Bomb, Mighty (Feat): Difference between revisions
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Latest revision as of 15:29, 8 April 2020
Your mighty Alchemical Bombs burn so hot they now sear their way into the very fabric of the world.
Prerequisites: Alchemist 21, Bomb, Improved (Feat)
Benefit: You bomb damage increases by an additional +1 per die of bomb damage it normally deals. This bonus stacks with the bonus from Bomb, Improved (Feat), granting a total +2 to all Bomb dice (e.g. 11d6+56 would gain an additional +22 damage, for 11d6+78).