Blood Boil (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "necromancy" to "Necromancy")
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<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
| Alchemist|5
}}</onlyinclude>
}}</onlyinclude>


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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Necromancy]]
| School|[[Evocation]]
}}</onlyinclude>
}}</onlyinclude>


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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude>


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Touch
| Range|Close
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one living creature
| Target|{{targets|1}}
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|3 rounds
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[FORT]] negates (see text)
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|None
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = The temperature of to rise over the . Each round starting with the first, the target creature attempts a new [[saving throw]] at the start of the . A successful save does not end the spell effect, effect. On the round that this spell is cast, the target becomes [[fatigued]]. On the next round, as the blood temperature begins to rise, , dealing 1d6 points of [[Constitution damage]] to the target. On the third and final round, the the spell deals 1d6 points of damage per [[caster level]] (to a maximum of 15d6), the .
| Description = You speak this spell and point at your target.  A pea-sized ball of fire springs from your finger and streaks unerringly to the square you indicate, but it does not explode into a furious blast of fire. Instead, you target a single foe, and the pea of flame is resolved as a [[ray]]
 
: If you succeed with a ranged touch attack, the fire strikes the target and is absorbed within. If you miss, there is no effect.
 
: If the touch attack is successful, the spell injects a massive amount of Fire into the creatures body. The temperature of the blood (or other similar body fluid) rises catastrophically to agonizing levels. The spell effect inflicts {{circle|5}} of {{dmg|fire}} damage to the unfortunate victim, and far worse, causes 1d6+1 points of [[Ability Dilution]] to both their Strength and Dexterity, as the overwhelming heat debilitates them from the inside out.
 
: As an interesting side effect, this spell removes all non-lethal damage caused by [[Environmental Effects]] related to cold. It may prevent freezing to death, but it is certainly NOT a comfortable or recommended remedy.
 
: '''Synergy''': If the Ability Dilution caused by this spell is overwritten by another status effect, the fire suddenly snuffs out. The unfortunate victim suffers {{circle|3}} of {{dmg|quiescent}} damage as their blood or other fluids suddenly chill and slow.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage.
| ShortDesc|[[Ray]] attack heats target creature, causing damage, [[Ability Dilution]], and a Synergy risk.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 12:48, 8 January 2019