Blind-Fight (Feat): Difference between revisions

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{{Template:Feats


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[[Category:Feats]]
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|Flavor=You are skilled at attacking opponents that you cannot clearly perceive.


|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, [[Perception]] 6 ranks
}}</onlyinclude>


=== Blind-Fight (Combat)===
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


You are skilled at attacking opponents that you cannot clearly perceive.
|Benefit=In melee, you ignore the penalties caused by your targets having [[Partial Concealment]] or [[Total Concealment]] against your attacks, for any reason. You must still know (or guess) which squares to attack into, although if you have received an attack, that generally pinpoints where the attacker is.


This does not apply to attacks made with ranged weapons unless you threaten the square you are attacking with that ranged weapon (e.g. by using [[Snap Shot (Feat)]]).




'''Benefit''': In melee, every time you roll to see if you missed an attack because of concealment (see Combat), roll twice and choose the best result.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore partial or total concealment penalties with your melee attacks
}}</onlyinclude>


An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
}}
 
You do not need to make Acrobatics skill checks to move at full speed while blinded.
 
'''Normal''': Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
 
'''Special''': The Blind-Fight feat is of no use against a character who is the subject of a blink spell.

Latest revision as of 17:15, 16 August 2021


You are skilled at attacking opponents that you cannot clearly perceive.

Prerequisites: Level 6, Perception 6 ranks

Benefit: In melee, you ignore the penalties caused by your targets having Partial Concealment or Total Concealment against your attacks, for any reason. You must still know (or guess) which squares to attack into, although if you have received an attack, that generally pinpoints where the attacker is.

This does not apply to attacks made with ranged weapons unless you threaten the square you are attacking with that ranged weapon (e.g. by using Snap Shot (Feat)).