Belt Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are tight, slender items of clothing that are worn around the middle of the body, usually at the waist or hips.  They are under body and shoulder slot items, and over armor and chest items.
<small>[[Epic Path]] \ [[Wondrous Magic Items]] \ {{PAGENAME}}</small>


 
{|  {{MagicItemTableHeader}}
{| class="ep-default sortable" style="text-align:left" width="90%"
{{Magic-Item-Table-Aid|Bandeau of Grace +2}}
|- style="Background:#DEB887; Color:#000;"
{{Magic-Item-Table-Aid|Bandeau of Grace +4}}
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
{{Magic-Item-Table-Aid|Bandeau of Grace +6}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +8}}
| [[Belt of Giant Strength (Magic Item)|Belt of Giant Strength]] || varies || Belt || Grants an enhancement bonus to the wearer's Strength
{{Magic-Item-Table-Aid|Bandeau of Grace +10}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +12}}
| [[Belt of Incredible Dexterity (Magic Item)|Belt of Incredible Dexterity]] || varies || Belt || Grants an enhancement bonus to the wearer's Dexterity
{{Magic-Item-Table-Aid|Bandeau of Grace +14}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +16}}
| [[Belt of Mighty Constitution (Magic Item)|Belt of Mighty Constitution]] || varies || Belt || Grants an enhancement bonus to the wearer's Constitution
{{Magic-Item-Table-Aid|Bandeau of Grace +18}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +2}}
| [[Belt of Physical Might (Magic Item)|Belt of Physical Might]] || varies || Belt || Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
{{Magic-Item-Table-Aid|Belt of Physical Perfection +4}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +6}}
| [[Belt of Physical Perfection (Magic Item)|Belt of Physical Perfection]] || varies || Belt || Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
{{Magic-Item-Table-Aid|Belt of Physical Perfection +8}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +10}}
| [[Belt of Tumbling (Magic Item)|Belt of Tumbling]] || 800 gp || Belt || +4 competence bonus to Acrobatics to move through threatened squares
{{Magic-Item-Table-Aid|Belt of Physical Perfection +12}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +14}}
| [[Beneficial Bandolier (Magic Item)|Beneficial Bandolier]] || 1,000 gp || Belt || Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
{{Magic-Item-Table-Aid|Belt of Physical Perfection +16}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +18}}
| [[Meridian Belt (Magic Item)|Meridian Belt]] || 1,000 gp || Belt || Wear rings on your feet as well as hands, but only two rings may function at one time.
{{Magic-Item-Table-Aid|Belt of the Powerful Form +2}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +4}}
| [[Bladed Belt (Magic Item)|Bladed Belt]] || 2,000 gp || Belt || Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
{{Magic-Item-Table-Aid|Belt of the Powerful Form +6}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +8}}
| [[Heavyload Belt (Magic Item)|Heavyload Belt]] || 2,000 gp || Belt || The wearer's carrying capacity triples, as with the Ant Haul spell.
{{Magic-Item-Table-Aid|Belt of the Powerful Form +10}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +12}}
| [[Aquatic Cummerbund (Magic Item)|Aquatic Cummerbund]] || 2,600 gp || Belt || +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
{{Magic-Item-Table-Aid|Belt of the Powerful Form +14}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +16}}
| [[Equestrian Belt (Magic Item)|Equestrian Belt]] || 3,200 gp || Belt || Automatically succeed on checks to control a combat mount in combat.
{{Magic-Item-Table-Aid|Belt of the Powerful Form +18}}
|-
{{Magic-Item-Table-Aid|Crowning Meridian Belt}}
| [[Belt of Teeth (Magic Item)|Belt of Teeth]] || 4,000 gp || Belt || Wearer's attacks of opportunity can be bite attacks
{{Magic-Item-Table-Aid|Capping Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Cresting Meridian Belt}}
| [[Blinkback Belt (Magic Item)|Blinkback Belt]] || 5,000 gp || Belt || Thrown weapons teleport back to the belt at the end of the round.
