Blinding Flash (Feat): Difference between revisions

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|Category=
|Category=
|Flavor=You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.
|Flavor=You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.
|Prerequisites=Dex 13, [[Combat Expertise]]
|Prerequisites=Dex 13, [[Combat Expertise (Feat)]]
|Benefit=As a move action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent's eyes, [[Dazzling]] your foe for 1 round. This feat functions as a gaze attack, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are already blinded or creatures that do not rely on sight as their primary sense. You must be wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat.
|Benefit=As a move action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent's eyes, [[Dazzling]] your foe for 1 round. This feat functions as a gaze attack, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are already blinded or creatures that do not rely on sight as their primary sense. You must be wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat.
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Revision as of 21:33, 16 March 2016


You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.

Prerequisites: Dex 13, Combat Expertise (Feat)

Benefit: As a move action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent's eyes, Dazzling your foe for 1 round. This feat functions as a gaze attack, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are already blinded or creatures that do not rely on sight as their primary sense. You must be wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat.