Bard Spells

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Spell Level

0 1 2 3 4 5 6


0th Level Bard Spells (Cantrips)

Spell Name School Spell Level Components Description
Dancing Lights Bard 0 Creates torches or other lights.
Daze Bard 0 Humanoid creature of 4 HD or less loses next action.
Detect Magic Bard 0 Detects spells and magic items within 60 ft.
Flare Bard 0 Dazzles one creature (-1 on attack rolls).
Ghost Sound Bard 0 Figment sounds.
Haunted Fey Aspect Bard 0 You surround yourself with disturbing illusions.
Know Direction Bard 0 You discern north.
Light Bard 0 Object shines like a torch.
Lullaby Bard 0 Makes subject drowsy (-5 on Perception checks, -2 on Will saves against sleep.)
Mage Hand Bard 0 5-pound telekinesis.
Mending Bard 0 Makes minor repairs on an object.
Message Bard 0 Whisper conversation at distance.
Open/Close Bard 0 Opens or closes small or light things.
Prestidigitation Bard 0 Performs minor tricks.
Read Magic Bard 0 Read scrolls and spellbooks.
Resistance Bard 0 Subject gains +1 on saving throws.
Sift Bard 0 See area as though examining it.
Spark Bard 0 Ignites flammable objects.
Summon Instrument Bard 0 Summons one musical instrument.
Unwitting Ally Bard 0 Subject is considered ally for 1 round.


