Bloodied: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Status Conditions]] | [[Category:Status Conditions]] | ||
<small>[[Epic Path]] \ [[Status Conditions]] \ {{PAGENAME}}</small> | |||
'''Condition Severity:''' Weak | '''Condition Severity:''' Weak | ||
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The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied condition. Furthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources. | The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied condition. Furthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources. | ||
: '''Array:''' | |||
[[Unconscious]] | : [[Unconscious]] ← [[Staggered]] ← Bloodied |
Revision as of 18:07, 23 June 2016
Epic Path \ Status Conditions \ Bloodied
Condition Severity: Weak
The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied condition. Furthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources.
- Array:
- Unconscious ← Staggered ← Bloodied