Bloodied: Difference between revisions

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{{Template:StatusCondition
: <h3>Bloodied</h3>
 
: Occurs when a creature is reduced to half its maximum hit points (rounded down) or fewerWhile bloodied has no specific game mechanics associated with it, creatures can tell a creature is bloodied just by looking at it, without the need for a [[Heal]] check (though they do not know exactly how close to unconscious or dead the creature is without the [[Heal]] check). Some special abilities have greater effects against bloodied creatures. It is generally good form to announce when you become bloodied, and for the GM to announce when a monster has become bloodied.
| Severity = Weak
 
| Effects = The bloodied condition occurs when a creature has been dealt more lethal damage than half his maximum hit points. Some creatures have abilities which can only be used when they or their targets have the bloodied conditionFurthermore, while PC's cannot tell exactly how many hit points an ally may be down, they can tell when someone is bloodied versus merely having taken some damage, allowing players to make slightly more informed decisions about how to distribute their healing resources.
 
: In general, very few creatures are capable of inflicting the bloodied condition as a special attack (though all of them can do it, eventually, through damage). As a special ability, it is only ever found in effects such as Vorpal weapons, or those few creatures who can inflict vorpal-like wounds with their attacks. (Use with caution!)
 
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Unconscious
}}</onlyinclude>
 
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Staggered
}}</onlyinclude>
 
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Bloodied
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You have taken damage greater than or equal to half your maximum hit points.
}}</onlyinclude>
 
}}

Revision as of 20:24, 25 April 2017

Bloodied

Occurs when a creature is reduced to half its maximum hit points (rounded down) or fewer. While bloodied has no specific game mechanics associated with it, creatures can tell a creature is bloodied just by looking at it, without the need for a Heal check (though they do not know exactly how close to unconscious or dead the creature is without the Heal check). Some special abilities have greater effects against bloodied creatures. It is generally good form to announce when you become bloodied, and for the GM to announce when a monster has become bloodied.