Bonebreakers Rod: Difference between revisions
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| Item-Abilities| When the rod is activated, it fires off a splinter of bone in the form of a [[ray]] attack, striking at one target within 30 feet of the caster. | | Item-Abilities| When the rod is activated, it fires off a splinter of bone in the form of a [[ray]] attack, striking at one target within 30 feet of the caster. | ||
If the wielder succeeds on a [[ranged touch attack]], the | If the wielder succeeds on a [[ranged touch attack]], the targets bones, exoskeleton, structure, or other aspects splinter explosively, dealing an amount of {{dmg|obliteration}} {{Hi|damage based on the caster level of the rod}} to the target. The target also gains the [[wobbly]] condition for the remainder of the encounter. If the ray misses, there is no effect. | ||
There is no saving throw for this effect. | There is no saving throw for this effect. |
Latest revision as of 09:06, 2 November 2022
Bonebreaker's Rod
- Cost: 22,500 gp
- Weight: 4 lbs.
This rod looks like a massive femur bone, too large to have come from one of the civilized races, but still fitting comfortably in the hand. The bone is striated with cracks, shattered like glass, yet still holding together somehow even if used to bash things. It is ivory-white of color, with hints of reddish brown.
Wielders of this rod can utter a command word as a standard action to cast a Boneshatter spell, using up one charge from the rod.
If the wielder succeeds on a ranged touch attack, the targets bones, exoskeleton, structure, or other aspects splinter explosively, dealing an amount of obliteration (physical, rare) damage based on the caster level of the rod to the target. The target also gains the wobbly condition for the remainder of the encounter. If the ray misses, there is no effect.
There is no saving throw for this effect.
If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.
You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
7 | 22,500 gp | - | 7d6+7 |
8 | 28,800 gp | - | 8d6+8 |
9 | 36,000 gp | - | 9d6+9 |
10 | 45,000 gp | - | 10d6+10 |
11 | 55,800 gp | - | 11d6+11 |
12 | 67,500 gp | - | 12d6+24 |
13 | 81,900 gp | - | 13d6+26 |
14 | 100,800 gp | - | 14d6+28 |
15 | 127,800 gp | - | 15d6+30 |
16 | 173,700 gp | - | 16d6+32 |
17 | 234,000 gp | - | 17d6+34 |
18 | 324,000 gp | - | 18d6+54 |
19 | 432,000 gp | - | 19d6+57 |
20 | 576,000 gp | - | 20d6+60 |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 765,000 gp | - | 21d6+63 |
22 | 1,026,000 gp | - | 22d6+66 |
23 | 1,359,000 gp | - | 23d6+69 |
24 | 1,800,000 gp | - | 24d6+96 |
25 | 2,340,000 gp | - | 25d6+100 |
26 | 3,150,000 gp | - | 26d6+104 |
27 | 4,140,000 gp | - | 27d6+108 |
28 | 5,580,000 gp | - | 28d6+112 |
29 | 7,380,000 gp | - | 29d6+116 |
30 | 9,810,000 gp | - | 30d6+150 |
31 | 12,960,000 gp | - | 31d6+155 |
32 | 17,010,000 gp | - | 32d6+160 |
33 | 22,500,000 gp | - | 33d6+165 |
34 | 29,790,000 gp | - | 34d6+170 |
35 | 39,690,000 gp | - | 35d6+175 |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 11,250 gp (minus cost of symbolic item).