Bloody Vengeance (Feat): Difference between revisions

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|Benefit=If an opponent has damaged you within the past minute, you may study that opponent as an [[attack action]] or a [[move action]]. Thereafter, the next time in that encounter that you hit that creature with a melee attack, the target takes 1 point of [[bleed]] damage per two character levels you possess, round down, minimum one, each round at the start of each of its turns.  
|Benefit=If an opponent has damaged you during the current encounter, you may study that opponent as an [[attack action]] or a [[move action]]. Thereafter, the next time in the encounter that you hit that creature with a melee attack, the target takes 1 point of [[bleed]] damage per two character levels you possess, round down, minimum one, each round at the start of each of its turns.  


'''Special:''' At level 21 and above, this feat now inflicts [[Ruptured]] damage.
'''Special:''' At level 21 and above, this feat now inflicts [[Ruptured]] damage as often as once per round upon the offending foe.


'''Note''': The bleeding can be stopped by an [[Skill DC|Easy DC]] [[Heal]] check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess. Since [[Bleed]] is a moderate condtion, this feat may be used to trigger synergies and disable healing.
'''Note''': The bleeding can be stopped by an [[Skill DC|Easy DC]] [[Heal]] check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess. Since [[Bleed]] is a moderate condition, this feat may be used to trigger synergies and disable healing.





Latest revision as of 15:58, 15 August 2020


Your retaliatory strikes have long-lasting effects.

Prerequisites: Level 1

Benefit: If an opponent has damaged you during the current encounter, you may study that opponent as an attack action or a move action. Thereafter, the next time in the encounter that you hit that creature with a melee attack, the target takes 1 point of bleed damage per two character levels you possess, round down, minimum one, each round at the start of each of its turns.

Special: At level 21 and above, this feat now inflicts Ruptured damage as often as once per round upon the offending foe.

Note: The bleeding can be stopped by an Easy DC Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess. Since Bleed is a moderate condition, this feat may be used to trigger synergies and disable healing.