Bloodied: Difference between revisions

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| Effects = The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied condition.  Furthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources.
| Effects = The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied condition.  Furthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources.


In general, very few creatures are capable of inflicting the bloodied condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)
: In general, very few creatures are capable of inflicting the bloodied condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 21:07, 23 June 2016


Condition Severity: Weak

Effects

  • The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied condition. Furthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources.
In general, very few creatures are capable of inflicting the bloodied condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

BloodiedStaggeredUnconscious