1st Level Bard Spells

Spell Name School Spell Level Components Description
Abstemiousness Bard 1 Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
Abundant Ammunition Bard 1 Replaces nonmagical ammunition every round.
Adjuring Step Bard 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adoration Bard 1 You gain a bonus on Diplomacy checks and performance combat checks.
Alarm Bard 1 Wards an area for 2 hours/level.
Alter Musical Instrument Bard 1 F Make one instrument sound like a different kind of instrument.
Animate Rope Bard 1 Makes a rope move at your command.
Anticipate Peril Bard 1 Target gains a bonus on one initiative check.
Aspect of the Nightingale Bard 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Beguiling Gift Bard 1 Subject immediately accepts an offered item and uses it.
Blurred Movement Bard 1 As blur, but only while you are moving.
Borrow Skill Bard 1 Make a skill check using another's ranks.
Call Weapon Bard 1 Telekinetically summon a weapon from an ally's possession.
Cause Fear Bard 1 One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Bard 1 Makes one person your friend.
Chord of Shards Bard 1 Performance deals 2d6 piercing damage.
Clarion Call Bard 1 Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
Compel Hostility Bard 1 Compels opponents to attack you instead of your allies.
Comprehend Languages Bard 1 You understand all languages.
Confusion, Lesser Bard 1 One creature is confused for 1 round.
Cultural Adaptation Bard 1 You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
Cure Light Wounds Bard 1 Cures 1d8 damage + 1/level (max +5).
Dancing Lantern Bard 1 Animates a lantern that follows you.
Darting Duplicate Bard 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Dazzling Blade Bard 1 Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent.
Deadeye's Lore Bard 1 Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking.
Delusional Pride Bard 1 Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Charm Bard 1 Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
Detect Metal Bard 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Bard 1 Reveals hidden doors within 60 ft.
Discern Next of Kin Bard 1 Read the target's mind to learn about its family.
Disguise Self Bard 1 Changes your appearance.
Disguise Weapon Bard 1 Changes one weapon's appearance.
Ear-Piercing Scream Bard 1 Deal sonic damage and daze target.
Enhance Water Bard 1 Turn water into alcohol and removes poisons, diseases, and toxins.
Erase Bard 1 Mundane or magical writing vanishes.
Expeditious Retreat Bard 1 Your base land speed increases by 30 ft.
Feather Fall Bard 1 Objects or creatures fall slowly.
Feather Step Bard 1 Ignore movement penalty in difficult terrain.
Flare Burst Bard 1 As flare, but on all creatures within 10 ft.
Forced Quiet Bard 1 Target cannot make loud noises.
Fumbletongue Bard 1 Target cannot speak intelligently.
Glue Seal Bard 1 Makes one 5-ft. square or one object sticky.
Grease Bard 1 Makes 10-ft. square or one object slippery.
Haze of Dreams Bard 1 Target moves at 1/2 speed.
Heightened Awareness Bard 1 Your recall and ability to process information improve.
Hideous Laughter Bard 1 Subject loses actions for 1 round/ level.
Horn of Pursuit Bard 1 Create three notes heard miles away.
Hypnotism Bard 1 Fascinates 2d4 HD of creatures.
Identify Bard 1 Gives +10 bonus to identify magic items.
Innocence Bard 1 Gain +10 on Bluff checks to seem innocent.
Invigorate Bard 1 Temporarily relieves fatigue or exhaustion.
Invisibility Alarm Bard 1 As alarm, but reacting only to invisible creatures.
Jitterbugs Bard 1 Targets gets -4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
Jury-Rig Bard 1 Removes the broken condition from the targeted object.
Ki Arrow Bard 1 Arrow deals damage as your unarmed strike.
Liberating Command Bard 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten Object Bard 1 Reduce weight of 1 object by 50%.
Lock Gaze Bard 1 Compels the target to look only at you for the duration of the spell.
Magic Aura Bard 1 Alters object's magic aura.
Magic Mouth Bard 1 M Objects speaks once when triggered.
Memorize Page Bard 1 F Target perfectly memorizes one page of information.
Memory Lapse Bard 1 Subject forgets events back to last turn.
Moment of Greatness Bard 1 Doubles a morale bonus.
Nature's Paths Bard 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Negative Reaction Bard 1 Targeted creature may not positively influence anyone.
Obscure Object Bard 1 Masks object against scrying.
Play Instrument Bard 1 Play instrument as if you were skilled.
Poisoned Egg Bard 1 You transform the contents of a normal egg into a single dose of small centipede poison
Read Weather Bard 1 Predict weather for next 48 hours.
Recharge Innate Magic Bard 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Remove Fear Bard 1 Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep Bard 1 Gain more hit points while sleeping.
Saving Finale Bard 1 Subject rerolls failed saving throw.
See Alignment Bard 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Share Language Bard 1 Subject understands chosen language.
Silent Image Bard 1 Creates minor illusion of your design.
Sleep Bard 1 Puts 4 HD of creatures into magical slumber.
Solid Note Bard 1 Creates tangible music note.
Summon Minor Monster Bard 1 Summon 1d3 Tiny animals.
Summon Monster I Bard 1 Summons extraplanar creature to fight for you.
Swallow Your Fear Bard 1 Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running.
Tap Inner Beauty Bard 1 You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.
Technomancy Bard 1 As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
Timely Inspiration Bard 1 Gives bonus on failed check/attack.
Toilsome Chant Bard 1 Apply Inspire Competence to a skill check that takes up to an hour to complete.
Touch of Gracelessness Bard 1 Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Transfer Tattoo Bard 1 Move a magic tattoo from one creature to another.
Twisted Futures Bard 1 A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
Unbreakable Heart Bard 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Undetectable Alignment Bard 1 Conceals alignment for 24 hours.
Unnatural Lust Bard 1 Target is compelled to kiss or caress another.
Unprepared Combatant Bard 1 Target takes -4 on initiative and Reflex saves.
Unseen Servant Bard 1 Invisible force obeys your commands.
Vanish Bard 1 As invisibility for 1 round/level (5 max).
Ventriloquism Bard 1 Throws voice for 1 min./level.
Vocal Alteration Bard 1 Disguise target's voice.
Weaponwand Bard 1 F Merge a magic wand with a weapon to wield both simultaneously.
Youthful Appearance Bard 1 Target appears younger.


