Between Adventures: Difference between revisions

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It is possible to move a skill point from one skill to another skill after you have placed the skill point at level-up.  We have all made a choice of a skill point that we've later found questionable, and this allows your character to realistically grow and change as time passes, as you get better at some things and lose some proficiency in other things. In general, it is easier to train up skills you have fewer Ranks in than Skills you have invested a large number of Ranks.   
It is possible to move a skill point from one skill to another skill after you have placed the skill point at level-up.  We have all made a choice of a skill point that we've later found questionable, and this allows your character to realistically grow and change as time passes, as you get better at some things and lose some proficiency in other things. In general, it is easier to train up skills you have fewer Ranks in than Skills you have invested a large number of Ranks.   


The only metric that counts for Re-training rolls is the number of Ranks in the skills being worked on.  Class skill bonuses, item bonuses, racial and class bonuses, none of those things have any impact on re-training at all: Re-training only affects the Ranks, and moves those ranks from one skill to another skill.  All skills being re-trained must be ones that you already know: Re-training can NEVER grant you a new skill.
The only metric that counts for Re-training rolls is the number of Ranks in the skills being worked on.  Class skill bonuses, item bonuses, racial and class bonuses, none of those things have any impact on re-training at all: Re-training only affects the Ranks, and moves those ranks from one skill to another skill.  All skills being re-trained must be ones that you already know: Re-training can NEVER grant you a new skill.  Both skills involved in moving a point must be one that you already know and have at least one Rank in.  Yes, this means you can never Re-train a Skill to zero ranks and forget how to do it completely.  You may NOT move points if doing so will give you more Ranks in a Skill than you have Character Levels.


The Interval to retrain a Skill is one day.
The Interval to retrain a Skill is one day.
To move a Skill Point, no Feat is required: Anyone can do this action.  You must make an Ability Roll with an Ability that is involved with at least one of the two skills involved.  Roll the Ability Roll, a D20 roll plus the Stat mod of the Ability in question, and divide the result by five.  Gain that many Action Dice.  You then roll the Action Dice and expend the Pips to move the Skill Point, or, spend dice to bank the pips for the next interval. The target number to move a Skill Point is the total Ranks you possess in both skills being affected: This means that the target to move the points remains constant as you progress in the Re-training, unless you spend more points on one or both of the Skills.  It is possible to Re-train skill points from multiple skills to a single skill, in which case the target number is calculated separately for each move.  In all cases, you may never move a Skill Point if doing so leaves you with zero ranks in a skill, or more ranks than you have class levels.


===Changing a Feat===
===Changing a Feat===

Revision as of 19:31, 3 July 2016

Epic Path \ Between Adventures

In Epic Path, it is always possible for any character to work on self-improvement. The Wizard can cloister himself in a high tower and study the arcane mysteries. The Druid can meditate at length upon the glory and might of the Nascent Seed. The Fighter can go to the Fighter's Guild and have a training montage of rapid-fire smash-cuts set to 80's rock-metal. There is always stuff to do, ways to make yourself better, and that's just fun.


All re-training and self-improvement is carried out using the Abstract Encounter rules. The Feat, Ability, and/or Skill roll required per Interval is defined in the sections below. All Re-Training and Self-Improvement takes place in an Interval of one day, IE, you can make a skill (or ability) roll once per day, obtain Action Dice based on that roll, roll those Action Dice for pips and bank pips, all once per day. As always, you can only be working on one Abstract Encounter at a given time. If you are in the middle of your hard-rocking montage at the Fight Club and the orcs lay siege to the town, you must choose if you will interrupt your training, or skip the siege.


Things you can Re-Train

Hit Points

It is possible to train up your hit points. This is applicable to all characters, although the more hit points you have to begin with, the longer this takes.

To train up your hit points, you must have an appropriate place to train, be it a peaceful grove, a quiet meditation temple, a shrine, a gymnasium, a patch of howling wilderness, a deep, dark sewer, courts of intrigue, whatever is applicable to your character. Once the Gm adjudicates there is an appropriate location, it requires one day to make any progress. All Characters must roll their class Bailiwick skill (or the one they prefer if they have more than one) and divide the result by five to obtain their Action Dice for each day of training. The target number to increase your hit points is 10 + your current hit points.


Moving a Skill Point

It is possible to move a skill point from one skill to another skill after you have placed the skill point at level-up. We have all made a choice of a skill point that we've later found questionable, and this allows your character to realistically grow and change as time passes, as you get better at some things and lose some proficiency in other things. In general, it is easier to train up skills you have fewer Ranks in than Skills you have invested a large number of Ranks.

The only metric that counts for Re-training rolls is the number of Ranks in the skills being worked on. Class skill bonuses, item bonuses, racial and class bonuses, none of those things have any impact on re-training at all: Re-training only affects the Ranks, and moves those ranks from one skill to another skill. All skills being re-trained must be ones that you already know: Re-training can NEVER grant you a new skill. Both skills involved in moving a point must be one that you already know and have at least one Rank in. Yes, this means you can never Re-train a Skill to zero ranks and forget how to do it completely. You may NOT move points if doing so will give you more Ranks in a Skill than you have Character Levels.

The Interval to retrain a Skill is one day.

To move a Skill Point, no Feat is required: Anyone can do this action. You must make an Ability Roll with an Ability that is involved with at least one of the two skills involved. Roll the Ability Roll, a D20 roll plus the Stat mod of the Ability in question, and divide the result by five. Gain that many Action Dice. You then roll the Action Dice and expend the Pips to move the Skill Point, or, spend dice to bank the pips for the next interval. The target number to move a Skill Point is the total Ranks you possess in both skills being affected: This means that the target to move the points remains constant as you progress in the Re-training, unless you spend more points on one or both of the Skills. It is possible to Re-train skill points from multiple skills to a single skill, in which case the target number is calculated separately for each move. In all cases, you may never move a Skill Point if doing so leaves you with zero ranks in a skill, or more ranks than you have class levels.

Changing a Feat

Things you can Self-Improve

Earning a Skill Point

Purchase a new Class Skill

Re-map a Single Skill

Earning a Feat

Earning a Minor Racial Ability

Earning a Major Racial Ability

Earning an Ability Point