Black Pudding: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "| Min-CR = 5" to "| Min-CR = 4")
No edit summary
Line 7: Line 7:
   }}</onlyinclude>
   }}</onlyinclude>


| Min-CR = 4
| Min-CR = 2
| Max-CR = 12
| Max-CR = 40


| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
Line 60: Line 60:
| Description | Black Puddings are the most commonly encountered of the oozes, and that alone makes them noteworthy.  Black Puddings are extremely hard to kill completely, and after a battle with a swarm of puddings, baby puddings are usually spawned by the dozens over the next several weeks, as random spots and spatters scattered in the battle will slowly grow into more of the vile things.
| Description | Black Puddings are the most commonly encountered of the oozes, and that alone makes them noteworthy.  Black Puddings are extremely hard to kill completely, and after a battle with a swarm of puddings, baby puddings are usually spawned by the dozens over the next several weeks, as random spots and spatters scattered in the battle will slowly grow into more of the vile things.


Like all oozes, black puddings are horrifying things.  They are not really alive, nor are they dead, nor are they even undead.  They simply exist in an unquiet state of hungry growth.  Puddings never sleep or rest or do anything else like an actually-living creature will do.  Black puddings are a lot 'thicker' than many other oozes, although they are more runny than gelatinous cubes.  Due to their heavy, gelid consistency, in their resting state they form a heaping mound of midnight semi-liquid matter about ten feet across and easily seven or eight feet high.  They move with a eerie sucking flow and can cling to about anything that can resist their acid matter, which is very little indeed aside from solid stone.
Like all oozes, black puddings are horrifying things.  They are not really alive, nor are they dead, nor are they even undead.  They simply exist in an unquiet state of hungry growth.  Puddings never sleep or rest or do anything else like an actually-living creature will do.  Black puddings are a lot 'thicker' than many other oozes, although they are more runny than gelatinous cubes.  Due to their heavy, gelid consistency, in their resting state they form a heaping mound of midnight semi-liquid matter about ten feet across and easily seven or eight feet high.  They move with a eerie sucking flow and can cling to about anything that can resist their acid matter, which is very little indeed for a powerful-enough pudding.


Black puddings are incredibly dangerous, and will cause a strong response if sighted near any intelligent creatures' lairs.  Puddings are to be found and eradicated as fast as possible, before they find their way into your house one dark night and eat you.
Black puddings are incredibly dangerous, and will cause a strong response if sighted near any intelligent creatures' lairs.  Puddings are to be found and eradicated as fast as possible, before they find their way into your house one dark night and eat you.
Line 124: Line 124:




| NudgeInit = -1
| NudgeInit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = -1|1 = -1|2 = 0|3 = 0|4 = +1|5 = +1|6 = +2|7 = +2|8 = +3}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


| Nudge-Ambush-Chance = 1
| Nudge-Ambush-Chance = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = -1|1 = -1|2 = -2|3 = -2|4 = -3|5 = -3|6 = -4|7 = -4|8 = -5}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Default value is 10+ on a d20 -->
   <!-- Default value is 10+ on a d20 -->
Line 157: Line 157:
| Sense-Lifesense-Range =  
| Sense-Lifesense-Range =  
| Sense-Mindsense-Range =  
| Sense-Mindsense-Range =  
| Sense-Tremorsense-Range = 60
| Sense-Tremorsense-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 60|1 = 60|2 = 80|3 = 80|4 = 100|5 = 100|6 = 150|7 = 300|8 = 500}}
| Sense-Watersense-Range =  
| Sense-Watersense-Range =  


Line 235: Line 235:
   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
         if they don't have that movement type, leave it blank                    -->
         if they don't have that movement type, leave it blank                    -->
| Move-Type-Walk-Speed = 20
| Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 40|4 = 60|5 = 60|6 = 80|7 = 100|8 = 120}}
| Move-Type-Burrowing-Speed =  
| Move-Type-Burrowing-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Earth-Glide-Speed =  
| Move-Type-Earth-Glide-Speed =  
| Move-Type-Lesser-Climb-Speed =  
| Move-Type-Lesser-Climb-Speed =  
| Move-Type-Greater-Climb-Speed = 20
| Move-Type-Greater-Climb-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 40|4 = 60|5 = 60|6 = 80|7 = 100|8 = 120}}
| Move-Type-Brachiating-Speed =  
| Move-Type-Brachiating-Speed =  
| Move-Type-Vaulting-Speed =  
| Move-Type-Vaulting-Speed =  
Line 246: Line 246:
| Move-Type-Lesser-Flight-Speed =  
| Move-Type-Lesser-Flight-Speed =  
| Move-Type-Greater-Flight-Speed =  
| Move-Type-Greater-Flight-Speed =  
| Move-Type-Lesser-Swim-Speed = 20
| Move-Type-Lesser-Swim-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 40|4 = 60|5 = 60|6 = 80|7 = 100|8 = 120}}
| Move-Type-Greater-Swim-Speed =  
| Move-Type-Greater-Swim-Speed =  
| Move-Type-Jet-Speed =  
| Move-Type-Jet-Speed =  
Line 261: Line 261:
         NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->
         NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->


