Black Marketeer (Feat)

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Revision as of 18:29, 12 March 2016 by Reese (talk | contribs) (Reese moved page Black Marketeer to Black Marketeer (Feat))
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You have many contacts and a keen eye for hidden opportunities in the marketplace.

Prerequisites: Appraise 1 rank, Diplomacy 1 rank, Knowledge (Local) 5 ranks

Benefit: By utilizing your black market connections, you acquire a resource pool worth 100 gp that can only be used on illegal or illicit items or services (note that something may be illegal or illicit in one area but perfectly acceptable in another). Typical illegal or illicit items are drugs, poisons, evil magic items, slaves, or dead bodies, though intangibles such as secret information may also qualify (and for these items, a secret of equal value-at the GM's discretion-must be contributed to the pool).

A resource pool is similar in function to a magic shop, in that it has a 75% chance to have a given item under the stated value (100gp in this case). The resource pool is run as a zero sum game: Anything you take out of it you must put back in, either in the form of money or items worth less than a hundred gold. Note that this is a great way to obtain 'clean' weapons and poisons, and 'get rid of' incriminating weapons and poisons, among many, many other uses. Have fun with it! Note that the DM may disallow any uses he feels are abusive, or even send some legbreakers after you just because he's bored. Caveat Emptor.