{{Magic-Item-Table-Aid|Maximal Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Optimal Meridian Belt}}
| [[Plague Rat Belt (Magic Item)|Plague Rat Belt]] || 5,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
{{Magic-Item-Table-Aid|Extremal Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Ultimate Meridian Belt}}
| [[Belt of Foraging (Magic Item)|Belt of Foraging]] || 6,000 gp || Belt || Wearer always succeeds on Survival checks made to survive in the wild.
{{Magic-Item-Table-Aid|Monkey Belt +1}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +2}}
| [[Serpent Belt (Magic Item)|Serpent Belt]] || 9,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
{{Magic-Item-Table-Aid|Monkey Belt +3}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +4}}
| [[Monkey Belt (Magic Item)|Monkey Belt]] || 9,400 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
{{Magic-Item-Table-Aid|Monkey Belt +5}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +6}}
| [[Belt of the Weasel (Magic Item)|Belt of the Weasel]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
{{Magic-Item-Table-Aid|Monkey Belt +7}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +8}}
| [[Belt of Thunderous Charging (Magic Item)|Belt of Thunderous Charging]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
{{Magic-Item-Table-Aid|Monkey Belt +9}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +2}}
| [[Minotaur Belt (Magic Item)|Minotaur Belt]] || 11,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
{{Magic-Item-Table-Aid|Mortal Coil +4}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +6}}
| [[Plague Rat Belt, Greater (Magic Item)|Plague Rat Belt, Greater]] || 11,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
{{Magic-Item-Table-Aid|Mortal Coil +8}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +10}}
| [[Belt of Equilibrium (Magic Item)|Belt of Equilibrium]] || 12,000 gp || Belt || As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
{{Magic-Item-Table-Aid|Mortal Coil +12}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +14}}
| [[Security Belt (Magic Item)|Security Belt]] || 12,500 gp || Belt || The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
{{Magic-Item-Table-Aid|Mortal Coil +16}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +18}}
| [[Belt of Mighty Hurling, Lesser (Magic Item)|Belt of Mighty Hurling, Lesser]] || 14,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
{{Magic-Item-Table-Aid|Truss of Might +2}}
|-
{{Magic-Item-Table-Aid|Truss of Might +4}}
| [[Belt of Dwarvenkind (Magic Item)|Belt of Dwarvenkind]] || 14,900 gp || Belt || Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
{{Magic-Item-Table-Aid|Truss of Might +6}}
|-
{{Magic-Item-Table-Aid|Truss of Might +8}}
| [[Cord of Stubborn Resolve (Magic Item)|Cord of Stubborn Resolve]] || 15,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
{{Magic-Item-Table-Aid|Truss of Might +10}}
|-
{{Magic-Item-Table-Aid|Truss of Might +12}}
| [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
{{Magic-Item-Table-Aid|Truss of Might +14}}
|-
{{Magic-Item-Table-Aid|Truss of Might +16}}
| [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 gp || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
{{Magic-Item-Table-Aid|Truss of Might +18}}
|-
| [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
|-
| [[Belt of Fallen Heroes (Magic Item)|Belt of Fallen Heroes]] || 21,000 gp || Belt || Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
|-
| [[Gorgon Belt (Magic Item)|Gorgon Belt]] || 23,000 gp || Belt || The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
|-
| [[Elemental Earth Belt (Magic Item)|Elemental Earth Belt]] || 24,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
|-
| [[Sash of Flowing Water (Magic Item)|Sash of Flowing Water]] || 25,000 gp || Belt || Deflect a melee attack as an immediate action
|-
| [[Merform Belt (Magic Item)|Merform Belt]] || 32,000 gp || Belt || Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
|-
| [[Belt of Mighty Hurling, Greater (Magic Item)|Belt of Mighty Hurling, Greater]] || 42,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
|-
| [[Belt of Stoneskin (Magic Item)|Belt of Stoneskin]] || 60,000 gp || Belt || Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
|-
| [[Shadowform Belt (Magic Item)|Shadowform Belt]] || 110,000 gp || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
|}
|}

Latest revision as of 12:47, 28 September 2019

These are tight, slender items of clothing that are worn around the middle of the body, usually at the waist or hips. They are under body and shoulder slot items, and over armor and chest items.