| NudgeReach =  
| NudgeReach = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 0|1 = 0|2 = 0|3 = 1|4 = 1|5 = 1|6 = 2|7 = 2|8 = 2}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
         NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.
         NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.
Line 452: Line 452:
<!--  RANGED ATTACK INFORMATION  -->
<!--  RANGED ATTACK INFORMATION  -->


| RangedAtkName =  
| RangedAtkName = Acid Blob
   <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack -->
   <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack -->


| HasRangedFullAttack =  
| HasRangedFullAttack = Y
   <!-- Values: Y (for yes), or leave blank (for no) -->
   <!-- Values: Y (for yes), or leave blank (for no) -->


| RangedAtkIncrementDistance =  
| RangedAtkIncrementDistance = 30
   <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first -->
   <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first -->


| RangedAtkNumberOfIncrements =   
| RangedAtkNumberOfIncrements =  5
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->


| Ranged-Atk-Dmg-Type =  
| Ranged-Atk-Dmg-Type = Acid
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


Line 481: Line 481:
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value            -->


| Ranged-Atk-Is-Touch =  
| Ranged-Atk-Is-Touch = Y
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->
   <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->


Line 520: Line 520:
<!--  SIEGE DAMAGE INFORMATION  -->
<!--  SIEGE DAMAGE INFORMATION  -->


| SiegeDmgCapable =  
| SiegeDmgCapable = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 = |4 = |5 = Y|6 =Y|7 =Y|8 = Y}}
   <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications -->
   <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications -->


| SiegeAtkName =  
| SiegeAtkName = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = |3 = |4 = |5 = Stone Acid|6 =Stone Acid|7 =Stone Acid|8 = Stone Acid}}
   <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") -->
   <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") -->


Line 1,469: Line 1,469:
<!--  COMBAT TACTICS  -->
<!--  COMBAT TACTICS  -->


| CombatTactics = Black Puddings are utterly mindless.  If they sense motion or warmth, they move toward it and attack.  They will not use five-foot steps to attain extra opportunity attacks with their reach, nor will they bother with flanks except by accident.  If they are able to use Portion Control, all four of the new oozes act independently, moving to the closest prey and attacking with vigor.
| CombatTactics = Black Puddings are utterly mindless.  If they sense motion or warmth, they move toward it and attack.  They will not use five-foot steps to attain extra opportunity attacks with their reach, nor will they bother with flanks except by accident.  If they are able to use Portion Control, all four of the new oozes act independently, moving to the closest prey and attacking with vigor. If they detect a fow they cannot reach (inside their tremor sense range, but beyond their reach) they will hurl Acid Blobs at the target as they move in. There is a 50/50 (1-3 on a d6) chance they will use a five-foot step and a full ranged attack, or a (4-6 on a d6) standard move and a single ranged attack.




Line 1,477: Line 1,477:
| OutOfCombat = In the absence of any prey to seek out, puddings will sometimes wander aimlessly, often in large circles or straight lines, until prey is detected.  In other cases, puddings have been known to go completely dormant for years, until disturbed by motion or warmth in their vicinity.   
| OutOfCombat = In the absence of any prey to seek out, puddings will sometimes wander aimlessly, often in large circles or straight lines, until prey is detected.  In other cases, puddings have been known to go completely dormant for years, until disturbed by motion or warmth in their vicinity.   


It is not known how long a pudding can survive without food, but evidence seems to suggest it is measured in decades.  This begs the question of why they are so voracious when food is present, eagerly devouring anything they can catch, with limitless hunger.   
It is not known how long a pudding can survive without food, but evidence seems to suggest it is measured in decades or centuries, depending on the power of the ooze in question.  This begs the question of why they are so voracious when food is present, eagerly devouring anything they can catch, with limitless hunger.   


One popular theory regarding the origin of the black pudding is that puddings aren't alive at all, merely magical weapons created for the sole purpose of destroying anything organic they encounter.  However, their complete lack of anatomy makes it very difficult to determine their origins, whether manufactured or evolved.
One popular theory regarding the origin of the black pudding is that puddings aren't alive at all, merely magical weapons created for the sole purpose of destroying anything organic they encounter.  However, their complete lack of anatomy makes it very difficult to determine their origins, whether manufactured or evolved.

Revision as of 18:57, 27 August 2022