Belt Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are tight, slender items of clothing that are worn around the middle of the body, usually at the waist or hips.  They are under body and shoulder slot items, and over armor and chest items.


{| class="ep-default sortable" style="text-align:left" width="90%"
{| {{MagicItemTableHeader}}
|- style="Background:#DEB887; Color:#000;"
{{Magic-Item-Table-Aid|Bandeau of Grace +2}}
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
{{Magic-Item-Table-Aid|Bandeau of Grace +4}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +6}}
| Belt of Tumbling | [[Belt of Tumbling (Magic Item)|Belt of Tumbling]] || 800 || Belt || +4 competence bonus to Acrobatics to move through threatened squares
{{Magic-Item-Table-Aid|Bandeau of Grace +8}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +10}}
| Beneficial Bandolier | [[Beneficial Bandolier (Magic Item)|Beneficial Bandolier]] || 1,000 || Belt || Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
{{Magic-Item-Table-Aid|Bandeau of Grace +12}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +14}}
| Meridian Belt | [[Meridian Belt (Magic Item)|Meridian Belt]] || 1,000 || Belt || Wear rings on your feet as well as hands, but only two rings may function at one time.
{{Magic-Item-Table-Aid|Bandeau of Grace +16}}
|-
{{Magic-Item-Table-Aid|Bandeau of Grace +18}}
| Bladed Belt | [[Bladed Belt (Magic Item)|Bladed Belt]] || 2,000 || Belt || Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
{{Magic-Item-Table-Aid|Belt of Physical Perfection +2}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +4}}
| Heavyload Belt | [[Heavyload Belt (Magic Item)|Heavyload Belt]] || 2,000 || Belt || The wearer's carrying capacity triples, as with the Ant Haul spell.
{{Magic-Item-Table-Aid|Belt of Physical Perfection +6}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +8}}
| Aquatic Cummerbund | [[Aquatic Cummerbund (Magic Item)|Aquatic Cummerbund]] || 2,600 || Belt || +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
{{Magic-Item-Table-Aid|Belt of Physical Perfection +10}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +12}}
| Equestrian Belt | [[Equestrian Belt (Magic Item)|Equestrian Belt]] || 3,200 || Belt || Automatically succeed on checks to control a combat mount in combat.
{{Magic-Item-Table-Aid|Belt of Physical Perfection +14}}
|-
{{Magic-Item-Table-Aid|Belt of Physical Perfection +16}}
| Belt of Giant Strength +2 | [[Belt of Giant Strength +2 (Magic Item)|Belt of Giant Strength +2]] || 4,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength
{{Magic-Item-Table-Aid|Belt of Physical Perfection +18}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +2}}
| Belt of Incredible Dexterity +2 | [[Belt of Incredible Dexterity +2 (Magic Item)|Belt of Incredible Dexterity +2]] || 4,000 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity
{{Magic-Item-Table-Aid|Belt of the Powerful Form +4}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +6}}
| Belt of Mighty Constitution +2 | [[Belt of Mighty Constitution +2 (Magic Item)|Belt of Mighty Constitution +2]] || 4,000 || Belt || Grants a +2 enhancement bonus to the wearer's Constitution
{{Magic-Item-Table-Aid|Belt of the Powerful Form +8}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +10}}
| Belt of Teeth | [[Belt of Teeth (Magic Item)|Belt of Teeth]] || 4,000 || Belt || Wearer's attacks of opportunity can be bite attacks
{{Magic-Item-Table-Aid|Belt of the Powerful Form +12}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +14}}
| Blinkback Belt | [[Blinkback Belt (Magic Item)|Blinkback Belt]] || 5,000 || Belt || Thrown weapons teleport back to the belt at the end of the round.
{{Magic-Item-Table-Aid|Belt of the Powerful Form +16}}
|-
{{Magic-Item-Table-Aid|Belt of the Powerful Form +18}}
| Plague Rat Belt | [[Plague Rat Belt (Magic Item)|Plague Rat Belt]] || 5,200 || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
{{Magic-Item-Table-Aid|Crowning Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Capping Meridian Belt}}
| Belt of Foraging | [[Belt of Foraging (Magic Item)|Belt of Foraging]] || 6,000 || Belt || Wearer always succeeds on Survival checks made to survive in the wild.
