Bicephalic Summons (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 14: Line 14:


| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) gains the following benefits:
| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) gains the following benefits:
* '''Double-Trouble (Ex)''' Up to once per round, after the summoned creature performs an attack or a combat maneuver, it can make a bonus melee attack against a creature within its reach, using its normal melee to-hit and damage values.
* '''Double-Trouble (Ex)''' Up to once per round, after the summoned creature performs an attack or a combat maneuver, it can make a bonus melee attack against a creature within its reach, using its normal melee to-hit and damage values.
* '''On Second Thought (Ex)''' Once per encounter as an [[Immediate Action]], the summoned creature can perform its ''Summoned Strike'' special ability against an enemy within its reach.
* '''On Second Thought (Ex)''' Once per encounter as an [[Immediate Action]], the summoned creature can perform its ''Summoned Strike'' special ability against an enemy within its reach.

Revision as of 17:09, 31 May 2021


You firmly believe that two heads are better than one.

Prerequisites: Level 11

Benefit: Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) gains the following benefits:

  • Double-Trouble (Ex) Up to once per round, after the summoned creature performs an attack or a combat maneuver, it can make a bonus melee attack against a creature within its reach, using its normal melee to-hit and damage values.
  • On Second Thought (Ex) Once per encounter as an Immediate Action, the summoned creature can perform its Summoned Strike special ability against an enemy within its reach.

Note: This feat cannot be taken more than once. However, GMs may allow players to say that their summoned creatures with this feat have more than two heads, purely for narrative purposes. The benefits of this feat do not increase if a creature has nine heads, but if you want a monster that looks that crazy, this feat enables it (assuming your GM okays it first).