2nd Level Bard Spells

Spell Name School Spell Level Components Description
Acute Senses Bard 2 Subject gains bonus on Perception checks.
Air Step Bard 2 Tread unsteadily on air, with limitations.
Allegro Bard 2 Gain haste while maintaining bardic performance.
Alter Self Bard 2 Assume form of a Small or Medium humanoid.
Alter Summoned Monster Bard 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
Ancestral Communion Bard 2 You contact your ancestors to bolster your own knowledge.
Animal Messenger Bard 2 Sends a Tiny animal to a specific place.
Animal Purpose Training Bard 2 Animal gains a new general purpose.
Animal Trance Bard 2 Fascinates 2d6 HD of animals.
Anonymous Interaction Bard 2 Creatures forget details about you and conversations with you.
Arcane Disruption Bard 2 This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
Bestow Insight Bard 2 Target gain insight bonus on skill checks and is considered trained in that skill.
Bladed Dash Bard 2 Swiftly move 30 feet and attack one foe along the way.
Blindness/Deafness Bard 2 Makes subject blind or deaf.
Blistering Invective Bard 2 Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Biography Bard 2 Learn about a creature with its blood.
Blur Bard 2 Attacks miss subject 20% of the time.
Boiling Blood Bard 2 Targets take fire damage; orcs get +2 Strength.
Book Ward Bard 2 As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
Bullet Ward Bard 2 M Adamantine bullets intercept firearm attacks.
Buoyancy Bard 2 Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
Cacophonous Call Bard 2 Nauseates target.
Callback Bard 2 If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
Calm Emotions Bard 2 Calms creatures, negating emotion effects.
Cat's Grace Bard 2 Subject gains +4 to Dex for 1 min./level.
Charitable Impulse Bard 2 Affected creature practices nonviolent combat behaviors according to a list of priorities.
Codespeak Bard 2 Grant all recipients ability to speak, read and write a new secret language.
Commune with Birds Bard 2 You can ask birds a question.
Compassionate Ally Bard 2 Target compelled to help injured ally.
Create Treasure Map Bard 2 M Creates a treasure map out of a creature's corpse.
Cure Moderate Wounds Bard 2 Cures 2d8 damage + 1/level (max +10).
Darkness Bard 2 20-ft. radius of supernatural shadow.
Daze Monster Bard 2 Living creature of 6 HD or less loses next action.
Delay Pain Bard 2 Ignore pain for 1 hour/level.
Delay Poison Bard 2 Stops poison from harming target for 1 hour/level.
Detect Thoughts Bard 2 Allows "listening” to surface thoughts.
Determine Depth Bard 2 With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Discovery Torch Bard 2 Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Disguise Other Bard 2 As disguise self, but affects you or another.
Distracting Cacophony Bard 2 Noise makes it difficult to cast.
Distressing Tone Bard 2 Sound sickens 1d4 creatures.
Dust of Twilight Bard 2 Black particles extinguish light sources.
Eagle's Splendor Bard 2 Subject gains +4 to Cha for 1 min./level.
Empower Holy Water Bard 2 You empower a vial of holy water to deal additional damage to undead creatures.
Enshroud Thoughts Bard 2 You are warded against the mental prying of others.
Enter Image Bard 2 Transfers your consciousness to an object bearing your likeness.
Enthrall Bard 2 Captivates all within 100 ft. + 10 ft./level.
Escaping Ward Bard 2 Move 5 feet away from a larger attacking creature as an immediate action.
Focused Scrutiny Bard 2 Gain skill bonuses when interacting with the target.
Fox's Cunning Bard 2 Subject gains +4 to Int for 1 min./level.
Gallant Inspiration Bard 2 +2d4 bonus on failed attack roll or skill check.
Ghostbane Dirge Bard 2 Incorporeal creature takes half damage from non-magical weapons.
Ghostly Disguise Bard 2 You look like a ghost of yourself.
Glitterdust Bard 2 Blinds creatures, outlines invisible creatures.
Haunting Mists Bard 2 Creatures are shaken and take Wis damage.
Heightened Reflexes Bard 2 Each ally in area gains a +10 bonus on one Reflex save.
Heroic Fortune Bard 2 M The target gains 1 temporary hero point.
Heroism Bard 2 Gives +2 on attack rolls, saves, skill checks.
Hidden Speech Bard 2 Gain +10 on Bluff to send secret messages.
Hold Person Bard 2 Paralyzes one humanoid for 1 round/level.