{{Magic-Item-Table-Aid|Cresting Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Maximal Meridian Belt}}
| Serpent Belt | [[Serpent Belt (Magic Item)|Serpent Belt]] || 9,000 || Belt || Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
{{Magic-Item-Table-Aid|Optimal Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Extremal Meridian Belt}}
| Monkey Belt | [[Monkey Belt (Magic Item)|Monkey Belt]] || 9,400 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
{{Magic-Item-Table-Aid|Ultimate Meridian Belt}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +1}}
| Belt of Physical Might +2 | [[Belt of Physical Might +2 (Magic Item)|Belt of Physical Might +2]] || 10,000 || Belt || Grants a +2 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
{{Magic-Item-Table-Aid|Monkey Belt +2}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +3}}
| Belt of the Weasel | [[Belt of the Weasel (Magic Item)|Belt of the Weasel]] || 10,000 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
{{Magic-Item-Table-Aid|Monkey Belt +4}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +5}}
| Belt of Thunderous Charging | [[Belt of Thunderous Charging (Magic Item)|Belt of Thunderous Charging]] || 10,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
{{Magic-Item-Table-Aid|Monkey Belt +6}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +7}}
| Minotaur Belt | [[Minotaur Belt (Magic Item)|Minotaur Belt]] || 11,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
{{Magic-Item-Table-Aid|Monkey Belt +8}}
|-
{{Magic-Item-Table-Aid|Monkey Belt +9}}
| Plague Rat Belt, Greater | [[Plague Rat Belt, Greater (Magic Item)|Plague Rat Belt, Greater]] || 11,200 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
{{Magic-Item-Table-Aid|Mortal Coil +2}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +4}}
| Belt of Equilibrium | [[Belt of Equilibrium (Magic Item)|Belt of Equilibrium]] || 12,000 || Belt || As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
{{Magic-Item-Table-Aid|Mortal Coil +6}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +8}}
| Security Belt | [[Security Belt (Magic Item)|Security Belt]] || 12,500 || Belt || The wearer gains a +5 competence bonus to Maneuver Defense versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
{{Magic-Item-Table-Aid|Mortal Coil +10}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +12}}
| Belt of Mighty Hurling, Lesser | [[Belt of Mighty Hurling, Lesser (Magic Item)|Belt of Mighty Hurling, Lesser]] || 14,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
{{Magic-Item-Table-Aid|Mortal Coil +14}}
|-
{{Magic-Item-Table-Aid|Mortal Coil +16}}
| Belt of Dwarvenkind | [[Belt of Dwarvenkind (Magic Item)|Belt of Dwarvenkind]] || 14,900 || Belt || Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
{{Magic-Item-Table-Aid|Mortal Coil +18}}
|-
{{Magic-Item-Table-Aid|Truss of Might +2}}
| Cord of Stubborn Resolve | [[Cord of Stubborn Resolve (Magic Item)|Cord of Stubborn Resolve]] || 15,000 || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
{{Magic-Item-Table-Aid|Truss of Might +4}}
|-
{{Magic-Item-Table-Aid|Truss of Might +6}}
| Belt of Giant Strength +4 | [[Belt of Giant Strength +4 (Magic Item)|Belt of Giant Strength +4]] || 16,000 || Belt || Grants a +4 enhancement bonus to the wearer's Strength
{{Magic-Item-Table-Aid|Truss of Might +8}}
|-
{{Magic-Item-Table-Aid|Truss of Might +10}}
| Belt of Incredible Dexterity +4 | [[Belt of Incredible Dexterity +4 (Magic Item)|Belt of Incredible Dexterity +4]] || 16,000 || Belt || Grants a +4 enhancement bonus to the wearer's Dexterity
{{Magic-Item-Table-Aid|Truss of Might +12}}
|-
{{Magic-Item-Table-Aid|Truss of Might +14}}
| Belt of Mighty Constitution +4 | [[Belt of Mighty Constitution +4 (Magic Item)|Belt of Mighty Constitution +4]] || 16,000 || Belt || Grants a +4 enhancement bonus to the wearer's Constitution
{{Magic-Item-Table-Aid|Truss of Might +16}}
|-
{{Magic-Item-Table-Aid|Truss of Might +18}}
| Belt of Physical Perfection +2 | [[Belt of Physical Perfection +2 (Magic Item)|Belt of Physical Perfection +2]] || 16,000 || Belt || Grants a +2 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
|-
| Monkey Belt, Greater | [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
|-
| Anaconda's Coils | [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to Maneuver Offense and Maneuver Defense for Grapple combat manuevers.