Magic Item Name Description Cost
Bandeau of Grace +2 A Bandeau of Grace +2 grants the wearer a +2 enhancement bonus to Dexterity. 5,000 gp
Bandeau of Grace +4 A Bandeau of Grace +4 grants the wearer a +4 enhancement bonus to Dexterity. 12,500 gp
Bandeau of Grace +6 A Bandeau of Grace +6 grants the wearer a +6 enhancement bonus to Dexterity. 22,750 gp
Bandeau of Grace +8 A Bandeau of Grace +8 grants the wearer a +8 enhancement bonus to Dexterity. 65,000 gp
Bandeau of Grace +10 A Bandeau of Grace +10 grants the wearer a +10 enhancement bonus to Dexterity. 160,000 gp
Bandeau of Grace +12 A Bandeau of Grace +12 grants the wearer a +12 enhancement bonus to Dexterity. 500,000 gp
Bandeau of Grace +14 A Bandeau of Grace +14 grants the wearer a +14 enhancement bonus to Dexterity. 1,550,000 gp
Bandeau of Grace +16 A Bandeau of Grace +16 grants the wearer a +16 enhancement bonus to Dexterity. 4,725,000 gp
Bandeau of Grace +18 A Bandeau of Grace +18 grants the wearer a +18 enhancement bonus to Dexterity. 11,025,000 gp
Belt of Physical Perfection +2 A Belt of Physical Perfection +2 grants the wearer a +2 enhancement bonus to Constitution, Dexterity, and Strength. 20,000 gp
Belt of Physical Perfection +4 A Belt of Physical Perfection +4 grants the wearer a +4 enhancement bonus to Constitution, Dexterity, and Strength. 50,000 gp
Belt of Physical Perfection +6 A Belt of Physical Perfection +6 grants the wearer a +6 enhancement bonus to Constitution, Dexterity, and Strength. 91,000 gp
Belt of Physical Perfection +8 A Belt of Physical Perfection +8 grants the wearer a +8 enhancement bonus to Constitution, Dexterity, and Strength. 260,000 gp
Belt of Physical Perfection +10 A Belt of Physical Perfection +10 grants the wearer a +10 enhancement bonus to Constitution, Dexterity, and Strength. 640,000 gp
Belt of Physical Perfection +12 A Belt of Physical Perfection +12 grants the wearer a +12 enhancement bonus to Constitution, Dexterity, and Strength. 2,000,000 gp
Belt of Physical Perfection +14 A Belt of Physical Perfection +14 grants the wearer a +14 enhancement bonus to Constitution, Dexterity, and Strength. 9,300,000 gp
Belt of Physical Perfection +16 A Belt of Physical Perfection +16 grants the wearer a +16 enhancement bonus to Constitution, Dexterity, and Strength. 37,800,000 gp
Belt of Physical Perfection +18 A Belt of Physical Perfection +18 grants the wearer a +18 enhancement bonus to Constitution, Dexterity, and Strength. 110,250,000 gp
Belt of the Powerful Form +2 Grants wearer a +2 enhancement bonus to two of STR, DEX, or CON. 13,200 gp
Belt of the Powerful Form +4 Grants wearer a +4 enhancement bonus to two of STR, DEX, or CON. 33,000 gp
Belt of the Powerful Form +6 Grants wearer a +6 enhancement bonus to two of STR, DEX, or CON. 60,060 gp
Belt of the Powerful Form +8 Grants wearer a +8 enhancement bonus to two of STR, DEX, or CON. 171,600 gp
Belt of the Powerful Form +10 Grants wearer a +10 enhancement bonus to two of STR, DEX, or CON. 422,400 gp
Belt of the Powerful Form +12 Grants wearer a +12 enhancement bonus to two of STR, DEX, or CON. 1,320,000 gp
Belt of the Powerful Form +14 Grants wearer a +14 enhancement bonus to two of STR, DEX, or CON. 6,200,000 gp
Belt of the Powerful Form +16 Grants wearer a +16 enhancement bonus to two of STR, DEX, or CON. 26,460,000 gp
Belt of the Powerful Form +18 Grants wearer a +18 enhancement bonus to two of STR, DEX, or CON. 77,175,000 gp