Honeyed Tongue Bard 2 Roll 2 dice when using Diplomacy, take higher roll.
Hydrophobia Bard 2 Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Hypnotic Pattern Bard 2 Fascinates (2d4 + level) HD of creatures.
Instant Weapon Bard 2 You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
Investigative Mind Bard 2 Roll twice and take the higher roll when using certain mental skills.
Invisibility Bard 2 Subject is invisible for 1 min./level or until it attacks.
Locate Object Bard 2 Senses direction toward object (specific or type).
Mad Hallucination Bard 2 Target takes penalties to mental actions.
Marching Chant Bard 2 Allies can hustle without penalty while you sing or chant.
Masterwork Transformation Bard 2 M Make a normal item into a masterwork one.
Mindlocked Messenger Bard 2 Target gains a message that can be given only to its intended recipient.
Minor Image Bard 2 As silent image, plus some sound.
Mirror Image Bard 2 Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection Bard 2 Misleads divinations for one creature or object.
Miserable Pity Bard 2 Opponents cannot attack a pathetic creature.
Muffle Sound Bard 2 Allies gain a bonus on Stealth checks but risk verbal spell failure.
Oppressive Boredom Bard 2 Target loses its next action.
Path of Glory Bard 2 Create an expanding glow that heals allies within it of 1 hp of damage.
Piercing Shriek Bard 2 Target is staggered by a painful sound.
Pilfering Hand Bard 2 You may seize an object or manipulate it from afar.
Pugwampi's Grace Bard 2 One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
Pyrotechnics Bard 2 Turns fire into blinding light or choking smoke.
Qualm Bard 2 Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Rage Bard 2 Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Reckless Infatuation Bard 2 Target is compelled to stay near another.
Resounding Clang Bard 2 You create a loud, resonating clangor that causes metallic objects to vibrate wildly.
Retrieve Item Bard 2 Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
Returning Weapon Bard 2 Grants a weapon the returning special weapon quality.
Scare Bard 2 Panics creatures of less than 6 HD.
Seducer's Eyes Bard 2 You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive.
Shadow Anchor Bard 2 Target needs to make a bull rush to move more than 5 feet away from his current square.
Share Language, Communal Bard 2 As share language, but you may divide the duration among creatures touched.
Share Memory Bard 2 Share one memory with the target.
Shatter Bard 2 Sonic vibration damages objects or crystalline creatures.
Silence Bard 2 Negates sound in 20-ft. radius.
Silent Table Bard 2 Give yourself privacy by muffling sound leaving the area.
Silk to Steel Bard 2 Use a scarf as a shield or whip.
Snapdragon Fireworks Bard 2 Create 1 dragon firework/level.
Sonic Scream Bard 2 Create a cone of damaging sound at will.
Sound Burst Bard 2 Deals 1d8 sonic damage and may stun subjects.
Spell Gauge Bard 2 You become aware of a selection of spells the target creature has prepared or knows.
Steal Voice Bard 2 Target gains the croaking spellblight.
Suggestion Bard 2 Compels subject to follow stated course of action.
Summon Monster II Bard 2 Summons extraplanar creature to fight for you.
Summon Swarm Bard 2 Summons swarm of bats, rats, or spiders.
Tactical Acumen Bard 2 You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tattoo Potion Bard 2 M Cause a potion to turn into a spell tattoo when it is drunk.
Thunder Fire Bard 2 Ammunition in the targeted firearm deafens opponents.
Tongues Bard 2 Speak and understand any language.
Touch of Mercy Bard 2 The target creature deals only nonlethal damage with all of its weapon attacks.
Track Ship Bard 2 Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
Trail of the Rose Bard 2 Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see.
Umbral Weapon Bard 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unadulterated Loathing Bard 2 Target is compelled to avoid another creature.
Versatile Weapon Bard 2 Weapon bypasses some DR.
Wartrain Mount Bard 2 Animal gains the combat training general purpose.
Whip of Spiders Bard 2 Create a whip made of poisonous spiders.
Whispering Wind Bard 2 Sends a short message 1 mile/level.

