./level. | ||
Vocal Alteration | Bard 1 | Disguise target's voice. | ||
Weaponwand | Bard 1 | F | Merge a magic wand with a weapon to wield both simultaneously. | |
Youthful Appearance | Bard 1 | Target appears younger. |
2nd Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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3rd Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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4th Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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5th Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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6th Level Bard Spells
Spell Name | School | Spell Level | Components | Description |
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