|-
| Serpent Belt, Greater | [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
|-
| Belt of Fallen Heroes | [[Belt of Fallen Heroes (Magic Item)|Belt of Fallen Heroes]] || 21,000 || Belt || Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
|-
| Gorgon Belt | [[Gorgon Belt (Magic Item)|Gorgon Belt]] || 23,000 || Belt || The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
|-
| Elemental Earth Belt | [[Elemental Earth Belt (Magic Item)|Elemental Earth Belt]] || 24,000 || Belt || Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
|-
| Sash of Flowing Water | [[Sash of Flowing Water (Magic Item)|Sash of Flowing Water]] || 25,000 || Belt || Deflect a melee attack as an immediate action
|-
| Merform Belt | [[Merform Belt (Magic Item)|Merform Belt]] || 32,000 || Belt || Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
|-
| Belt of Giant Strength +6 | [[Belt of Giant Strength +6 (Magic Item)|Belt of Giant Strength +6]] || 36,000 || Belt || Grants a +6 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +6 | [[Belt of Incredible Dexterity +6 (Magic Item)|Belt of Incredible Dexterity +6]] || 36,000 || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +6 | [[Belt of Mighty Constitution +6 (Magic Item)|Belt of Mighty Constitution +6]] || 36,000 || Belt || Grants a +6 enhancement bonus to the wearer's Constitution
|-
| Belt of Physical Might +4 | [[Belt of Physical Might +4 (Magic Item)|Belt of Physical Might +4]] || 40,000 || Belt || Grants a +4 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
|-
| Belt of Mighty Hurling, Greater | [[Belt of Mighty Hurling, Greater (Magic Item)|Belt of Mighty Hurling, Greater]] || 42,000 || Belt || Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
|-
| Belt of Stoneskin | [[Belt of Stoneskin (Magic Item)|Belt of Stoneskin]] || 60,000 || Belt || Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
|-
| Belt of Physical Perfection +4 | [[Belt of Physical Perfection +4 (Magic Item)|Belt of Physical Perfection +4]] || 64,000 || Belt || Grants a +4 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
|-
| Belt of Physical Might +6 | [[Belt of Physical Might +6 (Magic Item)|Belt of Physical Might +6]] || 90,000 || Belt || Grants a +6 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
|-
| Shadowform Belt | [[Shadowform Belt (Magic Item)|Shadowform Belt]] || 110,000 || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
|-
| Belt of Physical Perfection +6 | [[Belt of Physical Perfection +6 (Magic Item)|Belt of Physical Perfection +6]] || 144,000 || Belt || Grants a +6 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
|-
| Belt of Giant Strength +8 | [[Belt of Giant Strength +8 (Magic Item)|Belt of Giant Strength +8]] || 200,000 || Belt || Grants a +8 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +8 | [[Belt of Incredible Dexterity +8 (Magic Item)|Belt of Incredible Dexterity +8]] || 200,000 || Belt || Grants a +8 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +8 | [[Belt of Mighty Constitution +8 (Magic Item)|Belt of Mighty Constitution +8]] || 200,000 || Belt || Grants a +8 enhancement bonus to the wearer's Constitution
|-
| Belt of Physical Might +8 | [[Belt of Physical Might +8 (Magic Item)|Belt of Physical Might +8]] || 500,000 || Belt || Grants a +8 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
|-
| Belt of Physical Perfection +8 | [[Belt of Physical Perfection +8 (Magic Item)|Belt of Physical Perfection +8]] || 800,000 || Belt || Grants a +8 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
|-
