Bicephalic Summons (Feat): Difference between revisions

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| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the [[ Two-Headed Creature]] pattern.
| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) gains the following benefits:


When adding a pattern to a summoned monster, the pattern is applied to the base CR of the summon you can call for your current level. If you possess more than one summoning feat that applies a pattern, you can apply any or all of them. The level adjustment of the pattern does not alter the CR of the summoned monster, except for purposes of calculating its 'effective CR'. You can never summon a monster with an 'effective CR' greater than your own character level (unless you have the [[Summoning, Superior (Feat)|Superior Summoning]] feat).  In the event that you wish to summon a monster with more patterns than your character level can support, you must reduce the base monster's CR so that the added patterns result in an 'effective CR' equal to or less than your own character level.
* '''Double-Trouble (Ex)''' Up to once per round, after the summoned creature performs an attack or a combat maneuver, it can make a bonus melee attack against a creature within its reach, using its normal melee to-hit and damage values.
* '''On Second Thought (Ex)''' Once per encounter as an [[Immediate Action]], the summoned creature can perform its ''Summoned Strike'' special ability against an enemy within its reach.
 
'''Note:''' This feat cannot be taken more than once.  However, GMs may allow players to say that their summoned creatures with this feat have more than two heads, purely for narrative purposes. The benefits of this feat do not increase if a creature has nine heads, but if you want a monster that looks that crazy, this feat enables it (assuming your GM okays it first).
 
Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess.  The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is castHowever, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures gain the [[Two-Headed Creature]] pattern.
| ShortDesc|Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver.
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Latest revision as of 17:19, 31 May 2021


You firmly believe that two heads are better than one.

Prerequisites: Level 11

Benefit: Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) gains the following benefits:

  • Double-Trouble (Ex) Up to once per round, after the summoned creature performs an attack or a combat maneuver, it can make a bonus melee attack against a creature within its reach, using its normal melee to-hit and damage values.
  • On Second Thought (Ex) Once per encounter as an Immediate Action, the summoned creature can perform its Summoned Strike special ability against an enemy within its reach.

Note: This feat cannot be taken more than once. However, GMs may allow players to say that their summoned creatures with this feat have more than two heads, purely for narrative purposes. The benefits of this feat do not increase if a creature has nine heads, but if you want a monster that looks that crazy, this feat enables it (assuming your GM okays it first).

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.