Blind-Fight (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


|Category=
|Category=[[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


|Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
|Flavor=You are skilled at attacking opponents that you cannot clearly perceive.


|Prerequisites=None
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, [[Perception]] 6 ranks
}}</onlyinclude>


|Benefit=In melee, you ignore all miss chances from any source.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


|Benefit=In melee, you ignore the penalties caused by your targets having [[Partial Concealment]] or [[Total Concealment]] against your attacks, for any reason. You must still know (or guess) which squares to attack into, although if you have received an attack, that generally pinpoints where the attacker is.
This does not apply to attacks made with ranged weapons unless you threaten the square you are attacking with that ranged weapon (e.g. by using [[Snap Shot (Feat)]]).
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore partial or total concealment penalties with your melee attacks
}}</onlyinclude>


}}
}}

Latest revision as of 17:15, 16 August 2021


You are skilled at attacking opponents that you cannot clearly perceive.

Prerequisites: Level 6, Perception 6 ranks

Benefit: In melee, you ignore the penalties caused by your targets having Partial Concealment or Total Concealment against your attacks, for any reason. You must still know (or guess) which squares to attack into, although if you have received an attack, that generally pinpoints where the attacker is.

This does not apply to attacks made with ranged weapons unless you threaten the square you are attacking with that ranged weapon (e.g. by using Snap Shot (Feat)).