Black Pudding: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 172: Line 172:
<!--  GENERAL ATTACK INFORMATION  -->
<!--  GENERAL ATTACK INFORMATION  -->


| MeleeOrNatural = Natural
| MeleeOrNatural = Melee
   <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
   <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->


Line 222: Line 222:
<!--  SECONDARY ATTACK INFORMATION  -->
<!--  SECONDARY ATTACK INFORMATION  -->


| SecAtkName = Pseudopod Swarm
| SecAtkName =  
   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->
   <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none -->


| SecAtkNotes = as acid damage, plus Gorge
| SecAtkNotes =  
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->


Line 235: Line 235:
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->


| Override-Sec-Atk--Full-Atk-Qty = 4
| Override-Sec-Atk--Full-Atk-Qty =  
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)    -->
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->
Line 262: Line 262:
<!--  TERTIARY ATTACK INFORMATION  -->
<!--  TERTIARY ATTACK INFORMATION  -->


| TerAtkName =  
| TerAtkName = Pseudopod Swarm
   <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none -->
   <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none -->


| TerAtkNotes =  
| TerAtkNotes = as acid damage, plus Gorge
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->
   <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) -->


Line 271: Line 271:
   <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank -->
   <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank -->


| Override-Ter-Atk--Std-Atk-Qty =  
| Override-Ter-Atk--Std-Atk-Qty = 0
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) -->
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->


| Override-Ter-Atk--Full-Atk-Qty =  
| Override-Ter-Atk--Full-Atk-Qty = 4
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)    -->
   <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack)    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->
   <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value    -->
Line 599: Line 599:
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = When a black pudding hits a foe with a Pseudopod attack (either Smash or Swarm) it may 'pour itself' along the length of that pseudopod and enter the space of the struck creature.  This is mechanically handled in-game as the ability to make a five foot step after any such attack (e.g. only usable once per round, not usable if you've already moved this round, etc).  The black pudding may only use this ability against creatures it has struck -- if a 5-foot Gorge step would take them into a space with a creature they struck and a creature they haven't struck, the pudding must adjust the step to only include the struck creature. If it cannot do so, it can't use the Gorge ability.  Being inside a pudding's space this way does not impede either the pudding or the victim in any way, except that the victim takes {{#var:Special2SwiftDmg}} acid damage at the end of any move or 5-foot step the pudding makes which leaves them inside the pudding's space, to a maximum of once each combat round.  This effectively adds {{#var:Special2SwiftDmg}} acid damage to their attack which they used to trigger Gorge, and may cause considerably more damage than that if victims do not move away from the pudding.
| Ability-2-Description = Up to once per round, when a black pudding hits a foe with a Pseudopod attack (either Smash or Swarm) it may 'pour itself' along the length of that pseudopod and enter the space of the struck creature.  This movement does not provoke attacks of opportunity.   
 
: The black pudding may only use this ability against creatures it has struck -- if Gorge would take them into a space with a creature they struck and a creature they haven't struck, the pudding must adjust the movement to only include the struck creature. If it cannot do so, it can't use the Gorge ability.   
 
: Being inside a pudding's space this way does not impede either the pudding or the victim in any way, except that the victim takes {{#var:Special2SwiftDmg}} acid damage at the end each of the pudding's turns, if the victim is still sharing a space with the pudding.  This effectively adds {{#var:Special2SwiftDmg}} acid damage to the attack which the pudding used to trigger Gorge, as well as a source of ongoing damage, if victim does not move away from the pudding.
 
: Note that puddings cannot occupy the same space as other puddings, meaning that Gorge can never be used on the same creature more than once per round, regardless of how many puddings may be present in the encounter.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
Line 677: Line 683:
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Once per encounter, as a triggered free reaction, upon being struck by a piercing or slashing weapon, a Black Pudding will split from one Large creature into four Medium creatures in the same space.  Once split, each Pudding can and will move and attack independently using the same initiative.  Each one has one fourth of the ORIGINAL hit point total of the Black Pudding (round down)
| Ability-3-Description = Once per encounter, as a triggered free reaction, upon being struck by a piercing or slashing weapon, a Black Pudding will split from one Large creature into four Medium creatures in the same space.  Once split, each Pudding can and will move and attack independently using the same initiative.  Each one has one fourth of the ORIGINAL hit point total of the Black Pudding ({{#var:Special3-Hit-Points}}), regardless of any damage the pudding has taken up to this point. (This is, effectively, a full heal for the pudding.)
 
: Once split the pudding's attacks are replaced with a single attack, usable as a standard action, as follows:


::* 1x '''Pseudopod Slap''' +{{#var:Special3ToHit}} ({{#var:Special3StandardDmg}}/x2) as acid damage, plus Gouge
: Once split, the puddings can no longer make full attack actions. Instead, they may only use make a single ''Pseudopod Smash'' each round as a standard action, though they retain their 10 feet of reach with this attack.  This leaves each split pudding with a move action to move closer to their prey, if necessary.


: The split puddings retain their reach with this new attack.  As a result, the ''portion control'' ability acts as a full heal, and enables the now-split pudding to deal the same damage as a full attack each round, even after moving, and even set up flanks with itself (accidentally; they are mindless), making this quite a powerful ability indeed. Adventurers are cautioned to avoid slashing and piercing weapons when fighting this foe!
: Note that, while the sheer quantity of split puddings makes flanks more likely, puddings, being mindless, will not seek these out.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
Line 734: Line 738:
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->


| NudgeAbility3-HitPoints =  
| NudgeAbility3-HitPoints = 0.25
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->



Revision as of 15:45, 3 October 2017