Brawler: Difference between revisions

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=====Base Armor Class:=====
=====Base Armor Class:=====
:A brawler's base armor class is 10, and their armor class is calculated normally.  Note, however, that brawlers cannot equip a shield without losing access to their brawler special attacks (i.e. jab, cross, haymaker, and counterstrike).  As a result, while a brawler ''can'' enhance their armor class with a shield (if they first spend a feat to become proficient with a shield), it will prevent them from using many of their class features, and is therefore not recommended.
:A brawler's base armor class is 10, and their armor class is calculated normally.  Note, however, that brawlers cannot equip a shield without losing access to their brawler special attacks (i.e. jab, cross, and haymaker).  As a result, while a brawler ''can'' enhance their armor class with a shield (if they first spend a feat to become proficient with a shield), it will prevent them from using many of their class features, and is therefore not recommended.


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=====Maneuver Defense:=====
=====Maneuver Defense:=====
:A brawler's maneuver defense is calculated normally.  Note, however, that brawlers cannot equip a shield without losing access to their brawler special attacks (i.e. jab, cross, haymaker, and counterstrike).  As a result, while a brawler ''can'' enhance their maneuver defense with a shield (if they first spend a feat to become proficient with a shield), it will prevent them from using many of their class features, and is therefore not recommended.
:A brawler's maneuver defense is calculated normally.  Note, however, that brawlers cannot equip a shield without losing access to their brawler special attacks (i.e. jab, cross, and haymaker).  As a result, while a brawler ''can'' enhance their maneuver defense with a shield (if they first spend a feat to become proficient with a shield), it will prevent them from using many of their class features, and is therefore not recommended.


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=== Natural Born Scrapper (Ex) ===
=== Natural Born Scrapper (Ex) ===
If brawler is your favored class, you may add a +1 [[circumstance bonus]] to hit with any of your Special Brawler Attacks (i.e. Jab, Cross, Counterstrike, and Haymaker).  Circumstance bonuses always stack with other circumstance bonuses.
If brawler is your favored class, you may add a +1 [[circumstance bonus]] to hit with any of your Special Brawler Attacks (i.e. Jab, Cross, and Haymaker).  Circumstance bonuses always stack with other circumstance bonuses.


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|-
|-
! align="center" | 2nd
! align="center" | 2nd
| &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; -8 <sup>''(+1)''</sup> || &emsp; -13 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +0 || &emsp; 10 || [[#Counterstrike_.28Ex.29|Counterstrike]], [[#Thick_Skinned_.28Ex.29|Thick-Skinned]]
| &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; -8 <sup>''(+1)''</sup> || &emsp; -13 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +0 || &emsp; 10 || [[#Thick_Skinned_.28Ex.29|Thick-Skinned]]
|-
|-
! align="center" | 3rd
! align="center" | 3rd
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Brawlers can only gain magical [[enhancement bonus]]es or weapon properties on their brawler special attacks by enchanting a class weapon that they are wielding, or by equipping a magic item specifically for this purpose, such as an [[Amulet of Mighty Fists]]. The Brawler class does not provide enhancement bonuses through class features. As a reminder, enhancement bonuses do not stack; if a brawler has access to more than one enhancement bonus with a given weapon (or their fists), they choose the highest available (they do not add together).
Brawlers can only gain magical [[enhancement bonus]]es or weapon properties on their brawler special attacks by enchanting a class weapon that they are wielding, or by equipping a magic item specifically for this purpose, such as an [[Amulet of Mighty Fists]]. The Brawler class does not provide enhancement bonuses through class features. As a reminder, enhancement bonuses do not stack; if a brawler has access to more than one enhancement bonus with a given weapon (or their fists), they choose the highest available (they do not add together).


When wielding a class weapon, the brawler may perform any of their brawler special attacks with that weapon (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], [[#Counterstrike_.28Ex.29|Counterstrike]], or [[#Haymaker_.28Ex.29|Haymaker]]).  A brawler may purchase additional class weapons with different magic bonuses or properties to gain different effects, if they wish.  However, if the brawler is wielding a different class weapon in each hand, they must declare which weapon they are using each round, and cannot change between the weapons within a single round; all attacks performed that round are performed with the declared weapon only. Since the brawler cannot use any two-weapon fighting feats or techniques, they can never use both wielded weapons in the same round; only one.
When wielding a class weapon, the brawler may perform any of their brawler special attacks with that weapon (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], or [[#Haymaker_.28Ex.29|Haymaker]]).  A brawler may purchase additional class weapons with different magic bonuses or properties to gain different effects, if they wish.  However, if the brawler is wielding a different class weapon in each hand, they must declare which weapon they are using each round, and cannot change between the weapons within a single round; all attacks performed that round are performed with the declared weapon only. Since the brawler cannot use any two-weapon fighting feats or techniques, they can never use both wielded weapons in the same round; only one.


