Battering Blast (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | Range|close (25 ft. + 5 ft./2 levels) <!-- Values: Self, Touch, Close, Medium, Long, or anything else --> }}</onlyinclude>" to "| Range=<onlyinclude>{{#ifeq:{{{transclud...)
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
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| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[evocation]] [[Spells#.5BDescriptor.5D|[force]]]
| School|[[Abjuration]]
}}</onlyinclude>
}}</onlyinclude>  


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (Small geode full of jagged crystals, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one creature or unattended object
| Target|{{targets|4}}, creatures you choose who must be within 20 feet of each other, or, unattended objects.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|instantaneous
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[REFL]] partial (see text)
| Save|ReflHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succeed on a ranged [[Touch Attack]] to strike your target. On a successful hit, you deal 1d6 points of [[force]] damage per two [[caster level]]s (maximum 5d6). For every 5 [[caster level]]s you possess beyond 5th, you gain a second ball of force.
| Description = You seem to force out a series of staccato sounds like crackling, crunching stone, until you hurl one or more fist-sized balls of force (each resembling a sphere of spikes) to ram a designated creature or object. Each creature targeted suffers {{circle|3}} of {{dmg|buffeting}} damage, and is [[Push]]ed one square away from your space, plus one additional square per ten caster levels you possess (1 square up to 10th, 2 squares 11th to 20th, 3 squares 21st to 30th, max 4 squares at 31st and above). If the creature makes a saving throw as described above, they take half damage and are not Pushed. Like all Forced Movement, creatures may fall prone to stop the movement at any time.
 
:A creature struck by any of these is subject to a [[Bull Rush]] attempt. The force has a [[STR]] modifier equal to your [[INT]], [[WIS]], or [[CHA]] modifier (whichever is highest). The [[Maneuver Offense]] for the as its [[base attack bonus]], and a +10 bonus for each additional blast directed against the same target. Each sphere of force makes its own separate [[Bull Rush]] attempt - if multiple spheres strike one target, you make multiple [[Maneuver Offense]] checks but only take the highest result to determine success. If the [[Bull Rush]] succeeds, the force pushes the creature away from you in a straight line, and the creature must make a [[REFL]] save or fall [[prone]].


:This spell pushes an unattended object struck by it 20 feet away from you, provided it weighs no more than 25 pounds per level (maximum 250 pounds). This spell cannot move creatures or objects beyond your range. Used on a door or do the job.
:This spell pushes an unattended object struck by it 20 feet away from you, provided it is size Small or less. This spell cannot move creatures or objects beyond your range. This spell does not inflict Sunders or do Siege Damage.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object.
| ShortDesc|You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 23:16, 26 March 2019

Level: Sorcerer/Wizard 3
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (Small geode full of jagged crystals, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures you choose who must be within 20 feet of each other, or, unattended objects.
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You seem to force out a series of staccato sounds like crackling, crunching stone, until you hurl one or more fist-sized balls of force (each resembling a sphere of spikes) to ram a designated creature or object. Each creature targeted suffers (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of buffeting (physical, uncommon) damage, and is Pushed one square away from your space, plus one additional square per ten caster levels you possess (1 square up to 10th, 2 squares 11th to 20th, 3 squares 21st to 30th, max 4 squares at 31st and above). If the creature makes a saving throw as described above, they take half damage and are not Pushed. Like all Forced Movement, creatures may fall prone to stop the movement at any time.
This spell pushes an unattended object struck by it 20 feet away from you, provided it is size Small or less. This spell cannot move creatures or objects beyond your range. This spell does not inflict Sunders or do Siege Damage.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30