Belt Slot Magic Items: Difference between revisions

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! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
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| [[Belt of Giant Strength (Magic Item)|Belt of Giant Strength]] || varies || Belt || Grants an enhancement bonus to the wearer's Strength
| Belt of Tumbling | [[Belt of Tumbling (Magic Item)|Belt of Tumbling]] || 800 || Belt || +4 competence bonus to Acrobatics to move through threatened squares
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| [[Belt of Incredible Dexterity (Magic Item)|Belt of Incredible Dexterity]] || varies || Belt || Grants an enhancement bonus to the wearer's Dexterity
| Beneficial Bandolier | [[Beneficial Bandolier (Magic Item)|Beneficial Bandolier]] || 1,000 || Belt || Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
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| [[Belt of Mighty Constitution (Magic Item)|Belt of Mighty Constitution]] || varies || Belt || Grants an enhancement bonus to the wearer's Constitution
| Meridian Belt | [[Meridian Belt (Magic Item)|Meridian Belt]] || 1,000 || Belt || Wear rings on your feet as well as hands, but only two rings may function at one time.
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| [[Belt of Physical Might (Magic Item)|Belt of Physical Might]] || varies || Belt || Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
| Bladed Belt | [[Bladed Belt (Magic Item)|Bladed Belt]] || 2,000 || Belt || Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
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| [[Belt of Physical Perfection (Magic Item)|Belt of Physical Perfection]] || varies || Belt || Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
| Heavyload Belt | [[Heavyload Belt (Magic Item)|Heavyload Belt]] || 2,000 || Belt || The wearer's carrying capacity triples, as with the Ant Haul spell.
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| [[Belt of Tumbling (Magic Item)|Belt of Tumbling]] || 800 gp || Belt || +4 competence bonus to Acrobatics to move through threatened squares
| Aquatic Cummerbund | [[Aquatic Cummerbund (Magic Item)|Aquatic Cummerbund]] || 2,600 || Belt || +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
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| [[Beneficial Bandolier (Magic Item)|Beneficial Bandolier]] || 1,000 gp || Belt || Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
| Equestrian Belt | [[Equestrian Belt (Magic Item)|Equestrian Belt]] || 3,200 || Belt || Automatically succeed on checks to control a combat mount in combat.
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| [[Meridian Belt (Magic Item)|Meridian Belt]] || 1,000 gp || Belt || Wear rings on your feet as well as hands, but only two rings may function at one time.
| Belt of Giant Strength +2 | [[Belt of Giant Strength +2 (Magic Item)|Belt of Giant Strength +2]] || 4,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength
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| [[Bladed Belt (Magic Item)|Bladed Belt]] || 2,000 gp || Belt || Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
| Belt of Incredible Dexterity +2 | [[Belt of Incredible Dexterity +2 (Magic Item)|Belt of Incredible Dexterity +2]] || 4,000 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity
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| [[Heavyload Belt (Magic Item)|Heavyload Belt]] || 2,000 gp || Belt || The wearer's carrying capacity triples, as with the Ant Haul spell.
| Belt of Mighty Constitution +2 | [[Belt of Mighty Constitution +2 (Magic Item)|Belt of Mighty Constitution +2]] || 4,000 || Belt || Grants a +2 enhancement bonus to the wearer's Constitution
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| [[Aquatic Cummerbund (Magic Item)|Aquatic Cummerbund]] || 2,600 gp || Belt || +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
| Belt of Teeth | [[Belt of Teeth (Magic Item)|Belt of Teeth]] || 4,000 || Belt || Wearer's attacks of opportunity can be bite attacks
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| [[Equestrian Belt (Magic Item)|Equestrian Belt]] || 3,200 gp || Belt || Automatically succeed on checks to control a combat mount in combat.
| Blinkback Belt | [[Blinkback Belt (Magic Item)|Blinkback Belt]] || 5,000 || Belt || Thrown weapons teleport back to the belt at the end of the round.
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| [[Belt of Teeth (Magic Item)|Belt of Teeth]] || 4,000 gp || Belt || Wearer's attacks of opportunity can be bite attacks
| Plague Rat Belt | [[Plague Rat Belt (Magic Item)|Plague Rat Belt]] || 5,200 || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
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| [[Blinkback Belt (Magic Item)|Blinkback Belt]] || 5,000 gp || Belt || Thrown weapons teleport back to the belt at the end of the round.
| Belt of Foraging | [[Belt of Foraging (Magic Item)|Belt of Foraging]] || 6,000 || Belt || Wearer always succeeds on Survival checks made to survive in the wild.