While a brawler ''can'' expend a feat to gain proficiency with a non-class weapon, it would only deal its own base weapon damage (i.e. the brawler couldn't replace its damage with their brawler special attack damage), and the weapon cannot be used to perform any of the brawler's special attacks (i.e., jab, cross, counterstrike, or haymaker).  As a result, this is not recommended.
While a brawler ''can'' expend a feat to gain proficiency with a non-class weapon, it would only deal its own base weapon damage (i.e. the brawler couldn't replace its damage with their brawler special attack damage), and the weapon cannot be used to perform any of the brawler's special attacks (i.e., jab, cross, or haymaker).  As a result, this is not recommended.


In order to perform an attack, the brawler must either have one hand free or be wielding a weapon.  If the brawler is carrying something that requires both their hands, they cannot attack.
In order to perform an attack, the brawler must either have one hand free or be wielding a weapon.  If the brawler is carrying something that requires both their hands, they cannot attack.
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==== Brawler Special Attacks ====
==== Brawler Special Attacks ====
At level 1, the brawler gains access to their Jab and Cross brawler special attacks. They gain access to the [[#Counterstrike_.28Ex.29|Counterstrike]] brawler special attack at level 2, and the [[#Haymaker_.28Ex.29|Haymaker]] brawler special attack at level 6. These attacks may only be made when the brawler is fighting unarmed, or is wielding one of the brawler class weapons (namely, [[Light_Melee_Weapons#Unarmed_Strike | Unarmed Attack]], [[Light_Melee_Weapons#Brass_Knuckles | Brass Knuckles]], [[Light_Melee_Weapons#Cestus | Cestus]], and [[1-Hand_Melee_Weapons#Scizore | Scizore]]).
At level 1, the brawler gains access to their Jab and Cross brawler special attacks. They gain access to the [[#Haymaker_.28Ex.29|Haymaker]] brawler special attack at level 6. These attacks may only be made when the brawler is fighting unarmed, or is wielding one of the brawler class weapons (namely, [[Light_Melee_Weapons#Unarmed_Strike | Unarmed Attack]], [[Light_Melee_Weapons#Brass_Knuckles | Brass Knuckles]], [[Light_Melee_Weapons#Cestus | Cestus]], and [[1-Hand_Melee_Weapons#Scizore | Scizore]]).


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:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 1st
! 1st
| 1d6 || 2d8 || - || -
| 1d6 || 2d8 || -
|-
|-
! 2nd
! 2nd
| 1d6 || 2d8 || - || 2d12
| 1d6 || 2d8 || -
|-
|-
! 3rd
! 3rd
| 1d6 || 2d8 || - || 2d12
| 1d6 || 2d8 || -
|-
|-
! 4th
! 4th
| 1d6 || 2d8 || - || 2d12
| 1d6 || 2d8 || -
|-
|-
! 5th
! 5th
| 1d6 || 2d8 || - || 2d12
| 1d6 || 2d8 || -
|}
|}
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</div>


=== Brutish Strength (Ex) ===
=== Brutish Strength (Ex) ===
A Brawler's unarmed strikes, or attacks they make with their special class weapons ([[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], and [[Scizore (Weapon)|Scizore]]), add the brawler's strength modifier to the damage dealt per each die of the attack.  Thus, a 2d8 Jab adds double the brawler's Strength modifier to the damage, a 3d8 Cross adds triple the brawler's Strength modifier to the damage, a 3d12 Counterstrike adds triple the brawler's Strength modifier to the damage, and an 8d12 Haymaker adds eight times the brawler's Strength modifier to the damage.   
A Brawler's unarmed strikes, or attacks they make with their special class weapons ([[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], and [[Scizore (Weapon)|Scizore]]), add the brawler's strength modifier to the damage dealt per each die of the attack.  Thus, a 2d6 Jab adds double the brawler's Strength modifier to the damage, a 3d8 Cross adds triple the brawler's Strength modifier to the damage, and an 8d12 Haymaker adds eight times the brawler's Strength modifier to the damage.   


