Blood Roses
Blood Roses (CR 3)
Blood roses are most often found near trails or areas where drinking water is nearby, as only those bushes in trafficked areas can get enough sustenance to survive. Blood roses attract prey with alluring scents and once nearby, will drain the blood from their victims.
Blood roses look like white roses when they have not fed recently, but turn blood red for around a week after feeding, slowly fading back to white. Blood roses are often found in clusters, as their seeds to not propagate far, and clusters of blood roses are better able to attract prey, benefiting the whole cluster.
Some very successful clusters of blood roses have occurred because the seeds ended up in a location which naturally funnels prey to the roses. Blood roses growing on cliff ledges or narrow, well-lit passages are very dangerous to passers-by.
GENERAL
CR 3 Hit Dice 4
XP 800
N small plant
Init +2; Senses tremorsense 60', lifesense 15', Perception +5
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 dex, +6 armor)
hp 30
Fort +6, Ref +2, Will +2
Aura: -
SR: -
Special Defenses: Thorn-covered
Immunities: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep effects, and stunning.
Weaknesses: -
OFFENSE
Speed 0 ft. (Immobile)
Space / Reach: 5 ft. / 5 ft.
Single Melee <melee weapon> +6 (1d8+2/19-20x2)
- or: Single Melee Bite +6 (2d4+1/x2)
Full Melee <melee weapon> +6 (1d8+2/19-20x2)
- or: Full Melee Bite +6 (2d4+1/x2), 2x Claws +6 (1d4+1/x2)
Ranged <optional ranged attack> +6 (1d8+2/x2)
Special Attacks Innocuous, Alluring Scent, Entangling Thorns, Sanguine Beauty
Action Points 0
STATISTICS
Str 14, Dex 12, Con 14, Int -, Wis 3, Cha 18
Base Atk +3; CMB +7; CMD 18
Feats -
Skills - (see Innocuous)
Languages -
SPECIAL ABILITIES
<special abilities should have a save DC 13>
<special attack damage (standard action): 1d8+2>
<special attack damage (aoe’s, swift actions or inflicting status effects): 1d6>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 750 gp
COMBAT TACTICS
<describe typical actions taken during combat here>