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| [[Plague Rat Belt (Magic Item)|Plague Rat Belt]] || 5,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
| Serpent Belt | [[Serpent Belt (Magic Item)|Serpent Belt]] || 9,000 || Belt || Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
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| [[Belt of Foraging (Magic Item)|Belt of Foraging]] || 6,000 gp || Belt || Wearer always succeeds on Survival checks made to survive in the wild.
| Monkey Belt | [[Monkey Belt (Magic Item)|Monkey Belt]] || 9,400 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
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| [[Serpent Belt (Magic Item)|Serpent Belt]] || 9,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
| Belt of Physical Might +2 | [[Belt of Physical Might +2 (Magic Item)|Belt of Physical Might +2]] || 10,000 || Belt || Grants a +2 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| [[Monkey Belt (Magic Item)|Monkey Belt]] || 9,400 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
| Belt of the Weasel | [[Belt of the Weasel (Magic Item)|Belt of the Weasel]] || 10,000 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
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| [[Belt of the Weasel (Magic Item)|Belt of the Weasel]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
| Belt of Thunderous Charging | [[Belt of Thunderous Charging (Magic Item)|Belt of Thunderous Charging]] || 10,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
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| [[Belt of Thunderous Charging (Magic Item)|Belt of Thunderous Charging]] || 10,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
| Minotaur Belt | [[Minotaur Belt (Magic Item)|Minotaur Belt]] || 11,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
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| [[Minotaur Belt (Magic Item)|Minotaur Belt]] || 11,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
| Plague Rat Belt, Greater | [[Plague Rat Belt, Greater (Magic Item)|Plague Rat Belt, Greater]] || 11,200 || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
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| [[Plague Rat Belt, Greater (Magic Item)|Plague Rat Belt, Greater]] || 11,200 gp || Belt || Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
| Belt of Equilibrium | [[Belt of Equilibrium (Magic Item)|Belt of Equilibrium]] || 12,000 || Belt || As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
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| [[Belt of Equilibrium (Magic Item)|Belt of Equilibrium]] || 12,000 gp || Belt || As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
| Security Belt | [[Security Belt (Magic Item)|Security Belt]] || 12,500 || Belt || The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
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| [[Security Belt (Magic Item)|Security Belt]] || 12,500 gp || Belt || The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
| Belt of Mighty Hurling, Lesser | [[Belt of Mighty Hurling, Lesser (Magic Item)|Belt of Mighty Hurling, Lesser]] || 14,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
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| [[Belt of Mighty Hurling, Lesser (Magic Item)|Belt of Mighty Hurling, Lesser]] || 14,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
| Belt of Dwarvenkind | [[Belt of Dwarvenkind (Magic Item)|Belt of Dwarvenkind]] || 14,900 || Belt || Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
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| [[Belt of Dwarvenkind (Magic Item)|Belt of Dwarvenkind]] || 14,900 gp || Belt || Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
| Cord of Stubborn Resolve | [[Cord of Stubborn Resolve (Magic Item)|Cord of Stubborn Resolve]] || 15,000 || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
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| [[Cord of Stubborn Resolve (Magic Item)|Cord of Stubborn Resolve]] || 15,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
| Belt of Giant Strength +4 | [[Belt of Giant Strength +4 (Magic Item)|Belt of Giant Strength +4]] || 16,000 || Belt || Grants a +4 enhancement bonus to the wearer's Strength
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| [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 gp || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
| Belt of Incredible Dexterity +4 | [[Belt of Incredible Dexterity +4 (Magic Item)|Belt of Incredible Dexterity +4]] || 16,000 || Belt || Grants a +4 enhancement bonus to the wearer's Dexterity
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| [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 gp || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
| Belt of Mighty Constitution +4 | [[Belt of Mighty Constitution +4 (Magic Item)|Belt of Mighty Constitution +4]] || 16,000 || Belt || Grants a +4 enhancement bonus to the wearer's Constitution
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| [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 gp || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