3rd Level Bard Spells

Spell Name School Spell Level Components Description
Accept Affliction Bard 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Adjustable Disguise Bard 3 As disguise self, but you can change the disguise as a swift action.
Arcane Concordance Bard 3 Grants metamagic to arcane spells.
Aura of the Unremarkable Bard 3 An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous.
Blink Bard 3 You randomly vanish and reappear for 1 round/level.
Blot Bard 3 Ruins writings.
Campfire Wall Bard 3 Creates a shelter around a campfire.
Channel the Gift Bard 3 Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
Charm Monster Bard 3 Makes monster believe it is your ally.
Clairaudience/Clairvoyance Bard 3 Hear or see at a distance for 1 min./level.
Confusion Bard 3 Subjects behave oddly for 1 round/level.
Contingent Action Bard 3 Set the condition for triggering a target's readied standard, move, or swift action.
Control Summoned Creature Bard 3 Direct a summoned monster as if you had summoned it.
Coordinated Effort Bard 3 Grants a teamwork feat you have.
Crushing Despair Bard 3 Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds Bard 3 Cures 3d8 damage + 1/level (max +15).
Curse of Disgust Bard 3 Target is sickened when viewing a trigger.
Daylight Bard 3 60-ft. radius of bright light.
Death from Below Bard 3 Grant bonus to AC against larger creatures.
Deep Slumber Bard 3 Puts 10 HD of creatures to sleep.
Delay Poison, Communal Bard 3 As delay poison, but you may divide the duration among creatures touched.
Discern Value Bard 3 F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
Dispel Magic Bard 3 Cancels one magical spell or effect.
Displacement Bard 3 Attacks miss subject 50% of the time.
Disrupt Link Bard 3 The target has her link with her bonded creature temporarily severed.
Elemental Speech Bard 3 Enables you to speak to elementals and some creatures.
Exquisite Accompaniment Bard 3 Instrument maintains bardic performance for you.
False Alibi Bard 3 M As modify memory, except you can modify the target's memory only in a specific way.
Fear Bard 3 Subjects within cone flee for 1 round/level.
Fearsome Duplicate Bard 3 Make a monstrously distorted duplicate of you and control it.
Feather Step, Mass Bard 3 As feather step, but multiple creatures.
Flexible Fury Bard 3 Swap one rage power for another.
Fractions of Heal and Harm Bard 3 Heal yourself when you cast your next damaging spell.
Gaseous Form Bard 3 Subject becomes insubstantial and can fly slowly.
Geas, Lesser Bard 3 Commands subject of 7 HD or less.
Glibness Bard 3 You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope Bard 3 Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Harrowing Bard 3 F You use a Harrow deck to tell a fortune for yourself or someone else.
Haste Bard 3 One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Haunting Choir Bard 3 Spirits cause wracking pain to listeners.
Illusory Script Bard 3 M Only select creatures can read text.
Invigorate, Mass Bard 3 As invigorate, but multiple creatures.
Invisibility Sphere Bard 3 Makes everyone within 10 feet invisible.
Isolate Bard 3 You cause the target to become invisible and silent, but only to his allies.
Jester's Jaunt Bard 3 Teleport target within 30 ft. of itself.
Lover's Vengeance Bard 3 M You inspire yourself or a lover to a vengeful rage against a chosen enemy.
Mad Monkeys Bard 3 Summon a swarm of mischievous monkeys.
Major Image Bard 3 As silent image, plus sound, smell, and thermal effects.
Malicious Spite Bard 3 M Target is compelled to plot against another.
Martial Marionette Bard 3 Manipulate foe's limbs to hamper its attacks and provide you cover.
Minor Dream Bard 3 As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
Overwhelming Grief Bard 3 Grieving target can take no actions and is denied its Dex bonus.
Phantom Driver Bard 3 Conjures a phantom to drive vehicles.
Phantom Steed Bard 3 Magic horse appears for 1 hour/level.
Pierce Disguise Bard 3 See through low-level magical disguises.
Prehensile Pilfer Bard 3 Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
Purging Finale Bard 3 Removes one negative effect.
Raging Rubble Bard 3 DF Swarm of stones damaging (1d6) and distracting anything within it.
Rain of Frogs Bard 3 Summon a swarm of poisonous frogs.
Raven's Flight Bard 3 You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
Remove Curse Bard 3 Frees object or person from curse.
Returning weapon, Communal Bard 3 As returning weapon, but you may divide the duration among weapons touched.
Reviving Finale Bard 3 Allies cured 2d6 damage.
Scrying Bard 3 F Spies on subject from a distance.
Sculpt Sound Bard 3 Creates new sounds or changes existing ones into new sounds.
Secret Page Bard 3 Changes one page to hide its real content.
See Invisibility Bard 3 Reveals invisible creatures or objects.
Seek Thoughts Bard 3 Detects thinking creatures' thoughts.
Sepia Snake Sigil Bard 3 M Creates a snake-shaped text symbol that immobilizes reader.
Slow Bard 3 One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Smug Narcissism Bard 3 Target is distracted by its sense of self.
Speak with Animals Bard 3 You can communicate with animals.
Summon Monster III Bard 3 Summons extraplanar creature to fight for you.
Terrible Remorse Bard 3 Creature is compelled to harm itself.
Thunderous Drums Bard 3 1d8 damage/level and knocked prone.
Tiny Hut Bard 3 Creates shelter for 10 creatures.
Tongues, Communal Bard 3 As tongues, but you may divide the duration among creatures touched.
Triggered Suggestion Bard 3 As suggestion, but triggered only and target doesn't remember the suggestion.
Vision of Hell Bard 3 Illusory hellscape makes creatures shaken.
Wall of Nausea Bard 3 Creatures that pass through the wall are nauseated and might fall prone.
Witness Bard 3 See through the target's eyes and ears.

