Belt Slot Magic Items: Difference between revisions

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m (Text replacement - "Resilience" to "Maneuver Defense")
m (Text replacement - "Maneuver Check" to "Maneuver Offense")
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| Monkey Belt, Greater | [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
| Monkey Belt, Greater | [[Monkey Belt, Greater (Magic Item)|Monkey Belt, Greater]] || 18,000 || Belt || Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
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| Anaconda's Coils | [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to Maneuver Check and Maneuver Defense for Grapple combat manuevers.
| Anaconda's Coils | [[Anaconda's Coils (Magic Item)|Anaconda's Coils]] || 18,500 || Belt || Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to Maneuver Offense and Maneuver Defense for Grapple combat manuevers.
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| Serpent Belt, Greater | [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
| Serpent Belt, Greater | [[Serpent Belt, Greater (Magic Item)|Serpent Belt, Greater]] || 20,000 || Belt || Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.

Revision as of 02:16, 15 March 2017


Magic Item Name Cost Slot Description
Belt of Tumbling 800 Belt +4 competence bonus to Acrobatics to move through threatened squares
Beneficial Bandolier 1,000 Belt Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action.
Meridian Belt 1,000 Belt Wear rings on your feet as well as hands, but only two rings may function at one time.
Bladed Belt 2,000 Belt Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command.
Heavyload Belt 2,000 Belt The wearer's carrying capacity triples, as with the Ant Haul spell.
Aquatic Cummerbund 2,600 Belt +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger.
Equestrian Belt 3,200 Belt Automatically succeed on checks to control a combat mount in combat.
Belt of Giant Strength +2 4,000 Belt Grants a +2 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +2 4,000 Belt Grants a +2 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +2 4,000 Belt Grants a +2 enhancement bonus to the wearer's Constitution
Belt of Teeth 4,000 Belt Wearer's attacks of opportunity can be bite attacks
Blinkback Belt 5,000 Belt Thrown weapons teleport back to the belt at the end of the round.
Plague Rat Belt 5,200 Belt Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Foraging 6,000 Belt Wearer always succeeds on Survival checks made to survive in the wild.
Serpent Belt 9,000 Belt Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day.
Monkey Belt 9,400 Belt Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Belt of Physical Might +2 10,000 Belt Grants a +2 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of the Weasel 10,000 Belt Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty
Belt of Thunderous Charging 10,000 Belt Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage
Minotaur Belt 11,000 Belt Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging
Plague Rat Belt, Greater 11,200 Belt Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day
Belt of Equilibrium 12,000 Belt As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round
Security Belt 12,500 Belt The wearer gains a +5 competence bonus to Maneuver Defense versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt
Belt of Mighty Hurling, Lesser 14,000 Belt Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Dwarvenkind 14,900 Belt Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf.
Cord of Stubborn Resolve 15,000 Belt Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage.
Belt of Giant Strength +4 16,000 Belt Grants a +4 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +4 16,000 Belt Grants a +4 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +4 16,000 Belt Grants a +4 enhancement bonus to the wearer's Constitution
Belt of Physical Perfection +2 16,000 Belt Grants a +2 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Monkey Belt, Greater 18,000 Belt Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day.
Anaconda's Coils 18,500 Belt Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to Maneuver Offense and Maneuver Defense for Grapple combat manuevers.
Serpent Belt, Greater 20,000 Belt Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day.
Belt of Fallen Heroes 21,000 Belt Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws.
Gorgon Belt 23,000 Belt The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack
Elemental Earth Belt 24,000 Belt Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form
Sash of Flowing Water 25,000 Belt Deflect a melee attack as an immediate action
Merform Belt 32,000 Belt Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater.
Belt of Giant Strength +6 36,000 Belt Grants a +6 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +6 36,000 Belt Grants a +6 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +6 36,000 Belt Grants a +6 enhancement bonus to the wearer's Constitution
Belt of Physical Might +4 40,000 Belt Grants a +4 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Mighty Hurling, Greater 42,000 Belt Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons
Belt of Stoneskin 60,000 Belt Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically
Belt of Physical Perfection +4 64,000 Belt Grants a +4 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Physical Might +6 90,000 Belt Grants a +6 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Shadowform Belt 110,000 Belt Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day
Belt of Physical Perfection +6 144,000 Belt Grants a +6 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Giant Strength +8 200,000 Belt Grants a +8 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +8 200,000 Belt Grants a +8 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +8 200,000 Belt Grants a +8 enhancement bonus to the wearer's Constitution
Belt of Physical Might +8 500,000 Belt Grants a +8 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Physical Perfection +8 800,000 Belt Grants a +8 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Giant Strength +10 1,000,000 Belt Grants a +10 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +10 1,000,000 Belt Grants a +10 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +10 1,000,000 Belt Grants a +10 enhancement bonus to the wearer's Constitution
Belt of Physical Might +10 2,500,000 Belt Grants a +10 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Physical Perfection +10 4,000,000 Belt Grants a +10 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Giant Strength +12 5,000,000 Belt Grants a +12 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +12 5,000,000 Belt Grants a +12 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +12 5,000,000 Belt Grants a +12 enhancement bonus to the wearer's Constitution
Belt of Physical Might +12 12,500,000 Belt Grants a +12 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Giant Strength +14 19,000,000 Belt Grants a +14 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +14 19,000,000 Belt Grants a +14 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +14 19,000,000 Belt Grants a +14 enhancement bonus to the wearer's Constitution
Belt of Physical Perfection +12 20,000,000 Belt Grants a +12 enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON)
Belt of Physical Might +14 37,500,000 Belt Grants a +14 enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON)
Belt of Giant Strength +16 45,000,000 Belt Grants a +16 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +16 45,000,000 Belt Grants a +16 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +16 45,000,000 Belt Grants a +16 enhancement bonus to the wearer's Constitution
Belt of Giant Strength +18 85,000,000 Belt Grants a +18 enhancement bonus to the wearer's Strength
Belt of Incredible Dexterity +18 85,000,000 Belt Grants a +18 enhancement bonus to the wearer's Dexterity
Belt of Mighty Constitution +18 85,000,000 Belt Grants a +18 enhancement bonus to the wearer's Constitution