| Belt of Physical Perfection +2 | [[Belt of Physical Perfection +2 (Magic Item)|Belt of Physical Perfection +2]] || 16,000 || Belt || Grants a +2 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| [[Belt of Fallen Heroes (Magic Item)|Belt of Fallen Heroes]] || 21,000 gp || Belt || Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
| Monkey Belt, Greater | [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
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| [[Gorgon Belt (Magic Item)|Gorgon Belt]] || 23,000 gp || Belt || The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
| Anaconda's Coils | [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
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| [[Elemental Earth Belt (Magic Item)|Elemental Earth Belt]] || 24,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
| Serpent Belt, Greater | [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
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| [[Sash of Flowing Water (Magic Item)|Sash of Flowing Water]] || 25,000 gp || Belt || Deflect a melee attack as an immediate action
| Belt of Fallen Heroes | [[Belt of Fallen Heroes (Magic Item)|Belt of Fallen Heroes]] || 21,000 || Belt || Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
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| [[Merform Belt (Magic Item)|Merform Belt]] || 32,000 gp || Belt || Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
| Gorgon Belt | [[Gorgon Belt (Magic Item)|Gorgon Belt]] || 23,000 || Belt || The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
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| [[Belt of Mighty Hurling, Greater (Magic Item)|Belt of Mighty Hurling, Greater]] || 42,000 gp || Belt || Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
| Elemental Earth Belt | [[Elemental Earth Belt (Magic Item)|Elemental Earth Belt]] || 24,000 || Belt || Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
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| [[Belt of Stoneskin (Magic Item)|Belt of Stoneskin]] || 60,000 gp || Belt || Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
| Sash of Flowing Water | [[Sash of Flowing Water (Magic Item)|Sash of Flowing Water]] || 25,000 || Belt || Deflect a melee attack as an immediate action
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| [[Shadowform Belt (Magic Item)|Shadowform Belt]] || 110,000 gp || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
| Merform Belt | [[Merform Belt (Magic Item)|Merform Belt]] || 32,000 || Belt || Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
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| Belt of Giant Strength +6 | [[Belt of Giant Strength +6 (Magic Item)|Belt of Giant Strength +6]] || 36,000 || Belt || Grants a +6 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +6 | [[Belt of Incredible Dexterity +6 (Magic Item)|Belt of Incredible Dexterity +6]] || 36,000 || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +6 | [[Belt of Mighty Constitution +6 (Magic Item)|Belt of Mighty Constitution +6]] || 36,000 || Belt || Grants a +6 enhancement bonus to the wearer's Constitution
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| Belt of Physical Might +4 | [[Belt of Physical Might +4 (Magic Item)|Belt of Physical Might +4]] || 40,000 || Belt || Grants a +4 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| Belt of Mighty Hurling, Greater | [[Belt of Mighty Hurling, Greater (Magic Item)|Belt of Mighty Hurling, Greater]] || 42,000 || Belt || Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
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| Belt of Stoneskin | [[Belt of Stoneskin (Magic Item)|Belt of Stoneskin]] || 60,000 || Belt || Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
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| Belt of Physical Perfection +4 | [[Belt of Physical Perfection +4 (Magic Item)|Belt of Physical Perfection +4]] || 64,000 || Belt || Grants a +4 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| Belt of Physical Might +6 | [[Belt of Physical Might +6 (Magic Item)|Belt of Physical Might +6]] || 90,000 || Belt || Grants a +6 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| Shadowform Belt | [[Shadowform Belt (Magic Item)|Shadowform Belt]] || 110,000 || Belt || Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
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| Belt of Physical Perfection +6 | [[Belt of Physical Perfection +6 (Magic Item)|Belt of Physical Perfection +6]] || 144,000 || Belt || Grants a +6 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| Belt of Giant Strength +8 | [[Belt of Giant Strength +8 (Magic Item)|Belt of Giant Strength +8]] || 200,000 || Belt || Grants a +8 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +8 | [[Belt of Incredible Dexterity +8 (Magic Item)|Belt of Incredible Dexterity +8]] || 200,000 || Belt || Grants a +8 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +8 | [[Belt of Mighty Constitution +8 (Magic Item)|Belt of Mighty Constitution +8]] || 200,000 || Belt || Grants a +8 enhancement bonus to the wearer's Constitution
