Bloody Assault (Feat): Difference between revisions

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|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 26, [[Deadly Aim (Feat)]], or, [[Power Attack (Feat)]], or, [[Piranha Strike (Feat)]]
| Prerequisites|Level 26, [[[[Power Attack (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


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|Benefit=You can choose to take a -1 penalty on all attack rolls and Maneuver Offense checks to inflict 2 points of [[rupture]] damage with all damage rolls. This rupture damage is increased by half (to 3 points) if you are making an attack with a two-handed weapon or a one handed weapon using two hands that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (to 1 point) if you are making an attack with a light or finesse weapon. Whether the weapon is melee or ranged does not matter.
|Benefit=You can choose to take a -1 penalty on all attack rolls and Maneuver Offense checks to inflict 2 points of [[rupture]] damage with all damage rolls. This rupture damage is increased by half (to 3 points) if you are making an attack with a two-handed weapon or a one handed weapon using two hands that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (to 1 point) if you are making an attack with a light or finesse weapon. Whether the weapon is melee or ranged does not matter.


When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the rupture damage increases by +2.  This extra rupture is adjusted for the size of your weapon, as above.
When your character level reaches Tier 2,3,4,5,6 or 7, the rupture damage increases by +2 (4 at Tier 2, 6 at Tier 3, 8 at Tier 4, 10 at Tier 5, 12 at Tier 6, and 12 at Tier 7).  This total rupture is adjusted for the size of your weapon, as above. The penalty to-hit and on Manuever Offense checks remains at -1, and cannot be reduced or removed by any means.


You must choose to use this feat before making an attack roll, and its effects last until your next turn.
You must choose to use this feat before making an attack roll, and its effects last until your next turn.
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'''Note''': Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.
'''Note''': Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.


'''Note''': If you have the 'Furious Focus' feat, the penalty to-hit for Bloody Assault's Rupture damage is capped at -1. Namely, with Furious Focus, you can make attacks using Deadly Aim, Power Attack, or Piranha Strike at no penalty, and then add in Bloody Assault's Rupture, but the penalty to-hit for the Rupture never goes above -1, even as the rupture damage increases.
'''Note''': If you have the 'Furious Focus' feat, the penalty to-hit for Bloody Assault's Rupture damage is capped at -1. Namely, with Furious Focus, you can make attacks using Power Attack at no penalty, and then add in Bloody Assault's Rupture, but the penalty to-hit for the Rupture never goes below -1.





Revision as of 17:47, 30 July 2022

{{Template:Feats

|Category=

|Flavor=Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.

|Prerequisites={{#ifeq:Prerequisites | Prerequisites|Level 26, [[Power Attack (Feat) }}

| Unlocks=Furious Focus (Feat)

|Benefit=You can choose to take a -1 penalty on all attack rolls and Maneuver Offense checks to inflict 2 points of rupture damage with all damage rolls. This rupture damage is increased by half (to 3 points) if you are making an attack with a two-handed weapon or a one handed weapon using two hands that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (to 1 point) if you are making an attack with a light or finesse weapon. Whether the weapon is melee or ranged does not matter.

When your character level reaches Tier 2,3,4,5,6 or 7, the rupture damage increases by +2 (4 at Tier 2, 6 at Tier 3, 8 at Tier 4, 10 at Tier 5, 12 at Tier 6, and 12 at Tier 7). This total rupture is adjusted for the size of your weapon, as above. The penalty to-hit and on Manuever Offense checks remains at -1, and cannot be reduced or removed by any means.

You must choose to use this feat before making an attack roll, and its effects last until your next turn.

Note: Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.

Note: If you have the 'Furious Focus' feat, the penalty to-hit for Bloody Assault's Rupture damage is capped at -1. Namely, with Furious Focus, you can make attacks using Power Attack at no penalty, and then add in Bloody Assault's Rupture, but the penalty to-hit for the Rupture never goes below -1.


| ShortDesc=Trade melee attack bonus for rupture damage

}}