Bonus Damage: Difference between revisions

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===Bonus Damage===
===Bonus Damage===
Bonus damage is granted by a number of sources and has the following characteristics:
Some classes (principally the [[Bard]], [[Ranger]], [[Prowler]] and [[Warlord]]) receive class abilities which apply bonus damage.  In addition, some weapon properties add bonus dice to a weapon's attacks. Bonus damage has the following characteristics, except where the description of the item, feat or ability in question explicitly states otherwise:
 
:* Different sources of Bonus damage stack.  A Ranger using a Flaming Sword with a Bard in the party would have three sources of bonus damage, all of which would contribute to his damage.
:* Bonus damage is never multiplied on a critical hit.
:* Bonus damage is never multiplied on a critical hit.
:* It is not the same as precision damage, and therefore bypasses any resistance or immunity to precision damage.
:* Bonus damage is not base weapon damage, so it does not improve at levels 6, 11, 16, 21, 26, and 31.
:* If no damage type is specified, it defaults to dealing the same damage type as the weapon or effect that it is applied to.  That is, if a club has some property granting it +1d6 bonus damage of an unspecified type, the bonus damage is bludgeoning.  If the same property were applied to a longsword, it would be slashing damage instead.
:* Bonus damage is not the same as precision damage, and therefore bypasses any resistance or immunity to precision damage.
:* If no damage type is specified, bonus damage deals the same damage type as the weapon or effect to which it is applied.  That is, if a club has some property granting it +1d6 bonus damage of an unspecified type, the bonus damage is considered bludgeoning.  If the same property were applied to a longsword, it would be considered slashing damage instead. Untyped bonus damage is never "unresistable" by DR or ER, unless it is specifically described as Primal bonus damage (see Primal Damage).
 
::<small>''See also: [[Base Weapon Damage]] and [[Precision Damage]].''</small>

Latest revision as of 11:46, 15 November 2019

Bonus Damage

Some classes (principally the Bard, Ranger, Prowler and Warlord) receive class abilities which apply bonus damage. In addition, some weapon properties add bonus dice to a weapon's attacks. Bonus damage has the following characteristics, except where the description of the item, feat or ability in question explicitly states otherwise:

  • Different sources of Bonus damage stack. A Ranger using a Flaming Sword with a Bard in the party would have three sources of bonus damage, all of which would contribute to his damage.
  • Bonus damage is never multiplied on a critical hit.
  • Bonus damage is not base weapon damage, so it does not improve at levels 6, 11, 16, 21, 26, and 31.
  • Bonus damage is not the same as precision damage, and therefore bypasses any resistance or immunity to precision damage.
  • If no damage type is specified, bonus damage deals the same damage type as the weapon or effect to which it is applied. That is, if a club has some property granting it +1d6 bonus damage of an unspecified type, the bonus damage is considered bludgeoning. If the same property were applied to a longsword, it would be considered slashing damage instead. Untyped bonus damage is never "unresistable" by DR or ER, unless it is specifically described as Primal bonus damage (see Primal Damage).
See also: Base Weapon Damage and Precision Damage.