As with all unarmed strikes, a brawler's attacks critically threaten only on a natural 20 on the to-hit die, and their critical multiplier is x2. However, a brawler's critical strikes are unusual, since they do '''''not''''' multiply their Strength modifier. Only the dice of the attack, and any enhancement bonus they might have, are doubled. The Strength modifier, already a multiple of the dice being rolled, is '''''not''''' increased by a critical hit. This means that a brawler's critical hits are somewhat less impressive than a critical hit made by some other damage-based class (like a rogue). They make up for this by having all their non-critical attacks be quite impressive, instead.
As with all unarmed strikes, a brawler's attacks critically threaten only on a natural 20 on the to-hit die, and their critical multiplier is x2. However, a brawler's critical strikes are unusual, since they do '''''not''''' multiply their Strength modifier. Only the dice of the attack, and any enhancement bonus they might have, are doubled. The Strength modifier, already a multiple of the dice being rolled, is '''''not''''' increased by a critical hit. This means that a brawler's critical hits are somewhat less impressive than a critical hit made by some other damage-based class (like a rogue). They make up for this by having all their non-critical attacks be quite impressive, instead.


The brawler loses use of ''Brutish Strength'' if they are wearing heavy armor, using a shield, or carrying a heavy load.
The brawler loses use of ''Brutish Strength'' if they are wearing heavy armor, using a shield, or carrying a heavy load.
=== Counterstrike (Ex) ===
At 2nd level, the brawler grows more skilled at punishing opponents who give them an opening, adding an additional Brawler Special Attack to their repertoire. They may use the Counterstrike special attack when performing an attack of opportunity, instead of their Cross special attack.
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{{Template:Boxtext|titlebackground={{linear-gradient|top|#ffdead, #c2b280}}|titleforeground=#3d0e0b|background=#FFFBE6|title=Counterstrike (Ex)|
Beginning at 2nd level, the brawler may use Counterstrike instead of Cross for their attacks of opportunity. If Counterstrike hits, it deals damage equal to the amount listed in the [[#Brawler_Special_Attack_Damage|Brawler Special Attack Damage]] table, plus the brawler's [[#Brutish_Strength_.28Ex.29|Brutish Strength]] bonus. This attack may ''only'' be used for attacks of opportunity, and may not be used as part of a normal attack action. It may be used as many times per round as the brawler's available opportunity attacks (typically 1, unless they have [[Combat Reflexes (Feat)|Combat Reflexes]]), but only when an enemy creature provokes an attack of opportunity from the brawler.
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The brawler loses use of this special attack if they are wearing heavy armor, using a shield, or carrying a heavy load.


=== Thick Skinned (Ex) ===
=== Thick Skinned (Ex) ===
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=== Bare Knuckles (Intrepid Tier) ===
=== Bare Knuckles (Intrepid Tier) ===
If you do not already have the Bare Knuckles class feature, you gain it at 6th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the special attacks listed in that section (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Counterstrike_.28Ex.29|Counterstrike]]).
If you do not already have the Bare Knuckles class feature, you gain it at 6th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the special attacks listed in that section (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Haymaker_.28Ex.29|Haymaker]]).


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==== Brawler Special Attack Damage (Intrepid Tier) ====
==== Brawler Special Attack Damage (Intrepid Tier) ====
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, counterstrike, and haymaker) deal the damage listed below, based on the brawler's character level (not class level).  This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, and haymaker) deal the damage listed below, based on the brawler's character level (not class level).  This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.


:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 6th
! 6th
| 2d6 || 2d8 || 4d12 || 2d12
| 2d6 || 2d8 || 4d12
|-
|-
! 7th
! 7th
| 2d6 || 2d8 || 4d12 || 2d12
| 2d6 || 2d8 || 4d12
|-
|-
! 8th
! 8th
| 2d6 || 2d8 || 4d12 || 2d12
| 2d6 || 2d8 || 4d12
|-
|-
! 9th
! 9th
| 2d6 || 2d8 || 4d12 || 2d12
| 2d6 || 2d8 || 4d12
|-
|-
! 10th
! 10th
| 2d6 || 2d8 || 4d12 || 2d12
| 2d6 || 2d8 || 4d12
|}
|}
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{{Template:Boxtext|titlebackground={{linear-gradient|top|#ffdead, #c2b280}}|titleforeground=#3d0e0b|background=#FFFBE6|title=Haymaker (Ex)|
{{Template:Boxtext|titlebackground={{linear-gradient|top|#ffdead, #c2b280}}|titleforeground=#3d0e0b|background=#FFFBE6|title=Haymaker (Ex)|
At 6th level, the brawler may perform a Haymaker as a [[Standard Action]] against a target within reach, or as the first attack (and only the first attack) in a [[full attack action]].  If the attack hits, it deals damage equal to the amount listed in the [[#Brawler_Special_Attack_Damage_.28Intrepid_Tier.29|Brawler Special Attack Damage]] table, plus the brawler's [[#Brutish_Strength_.28Ex.29|Brutish Strength]] bonus.  
At 6th level, the brawler may perform a Haymaker as a [[Standard Action]] against a target within reach, or as the first attack (and '''''only''''' the first attack) in a [[full attack action]].  If the attack hits, it deals damage equal to the amount listed in the [[#Brawler_Special_Attack_Damage_.28Intrepid_Tier.29|Brawler Special Attack Damage]] table, plus the brawler's [[#Brutish_Strength_.28Ex.29|Brutish Strength]] bonus.  