4th Level Bard Spells

Spell Name School Spell Level Components Description
Adjustable Polymorph Bard 4 As alter self, but you can change the shape as a swift action.
Ancestral Gift Bard 4 A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it.
Antithetical Constraint Bard 4 The target automatically misses with attacks against creatures that are not of the opposite alignment of it.
Apparent Master Bard 4 Charm makes a construct regard you as its master.
Break Enchantment Bard 4 Frees subjects from enchantments, transmutations, and curses.
Contingent Scroll Bard 4 F, M Transfer a scroll's power to the target; the scroll is then triggered as contingency.
Conversing Wind Bard 4 As whispering wind, except it can carry responses and doesn't end after delivering its first message.
Cure Critical Wounds Bard 4 Cures 4d8 damage + 1/level (max +20).
Dance of a Hundred Cuts Bard 4 Gain +1 combat bonus/3 levels.
Daze, Mass Bard 4 As daze, but affecting multiple creatures.
Denounce Bard 4 Worsens attitudes toward target creature.
Detect Scrying Bard 4 Alerts you to magical eavesdropping.
Dimension Door Bard 4 Teleports you a short distance.
Discordant Blast Bard 4 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Dominate Person Bard 4 Controls humanoid telepathically.
Echolocation Bard 4 Sonic sense gives you blindsight 40 ft.
Envious Urge Bard 4 Targets steal from or disarm others.
Feast on Fear Bard 4 Targets are panicked, and you gain temporary hit points.
Forgetful Slumber Bard 4 M As deeper slumber and make target forgets the last 5 minutes.
Freedom of Movement Bard 4 Subject moves normally despite impediments to restrict movement.
Ghostbane Dirge, Mass Bard 4 As ghostbane dirge, but affecting multiple creatures.
Hallucinatory Terrain Bard 4 Makes one type of terrain appear like another (field as forest, or the like).
Heroic Finale Bard 4 Subject within range of your bardic performance can take an action.
Heroic Fortune, Mass Bard 4 M As heroic fortune, except it affects more targets.
Hold Monster Bard 4 As hold person, but any creature.
Invisibility, Greater Bard 4 As invisibility, but subject can attack and stay invisible.
Kiss of the First World Bard 4 M Grant living creatures enhanced life or undead creatures debilitating conditions.
Legend Lore Bard 4 MF Lets you learn tales about a person, place, or thing.
Locate Creature Bard 4 Indicates direction to known creature.
Modify Memory Bard 4 Changes 5 minutes of subject's memories.
Neutralize Poison Bard 4 Immunizes subject against poison, detoxifies venom in or on subject.
Nixie's Lure Bard 4 Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
Path of Glory, Greater Bard 4 Create an expanding glow that heals allies within it of 5 hp of damage.
Phantom Steed, Communal Bard 4 As phantom steed, but you may divide the duration among creatures touched.
Primal Scream Bard 4 Free yourself from enchantments and paralysis effects.
Rainbow Pattern Bard 4 Lights fascinate 24 HD of creatures.
Repel Vermin Bard 4 Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter Bard 4 Creates sturdy cottage.
Serenity Bard 4 Peaceful feelings harm those attempting violence.
Shadow Conjuration Bard 4 Mimics conjuration below 4th level, but only 20% real.
Shadow Step Bard 4 Teleport from one shadow to another.
Shield of the Dawnflower Bard 4 Creatures that strike you take 1d6 +1/level fire damage.
Shocking Image Bard 4 As mirror image, but the duplicates emit electrical damage when destroyed.
Shout Bard 4 Deafens all within cone and deals 5d6 sonic damage.
Song of Healing Bard 4 Your bardic performance heals allies.