Crowning Meridian Belt Wear three Rings, with two active at once, and switch which two as a standard action. 15,500 gp
Capping Meridian Belt Wear three Rings, with two active at once, and switch which two as part of a move or as a swift action. 35,500 gp
Cresting Meridian Belt Wear three Rings, with two active at once, and switch which two as a free action. 120,000 gp
Maximal Meridian Belt Wear four Rings, with two active at once, and switch which two as part of a move, or as a swift action. 377,500 gp
Optimal Meridian Belt Wear four Rings, with three active at once, and switch which three as a standard action. 1,150,000 gp
Extremal Meridian Belt Wear four Rings, with three active at once, and switch which three as part of a move action, or as a swift. 4,725,000 gp
Ultimate Meridian Belt Wear four Rings, with all four active at once. 18,675,000 gp
Monkey Belt +1 Grants 40 feet of Brachiation and Bouncy Body once per day. 1,125 gp
Monkey Belt +2 Grants 40 feet of Brachiation, 20 feet of Lesser Climb, and Bouncy Body once per day. 5,000 gp
Monkey Belt +3 Grants 50 feet of Brachiation, 30 feet of Lesser Climb, and Bouncy Body once per day. 12,500 gp
Monkey Belt +4 Grants 60 feet of Brachiation, 40 feet of Lesser Climb, and Bouncy Body twice per day. 28,000 gp
Monkey Belt +5 Grants 60 feet of Brachiation, 30 feet of Greater Climb, and Bouncy Body three times per day. 90,000 gp
Monkey Belt +6 Grants 70 feet of Brachiation, 40 feet of Greater Climb, and Bouncy Body twice per encounter. 285,000 gp
Monkey Belt +7 Grants 80 feet of Brachiation, 50 feet of Greater Climb, and Bouncy Body five times per day. 875,000 gp
Monkey Belt +8 Grants 90 feet of Brachiation, 60 feet of Greater Climb, and Bouncy Body three times per encounter. 2,725,000 gp
Monkey Belt +9 Grants 100 feet of Brachiation, 60 feet of Greater Climb, and Bouncy Body at will. 8,275,000 gp
Mortal Coil +2 Grants wearer a +2 enhancement bonus to Constitution 5,000 gp
Mortal Coil +4 Grants wearer a +4 enhancement bonus to Constitution. 12,500 gp
Mortal Coil +6 Grants wearer a +6 enhancement bonus to Constitution. 22,750 gp
Mortal Coil +8 Grants wearer a +8 enhancement bonus to Constitution. 65,000 gp
Mortal Coil +10 Grants wearer a +10 enhancement bonus to Constitution. 160,000 gp
Mortal Coil +12 Grants wearer a +12 enhancement bonus to Constitution. 500,000 gp
Mortal Coil +14 Grants wearer a +14 enhancement bonus to Constitution. 1,550,000 gp
Mortal Coil +16 Grants wearer a +16 enhancement bonus to Constitution. 4,725,000 gp
Mortal Coil +18 Grants wearer a +18 enhancement bonus to Constitution. 11,025,000 gp
Truss of Might +2 Grants wearer a +2 enhancement bonus to Strength. 5,000 gp
Truss of Might +4 Grants wearer a +4 enhancement bonus to Strength. 12,500 gp
Truss of Might +6 Grants wearer a +6 enhancement bonus to Strength. 22,750 gp
Truss of Might +8 Grants wearer a +8 enhancement bonus to Strength. 65,000 gp
Truss of Might +10 Grants wearer a +10 enhancement bonus to Strength. 160,000 gp
Truss of Might +12 Grants wearer a +12 enhancement bonus to Strength. 500,000 gp
Truss of Might +14 Grants wearer a +14 enhancement bonus to Strength. 1,550,000 gp
Truss of Might +16 Grants wearer a +16 enhancement bonus to Strength. 4,725,000 gp
Truss of Might +18 Grants wearer a +18 enhancement bonus to Strength. 11,025,000 gp