| Belt of Giant Strength +10 | [[Belt of Giant Strength +10 (Magic Item)|Belt of Giant Strength +10]] || 1,000,000 || Belt || Grants a +10 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +10 | [[Belt of Incredible Dexterity +10 (Magic Item)|Belt of Incredible Dexterity +10]] || 1,000,000 || Belt || Grants a +10 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +10 | [[Belt of Mighty Constitution +10 (Magic Item)|Belt of Mighty Constitution +10]] || 1,000,000 || Belt || Grants a +10 enhancement bonus to the wearer's Constitution
|-
| Belt of Physical Might +10 | [[Belt of Physical Might +10 (Magic Item)|Belt of Physical Might +10]] || 2,500,000 || Belt || Grants a +10 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
|-
| Belt of Physical Perfection +10 | [[Belt of Physical Perfection +10 (Magic Item)|Belt of Physical Perfection +10]] || 4,000,000 || Belt || Grants a +10 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
|-
| Belt of Giant Strength +12 | [[Belt of Giant Strength +12 (Magic Item)|Belt of Giant Strength +12]] || 5,000,000 || Belt || Grants a +12 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +12 | [[Belt of Incredible Dexterity +12 (Magic Item)|Belt of Incredible Dexterity +12]] || 5,000,000 || Belt || Grants a +12 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +12 | [[Belt of Mighty Constitution +12 (Magic Item)|Belt of Mighty Constitution +12]] || 5,000,000 || Belt || Grants a +12 enhancement bonus to the wearer's Constitution
|-
| Belt of Physical Might +12 | [[Belt of Physical Might +12 (Magic Item)|Belt of Physical Might +12]] || 12,500,000 || Belt || Grants a +12 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
|-
| Belt of Giant Strength +14 | [[Belt of Giant Strength +14 (Magic Item)|Belt of Giant Strength +14]] || 19,000,000 || Belt || Grants a +14 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +14 | [[Belt of Incredible Dexterity +14 (Magic Item)|Belt of Incredible Dexterity +14]] || 19,000,000 || Belt || Grants a +14 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +14 | [[Belt of Mighty Constitution +14 (Magic Item)|Belt of Mighty Constitution +14]] || 19,000,000 || Belt || Grants a +14 enhancement bonus to the wearer's Constitution
|-
| Belt of Physical Perfection +12 | [[Belt of Physical Perfection +12 (Magic Item)|Belt of Physical Perfection +12]] || 20,000,000 || Belt || Grants a +12 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
|-
| Belt of Physical Might +14 | [[Belt of Physical Might +14 (Magic Item)|Belt of Physical Might +14]] || 37,500,000 || Belt || Grants a +14 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
|-
| Belt of Giant Strength +16 | [[Belt of Giant Strength +16 (Magic Item)|Belt of Giant Strength +16]] || 45,000,000 || Belt || Grants a +16 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +16 | [[Belt of Incredible Dexterity +16 (Magic Item)|Belt of Incredible Dexterity +16]] || 45,000,000 || Belt || Grants a +16 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +16 | [[Belt of Mighty Constitution +16 (Magic Item)|Belt of Mighty Constitution +16]] || 45,000,000 || Belt || Grants a +16 enhancement bonus to the wearer's Constitution
|-
| Belt of Giant Strength +18 | [[Belt of Giant Strength +18 (Magic Item)|Belt of Giant Strength +18]] || 85,000,000 || Belt || Grants a +18 enhancement bonus to the wearer's Strength
|-
| Belt of Incredible Dexterity +18 | [[Belt of Incredible Dexterity +18 (Magic Item)|Belt of Incredible Dexterity +18]] || 85,000,000 || Belt || Grants a +18 enhancement bonus to the wearer's Dexterity
|-
| Belt of Mighty Constitution +18 | [[Belt of Mighty Constitution +18 (Magic Item)|Belt of Mighty Constitution +18]] || 85,000,000 || Belt || Grants a +18 enhancement bonus to the wearer's Constitution
|}
|}

Latest revision as of 12:47, 28 September 2019

These are tight, slender items of clothing that are worn around the middle of the body, usually at the waist or hips. They are under body and shoulder slot items, and over armor and chest items.