Sonic Thrust Bard 4 Sound moves targets away from you.
Speak with Plants Bard 4 You can talk to plants and plant creatures.
Summon Accuser Bard 4 Summons a single accuser devil from Hell to do your bidding.
Summon Monster IV Bard 4 Summons extraplanar creature to fight for you.
Treasure Stitching Bard 4 M Objects on cloth become embroidered.
Unseen Crew Bard 4 Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
Utter Contempt Bard 4 Target's attitude worsens by two categories.
Virtuoso Performance Bard 4 Start a second bardic performance while maintaining the first.
Wall of Blindness/Deafness Bard 4 Translucent wall blinds or deafens creatures that pass through it.
Wall of Sound Bard 4 Sonic wall deflects and damages creatures.
Wandering Star Motes Bard 4 Outlines subject, produces light.
Zone of Silence Bard 4 Keeps eavesdroppers from overhearing you.

5th Level Bard Spells

Spell Name School Spell Level Components Description
Archon's Trumpet Bard 5 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bard's Escape Bard 5 You and allies escape an emergency by teleporting to safety.
Bladed Dash, Greater Bard 5 Swiftly move 30 feet and attack all foes along the way.
Cacophonous Call, Mass Bard 5 Nauseates multiple targets.
Callback, Greater Bard 5 As callback but with increased range.
Cloak of Dreams Bard 5 Living creatures within 5 ft. fall asleep.
Covetous Aura Bard 5 You may gain the benefits of a spell meant for someone else.
Cure Light Wounds, Mass Bard 5 Cures 1d8 damage + 1/level, affects 1 subject/level.
Deafening Song Bolt Bard 5 Blast of song deals 3d10 damage and deafens targets.
Dispel Magic, Greater Bard 5 As dispel magic, but can affect multiple targets.
Dream Bard 5 Sends message to anyone sleeping.
False Vision Bard 5 M Fools scrying with an illusion.
Foe to Friend Bard 5 Redirect an enemy creature's attack.
Frozen Note Bard 5 Paralyzes creatures listening to your song.
Heroism, Greater Bard 5 Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hymn of Mercy Bard 5 As touch of mercy, except 30-ft.-radius burst centered on you.
Joyful Rapture Bard 5 Negate harmful emotions.
Ki Shout Bard 5 Target takes 1d6 sonic/level and is stunned.
Mind Fog Bard 5 Subjects in fog get -10 to Wis and Will checks.
Mirage Arcana Bard 5 As hallucinatory terrain, plus structures.
Mislead Bard 5 Turns you invisible and creates illusory double.
Music of the Spheres Bard 5 Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you.
Nightmare Bard 5 Sends vision dealing 1d10 damage, fatigue.
Persistent Image Bard 5 As major image, but no concentration required.
Phantasmal Web Bard 5 Catches subjects in illusory web.
Resonating Word Bard 5 Target is damaged, staggered, and stunned.
Sabotage Construct Bard 5 As confusion, except that it affects only constructs.
Seeming Bard 5 Changes appearance of one person per two levels.
Shadow Evocation Bard 5 Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk Bard 5 Step into shadow to travel rapidly.
Shadowbard Bard 5 Shadowy duplicate starts a bardic performance.
Song of Discord Bard 5 Forces targets to attack each other.
Soulswitch Bard 5 You place your soul into the body of your familiar, and your familiar's soul is placed in your body.
Stunning Finale Bard 5 Stuns 3 creatures for 1 round.
Suggestion, Mass Bard 5 As suggestion, affects subject/level.
Summon Infernal Host Bard 5 Summon host devils.
Summon Monster V Bard 5 Summons extraplanar creature to fight for you.
Unwilling Shield Bard 5 M Subject shares wounds you receive.
Vengeful Outrage Bard 5 Target is compelled to destroy one enemy.
Whip of Centipedes Bard 5 Create a whip made of poisonous centipedes.

