Bouncy Body (Sorcerer/Wizard Spell): Difference between revisions

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: Any time the target would take [[Falling Down|Falling Damage]] or [[Collisions]] damage they treat falls or their impact speed as 5 feet shorter (or slower) per [[caster level]] of the person who cast this spell (minimum 0) for the purpose of determining damage. When cast by a high-level caster, this spell renders you nearly immune to falling and collision damage.
: Any time the target would take [[Falling Down|Falling Damage]] or [[Collisions]] damage they treat falls or their impact speed as 5 feet shorter (or slower) per [[caster level]] of the person who cast this spell (minimum 0) for the purpose of determining damage. When cast by a high-level caster, this spell renders you nearly immune to falling and collision damage.


: In addition, if the target falls against a hard surface, it can attempt an [[Acrobatics]] check (DC = an Average Check for the CR of the creature or item or area which caused the fall) to attempt to bounce upward; success means the creature bounces upward the full distance fallen, allowing you to return to your starting point. You may only bounce like this once per fall, physics can only be broken so much by one spell, and the referee adjudicates all unusual situations.
: In addition, if the target falls against a hard surface, it can attempt an [[Acrobatics]] check (DC = an Average Check for the CR of the creature or item or area which caused the fall) to attempt to bounce upward; success means the creature bounces upward the full distance fallen, allowing you to return to your starting point, or any other point within that range. You may only bounce like this once per fall, physics can only be broken so much by one spell, and the referee adjudicates all unusual situations.


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Revision as of 13:30, 30 September 2019