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| Belt of Physical Might +8 | [[Belt of Physical Might +8 (Magic Item)|Belt of Physical Might +8]] || 500,000 || Belt || Grants a +8 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| Belt of Physical Perfection +8 | [[Belt of Physical Perfection +8 (Magic Item)|Belt of Physical Perfection +8]] || 800,000 || Belt || Grants a +8 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| Belt of Giant Strength +10 | [[Belt of Giant Strength +10 (Magic Item)|Belt of Giant Strength +10]] || 1,000,000 || Belt || Grants a +10 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +10 | [[Belt of Incredible Dexterity +10 (Magic Item)|Belt of Incredible Dexterity +10]] || 1,000,000 || Belt || Grants a +10 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +10 | [[Belt of Mighty Constitution +10 (Magic Item)|Belt of Mighty Constitution +10]] || 1,000,000 || Belt || Grants a +10 enhancement bonus to the wearer's Constitution
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| Belt of Physical Might +10 | [[Belt of Physical Might +10 (Magic Item)|Belt of Physical Might +10]] || 2,500,000 || Belt || Grants a +10 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| Belt of Physical Perfection +10 | [[Belt of Physical Perfection +10 (Magic Item)|Belt of Physical Perfection +10]] || 4,000,000 || Belt || Grants a +10 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| Belt of Giant Strength +12 | [[Belt of Giant Strength +12 (Magic Item)|Belt of Giant Strength +12]] || 5,000,000 || Belt || Grants a +12 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +12 | [[Belt of Incredible Dexterity +12 (Magic Item)|Belt of Incredible Dexterity +12]] || 5,000,000 || Belt || Grants a +12 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +12 | [[Belt of Mighty Constitution +12 (Magic Item)|Belt of Mighty Constitution +12]] || 5,000,000 || Belt || Grants a +12 enhancement bonus to the wearer's Constitution
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| Belt of Physical Might +12 | [[Belt of Physical Might +12 (Magic Item)|Belt of Physical Might +12]] || 12,500,000 || Belt || Grants a +12 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| Belt of Giant Strength +14 | [[Belt of Giant Strength +14 (Magic Item)|Belt of Giant Strength +14]] || 19,000,000 || Belt || Grants a +14 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +14 | [[Belt of Incredible Dexterity +14 (Magic Item)|Belt of Incredible Dexterity +14]] || 19,000,000 || Belt || Grants a +14 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +14 | [[Belt of Mighty Constitution +14 (Magic Item)|Belt of Mighty Constitution +14]] || 19,000,000 || Belt || Grants a +14 enhancement bonus to the wearer's Constitution
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| Belt of Physical Perfection +12 | [[Belt of Physical Perfection +12 (Magic Item)|Belt of Physical Perfection +12]] || 20,000,000 || Belt || Grants a +12 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
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| Belt of Physical Might +14 | [[Belt of Physical Might +14 (Magic Item)|Belt of Physical Might +14]] || 37,500,000 || Belt || Grants a +14 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
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| Belt of Giant Strength +16 | [[Belt of Giant Strength +16 (Magic Item)|Belt of Giant Strength +16]] || 45,000,000 || Belt || Grants a +16 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +16 | [[Belt of Incredible Dexterity +16 (Magic Item)|Belt of Incredible Dexterity +16]] || 45,000,000 || Belt || Grants a +16 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +16 | [[Belt of Mighty Constitution +16 (Magic Item)|Belt of Mighty Constitution +16]] || 45,000,000 || Belt || Grants a +16 enhancement bonus to the wearer's Constitution
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| Belt of Giant Strength +18 | [[Belt of Giant Strength +18 (Magic Item)|Belt of Giant Strength +18]] || 85,000,000 || Belt || Grants a +18 enhancement bonus to the wearer's Strength
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| Belt of Incredible Dexterity +18 | [[Belt of Incredible Dexterity +18 (Magic Item)|Belt of Incredible Dexterity +18]] || 85,000,000 || Belt || Grants a +18 enhancement bonus to the wearer's Dexterity
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| Belt of Mighty Constitution +18 | [[Belt of Mighty Constitution +18 (Magic Item)|Belt of Mighty Constitution +18]] || 85,000,000 || Belt || Grants a +18 enhancement bonus to the wearer's Constitution
|}
|}

Revision as of 15:39, 9 July 2016

Epic Path \ Wondrous Magic Items \ Belt Slot Magic Items


Magic Item Name Cost Slot Description
Belt of Tumbling 800 Belt +4 competence bonus to Acrobatics to move through threatened squares
Beneficial Bandolier 1,000 Belt Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
Meridian Belt 1,000 Belt Wear rings on your feet as well as hands, but only two rings may function at one time.
Bladed Belt 2,000 Belt Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
Heavyload Belt 2,000 Belt The wearer's carrying capacity triples, as with the Ant Haul spell.