6th Level Bard Spells

Spell Name School Spell Level Components Description
Analyze Dweomer Bard 6 F Reveals magical aspects of subject.
Animate Objects Bard 6 Objects attack your foes.
Brilliant Inspiration Bard 6 Take best of two d20 rolls.
Cat's Grace, Mass Bard 6 As cat's grace, affects 1 subject/level.
Charm Monster, Mass Bard 6 As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass Bard 6 Cures 2d8 damage + 1/level, affects 1 subject/level.
Dance of a Thousand Cuts Bard 6 As dance of a hundred cuts, plus the benefits of haste.
Deadly Finale Bard 6 Deals 2d8 damage to multiple targets.
Dirge of the Victorious Knights Bard 6 Call forth special illusions of mounted Hellknights.
Eagle's Splendor, Mass Bard 6 As eagle's splendor, affects 1 subject/level.
Euphoric Tranquility Bard 6 Makes a single creature peaceful and friendly.
Eyebite Bard 6 Target becomes panicked, sickened, and/or comatose.
Find the Path Bard 6 Shows most direct way to a location.
Fool's Forbiddance Bard 6 Confuses enemies who come within a magical emanation centered on you.
Fox's Cunning, Mass Bard 6 As fox's cunning, affects 1 subject/level.
Geas/Quest Bard 6 As lesser geas, but affects any creature.
Getaway Bard 6 Teleports a group of predetermined allies and creatures to a predetermined location.
Heroes' Feast Bard 6 Food for one creature/level cures and grants combat bonuses.
Hymn of Peace Bard 6 Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
Irresistible Dance Bard 6 Forces subject to dance.
Magnifying Chime Bard 6 Touched object deals increasing sonic damage each round.
Overwhelming Presence Bard 6 Creatures bow before you as if you were divine.
Permanent Image Bard 6 Permanent illusion, includes sight, sound, smell, and thermal effects.
Pied Piping Bard 6 Compel similar creatures to follow you.
Programmed Image Bard 6 M As major image, plus triggered by event.
Project Image Bard 6 M Illusory double can talk and cast spells.
Scrying, Greater Bard 6 As scrying, but faster and longer.
Shout, Greater Bard 6 Devastating yell deals 10d6 sonic damage; stuns creatures.
Sonic Form Bard 6 Turn yourself into a creature of semisolid sound.
Summon Monster VI Bard 6 Summons extraplanar creature to fight for you.
Sympathetic Vibration Bard 6 Deals 2d10 damage/round to freestanding structure.
Unconscious Agenda Bard 6 Plant subconscious directive in target creature.
Veil Bard 6 Changes appearance of group of creatures.
Waves of Ecstasy Bard 6 Pleasure stuns and staggers creatures.
Whip of Ants Bard 6 Create a whip made of army ants.