Magic Item Name Description Cost
Bandeau of Grace +2 A Bandeau of Grace +2 grants the wearer a +2 enhancement bonus to Dexterity. 5,000 gp
Bandeau of Grace +4 A Bandeau of Grace +4 grants the wearer a +4 enhancement bonus to Dexterity. 12,500 gp
Bandeau of Grace +6 A Bandeau of Grace +6 grants the wearer a +6 enhancement bonus to Dexterity. 22,750 gp
Bandeau of Grace +8 A Bandeau of Grace +8 grants the wearer a +8 enhancement bonus to Dexterity. 65,000 gp
Bandeau of Grace +10 A Bandeau of Grace +10 grants the wearer a +10 enhancement bonus to Dexterity. 160,000 gp
Bandeau of Grace +12 A Bandeau of Grace +12 grants the wearer a +12 enhancement bonus to Dexterity. 500,000 gp
Bandeau of Grace +14 A Bandeau of Grace +14 grants the wearer a +14 enhancement bonus to Dexterity. 1,550,000 gp
Bandeau of Grace +16 A Bandeau of Grace +16 grants the wearer a +16 enhancement bonus to Dexterity. 4,725,000 gp
Bandeau of Grace +18 A Bandeau of Grace +18 grants the wearer a +18 enhancement bonus to Dexterity. 11,025,000 gp
Belt of Physical Perfection +2 A Belt of Physical Perfection +2 grants the wearer a +2 enhancement bonus to Constitution, Dexterity, and Strength. 20,000 gp
Belt of Physical Perfection +4 A Belt of Physical Perfection +4 grants the wearer a +4 enhancement bonus to Constitution, Dexterity, and Strength. 50,000 gp
Belt of Physical Perfection +6 A Belt of Physical Perfection +6 grants the wearer a +6 enhancement bonus to Constitution, Dexterity, and Strength. 91,000 gp
Belt of Physical Perfection +8 A Belt of Physical Perfection +8 grants the wearer a +8 enhancement bonus to Constitution, Dexterity, and Strength. 260,000 gp
Belt of Physical Perfection +10 A Belt of Physical Perfection +10 grants the wearer a +10 enhancement bonus to Constitution, Dexterity, and Strength. 640,000 gp
Belt of Physical Perfection +12 A Belt of Physical Perfection +12 grants the wearer a +12 enhancement bonus to Constitution, Dexterity, and Strength. 2,000,000 gp
Belt of Physical Perfection +14 A Belt of Physical Perfection +14 grants the wearer a +14 enhancement bonus to Constitution, Dexterity, and Strength. 9,300,000 gp
Belt of Physical Perfection +16 A Belt of Physical Perfection +16 grants the wearer a +16 enhancement bonus to Constitution, Dexterity, and Strength. 37,800,000 gp
Belt of Physical Perfection +18 A Belt of Physical Perfection +18 grants the wearer a +18 enhancement bonus to Constitution, Dexterity, and Strength. 110,250,000 gp
Belt of the Powerful Form +2 Grants wearer a +2 enhancement bonus to two of STR, DEX, or CON. 13,200 gp
Belt of the Powerful Form +4 Grants wearer a +4 enhancement bonus to two of STR, DEX, or CON. 33,000 gp
Belt of the Powerful Form +6 Grants wearer a +6 enhancement bonus to two of STR, DEX, or CON. 60,060 gp
Belt of the Powerful Form +8 Grants wearer a +8 enhancement bonus to two of STR, DEX, or CON. 171,600 gp
Belt of the Powerful Form +10 Grants wearer a +10 enhancement bonus to two of STR, DEX, or CON. 422,400 gp
Belt of the Powerful Form +12 Grants wearer a +12 enhancement bonus to two of STR, DEX, or CON. 1,320,000 gp
Belt of the Powerful Form +14 Grants wearer a +14 enhancement bonus to two of STR, DEX, or CON. 6,200,000 gp
Belt of the Powerful Form +16 Grants wearer a +16 enhancement bonus to two of STR, DEX, or CON. 26,460,000 gp
Belt of the Powerful Form +18 Grants wearer a +18 enhancement bonus to two of STR, DEX, or CON. 77,175,000 gp