Aquatic Cummerbund 2,600 Belt +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
Equestrian Belt 3,200 Belt Automatically succeed on checks to control a combat mount in combat.
Belt of Giant Strength +2 4,000 Belt Grants a +2 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +2 4,000 Belt Grants a +2 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +2 4,000 Belt Grants a +2 enhancement bonus to the wearer's Constitution
Belt of Teeth 4,000 Belt Wearer's attacks of opportunity can be bite attacks
Blinkback Belt 5,000 Belt Thrown weapons teleport back to the belt at the end of the round.
Plague Rat Belt 5,200 Belt Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Foraging 6,000 Belt Wearer always succeeds on Survival checks made to survive in the wild.
Serpent Belt 9,000 Belt Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
Monkey Belt 9,400 Belt Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Belt of Physical Might +2 10,000 Belt Grants a +2 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of the Weasel 10,000 Belt Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
Belt of Thunderous Charging 10,000 Belt Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
Minotaur Belt 11,000 Belt Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
Plague Rat Belt, Greater 11,200 Belt Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Equilibrium 12,000 Belt As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
Security Belt 12,500 Belt The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
Belt of Mighty Hurling, Lesser 14,000 Belt Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Dwarvenkind 14,900 Belt Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
Cord of Stubborn Resolve 15,000 Belt Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
Belt of Giant Strength +4 16,000 Belt Grants a +4 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +4 16,000 Belt Grants a +4 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +4 16,000 Belt Grants a +4 enhancement bonus to the wearer's Constitution
Belt of Physical Perfection +2 16,000 Belt Grants a +2 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Monkey Belt, Greater 18,000 Belt Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Anaconda's Coils 18,500 Belt Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers.
Serpent Belt, Greater 20,000 Belt Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
Belt of Fallen Heroes 21,000 Belt Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
Gorgon Belt 23,000 Belt The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
Elemental Earth Belt 24,000 Belt Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
Sash of Flowing Water 25,000 Belt Deflect a melee attack as an immediate action
Merform Belt 32,000 Belt Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
Belt of Giant Strength +6 36,000 Belt Grants a +6 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +6 36,000 Belt Grants a +6 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +6 36,000 Belt Grants a +6 enhancement bonus to the wearer's Constitution
Belt of Physical Might +4 40,000 Belt Grants a +4 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Mighty Hurling, Greater 42,000 Belt Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Stoneskin 60,000 Belt Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
Belt of Physical Perfection +4 64,000 Belt Grants a +4 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Physical Might +6 90,000 Belt Grants a +6 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Shadowform Belt 110,000 Belt Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
Belt of Physical Perfection +6 144,000 Belt Grants a +6 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Giant Strength +8 200,000 Belt Grants a +8 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +8 200,000 Belt Grants a +8 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +8 200,000 Belt Grants a +8 enhancement bonus to the wearer's Constitution
Belt of Physical Might +8 500,000 Belt Grants a +8 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Physical Perfection +8 800,000 Belt Grants a +8 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Giant Strength +10 1,000,000 Belt Grants a +10 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +10 1,000,000 Belt Grants a +10 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +10 1,000,000 Belt Grants a +10 enhancement bonus to the wearer's Constitution
Belt of Physical Might +10 2,500,000 Belt Grants a +10 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Physical Perfection +10 4,000,000 Belt Grants a +10 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Giant Strength +12 5,000,000 Belt Grants a +12 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +12 5,000,000 Belt Grants a +12 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +12 5,000,000 Belt Grants a +12 enhancement bonus to the wearer's Constitution
Belt of Physical Might +12 12,500,000 Belt Grants a +12 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Giant Strength +14 19,000,000 Belt Grants a +14 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +14 19,000,000 Belt Grants a +14 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +14 19,000,000 Belt Grants a +14 enhancement bonus to the wearer's Constitution
Belt of Physical Perfection +12 20,000,000 Belt Grants a +12 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Physical Might +14 37,500,000 Belt Grants a +14 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Giant Strength +16 45,000,000 Belt Grants a +16 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +16 45,000,000 Belt Grants a +16 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +16 45,000,000 Belt Grants a +16 enhancement bonus to the wearer's Constitution
Belt of Giant Strength +18 85,000,000 Belt Grants a +18 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +18 85,000,000 Belt Grants a +18 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +18 85,000,000 Belt Grants a +18 enhancement bonus to the wearer's Constitution