Blood Roses

From Epic Path
Revision as of 22:53, 10 May 2014 by Reese (talk | contribs) (Created page with 'Category:Epic Path Category:Bestiary Category:CR 3 * ''Go back to the Epic Path page.'' * ''Go back to the Bestiary page.'' [[Image:Blood_Roses.jpg|384px|ri…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


xx

Blood Roses (CR 3)

Blood roses are most often found near trails or areas where drinking water is nearby, as only those bushes in trafficked areas can get enough sustenance to survive. Blood roses attract prey with alluring scents and once nearby, will drain the blood from their victims.

Blood roses look like white roses when they have not fed recently, but turn blood red for around a week after feeding, slowly fading back to white. Blood roses are often found in clusters, as their seeds to not propagate far, and clusters of blood roses are better able to attract prey, benefiting the whole cluster.

Some very successful clusters of blood roses have occurred because the seeds ended up in a location which naturally funnels prey to the roses. Blood roses growing on cliff ledges or narrow, well-lit passages are very dangerous to passers-by.


GENERAL

CR 3 Hit Dice 4

XP 800

N small plant

Init +2; Senses tremorsense 60', lifesense 15', Perception +5


DEFENSE

AC 18, touch 12, flat-footed 16 (+2 dex, +6 armor)

hp 30

Fort +6, Ref +2, Will +2

Aura: -

SR: -

Special Defenses: Thorn-covered

Immunities: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep effects, and stunning.

Weaknesses: -


OFFENSE

Speed 0 ft. (Immobile)

Space / Reach: 5 ft. / 5 ft.

Single Melee <melee weapon> +6 (1d8+2/19-20x2)

or: Single Melee Bite +6 (2d4+1/x2)

Full Melee <melee weapon> +6 (1d8+2/19-20x2)

or: Full Melee Bite +6 (2d4+1/x2), 2x Claws +6 (1d4+1/x2)

Ranged <optional ranged attack> +6 (1d8+2/x2)

Special Attacks Innocuous, Alluring Scent, Entangling Thorns, Sanguine Beauty

Action Points 0


STATISTICS

Str 14, Dex 12, Con 14, Int -, Wis 3, Cha 18

Base Atk +3; CMB +7; CMD 18

Feats -

Skills - (see Innocuous)

Languages -


SPECIAL ABILITIES

<special abilities should have a save DC 13>

<special attack damage (standard action): 1d8+2>

<special attack damage (aoe’s, swift actions or inflicting status effects): 1d6>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 750 gp


COMBAT TACTICS

<describe typical actions taken during combat here>