Crowning Meridian Belt Wear three Rings, with two active at once, and switch which two as a standard action. 15,500 gp
Capping Meridian Belt Wear three Rings, with two active at once, and switch which two as part of a move or as a swift action. 35,500 gp
Cresting Meridian Belt Wear three Rings, with two active at once, and switch which two as a free action. 120,000 gp
Maximal Meridian Belt Wear four Rings, with two active at once, and switch which two as part of a move, or as a swift action. 377,500 gp
Optimal Meridian Belt Wear four Rings, with three active at once, and switch which three as a standard action. 1,150,000 gp
Extremal Meridian Belt Wear four Rings, with three active at once, and switch which three as part of a move action, or as a swift. 4,725,000 gp
Ultimate Meridian Belt Wear four Rings, with all four active at once. 18,675,000 gp
Monkey Belt +1 Grants 40 feet of Brachiation and Bouncy Body once per day. 1,125 gp
Monkey Belt +2 Grants 40 feet of Brachiation, 20 feet of Lesser Climb, and Bouncy Body once per day. 5,000 gp
Monkey Belt +3 Grants 50 feet of Brachiation, 30 feet of Lesser Climb, and Bouncy Body once per day. 12,500 gp
Monkey Belt +4 Grants 60 feet of Brachiation, 40 feet of Lesser Climb, and Bouncy Body twice per day. 28,000 gp
Monkey Belt +5 Grants 60 feet of Brachiation, 30 feet of Greater Climb, and Bouncy Body three times per day. 90,000 gp
Monkey Belt +6 Grants 70 feet of Brachiation, 40 feet of Greater Climb, and Bouncy Body twice per encounter. 285,000 gp
Monkey Belt +7 Grants 80 feet of Brachiation, 50 feet of Greater Climb, and Bouncy Body five times per day. 875,000 gp
Monkey Belt +8 Grants 90 feet of Brachiation, 60 feet of Greater Climb, and Bouncy Body three times per encounter. 2,725,000 gp
Monkey Belt +9 Grants 100 feet of Brachiation, 60 feet of Greater Climb, and Bouncy Body at will. 8,275,000 gp
Mortal Coil +2 Grants wearer a +2 enhancement bonus to Constitution 5,000 gp
Mortal Coil +4 Grants wearer a +4 enhancement bonus to Constitution. 12,500 gp
Mortal Coil +6 Grants wearer a +6 enhancement bonus to Constitution. 22,750 gp
Mortal Coil +8 Grants wearer a +8 enhancement bonus to Constitution. 65,000 gp
Mortal Coil +10 Grants wearer a +10 enhancement bonus to Constitution. 160,000 gp
Mortal Coil +12 Grants wearer a +12 enhancement bonus to Constitution. 500,000 gp
Mortal Coil +14 Grants wearer a +14 enhancement bonus to Constitution. 1,550,000 gp
Mortal Coil +16 Grants wearer a +16 enhancement bonus to Constitution. 4,725,000 gp
Mortal Coil +18 Grants wearer a +18 enhancement bonus to Constitution. 11,025,000 gp
Truss of Might +2 Grants wearer a +2 enhancement bonus to Strength. 5,000 gp
Truss of Might +4 Grants wearer a +4 enhancement bonus to Strength. 12,500 gp
Truss of Might +6 Grants wearer a +6 enhancement bonus to Strength. 22,750 gp
Truss of Might +8 Grants wearer a +8 enhancement bonus to Strength. 65,000 gp
Truss of Might +10 Grants wearer a +10 enhancement bonus to Strength. 160,000 gp
Truss of Might +12 Grants wearer a +12 enhancement bonus to Strength. 500,000 gp
Truss of Might +14 Grants wearer a +14 enhancement bonus to Strength. 1,550,000 gp
Truss of Might +16 Grants wearer a +16 enhancement bonus to Strength. 4,725,000 gp
Truss of Might +18 Grants wearer a +18 enhancement bonus to Strength. 11,025,000 gp