Bounding Hammer (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
|Category=
|Category=[[Category:Heroic (8-14)]]


|Flavor=You throw a hammer repeatedly at a foe, making a loop of attacks with devastating results.
|Flavor=You throw a hammer repeatedly at a foe, making a loop of attacks with devastating results.


|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, Proficient with Light Hammer or Club
| Prerequisites|Level 8, Proficient with Light Hammer or Club
}}</onlyinclude>
}}</onlyinclude>




|Benefit=Each time you successfully attack the same creature with a thrown Club or Light Hammer, after the first time in an encounter, you gain +1d4 of bonus damage.  This damage bonus continues to stack with every attack you make against the same foe within the same encounter.  The maximum bonus is a number of d4's equal to the maximum number of attacks your BAB grants you in a single round. You gain no bonus damage on the first hit, but you do upon each successive hit thereafter.  This bonus damage applies to all attacks made by throwing a Club or Light Hammer at the same target, including bonus attacks or attacks of opportunity. If you change targets, the bonus damage on the target you left is lost.  You cannot ever build up bonus dice against more than one target at a time.
|Benefit=Each time you successfully attack the same creature with a thrown Club or Light Hammer, after the first time in an encounter, you gain +1d4 of bonus damage.  This damage bonus continues to stack with every attack you make against the same foe within the same encounter.  The maximum bonus is a number of d4's equal to the maximum number of attacks your BAB grants you during a full attack action. You gain no bonus damage on the first hit, but you do upon each successive hit thereafter.  This bonus damage applies to all attacks made by throwing a Club or Light Hammer at the same target, including bonus attacks or attacks of opportunity. As long as you continue to only attack the same foe, the bonus dice persist until the end of the encounter, or until the foe is slain (whichever occurs first).  If you change targets, the bonus damage on the target you left is lost.  You cannot ever build up bonus dice against more than one target at a time.


This bonus damage is considered precision damage and is not multiplied on a critical hit.
This bonus damage is considered precision damage and is not multiplied on a critical hit.


'''Note''' : If your light hammer or club does not have the returning property (gained for free when it has at least a +1 enhancement bonus), this feat will be very difficult to use.
'''Note:''' If your light hammer or club does not have the returning property (gained for free when it has at least a +1 enhancement bonus), this feat will be very difficult to use.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 14:51, 4 October 2019


You throw a hammer repeatedly at a foe, making a loop of attacks with devastating results.

Prerequisites: Level 8, Proficient with Light Hammer or Club

Benefit: Each time you successfully attack the same creature with a thrown Club or Light Hammer, after the first time in an encounter, you gain +1d4 of bonus damage. This damage bonus continues to stack with every attack you make against the same foe within the same encounter. The maximum bonus is a number of d4's equal to the maximum number of attacks your BAB grants you during a full attack action. You gain no bonus damage on the first hit, but you do upon each successive hit thereafter. This bonus damage applies to all attacks made by throwing a Club or Light Hammer at the same target, including bonus attacks or attacks of opportunity. As long as you continue to only attack the same foe, the bonus dice persist until the end of the encounter, or until the foe is slain (whichever occurs first). If you change targets, the bonus damage on the target you left is lost. You cannot ever build up bonus dice against more than one target at a time.

This bonus damage is considered precision damage and is not multiplied on a critical hit.

Note: If your light hammer or club does not have the returning property (gained for free when it has at least a +1 enhancement bonus), this feat will be very difficult to use.