As a standard action, Haymaker may only be used once per round (see '[[#Ground_and_Pound_.28Ex.29|Ground and Pound]]' and '[[#Punishing_Counterstrikes_.28Ex.29|Punishing Counterstrikes]]' for exceptions), and this use must be declared before the attack roll is made.  Haymaker can also be used a second time in the same round if the brawler expends an [[Action Points|Action Point]] to gain a [[standard action]], and that action is used to perform a Haymaker.   
As a standard action, Haymaker may only be used once per round (see '[[#Ground_and_Pound_.28Ex.29|Ground and Pound]]' and '[[#Punishing_Counterstrikes_.28Ex.29|Punishing Counterstrikes]]' for exceptions), and this use must be declared before the attack roll is made.  Haymaker can also be used a second time in the same round if the brawler expends an [[Action Points|Action Point]] to gain a [[standard action]], and that action is used to perform a Haymaker.   
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=== Retaliation (Ex) ===
=== Retaliation (Ex) ===
At 7th level, up to once per round, if the brawler provokes an attack of opportunity as a result of their movement, they may make a [[#Counterstrike_.28Ex.29|Counterstrike]] against the enemy who swung on them as a [[free action]] at their highest attack value (regardless of whether the enemy hits or misses with their attack of opportunity).  Counterstrike is resolved after the enemy resolves their attack of opportunity, and if the brawler is knocked unconscious or killed by that attack, they may not make their ''Retaliation'' attack.  ''Retaliation'' does not count against the Brawler's available attacks of opportunity for the round.  The brawler may only use this ability if the enemy actually makes their attack of opportunity and hits the brawler.  Smart enemies might decide they're better served just letting the Brawler move where ever they want.
At 7th level, up to once per round, if the brawler provokes an attack of opportunity as a result of their movement, they may retaliate by performing a [[#Cross_.28Ex.29|Cross]] attack against the enemy who swung on them as a [[free action]] at their highest attack value (regardless of whether the enemy hits or misses with their attack of opportunity).  This attack is resolved after the enemy resolves their attack of opportunity, and if the brawler is knocked unconscious or killed by that attack, they may not make their ''Retaliation'' attack.  ''Retaliation'' does not count against the Brawler's available attacks of opportunity for the round.  The brawler may only use this ability if the enemy actually attempts an attack of opportunity against the brawler.  Smart enemies might decide they're better served just letting the Brawler move where ever they want.


The brawler loses use of this ability if they are wearing heavy armor, using a shield or carrying a heavy load.
The brawler loses use of this ability if they are wearing heavy armor, using a shield or carrying a heavy load.
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=== Bare Knuckles (Heroic Tier) ===
=== Bare Knuckles (Heroic Tier) ===
If you do not already have the Bare Knuckles class feature, you gain it at 11th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], [[#Counterstrike_.28Ex.29|Counterstrike]], and [[#Haymaker_.28Ex.29|Haymaker]]).
If you do not already have the Bare Knuckles class feature, you gain it at 11th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Haymaker_.28Ex.29|Haymaker]]).


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==== Brawler Special Attack Damage (Heroic Tier) ====
==== Brawler Special Attack Damage (Heroic Tier) ====
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, counterstrike, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.


:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 11th
! 11th
| 3d6 || 3d8 || 5d12 || 3d12
| 3d6 || 3d8 || 5d12
|-
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! 12th
! 12th
| 3d6 || 3d8 || 5d12 || 3d12
| 3d6 || 3d8 || 5d12
|-
|-
! 13th
! 13th
| 3d6 || 3d8 || 5d12 || 3d12
| 3d6 || 3d8 || 5d12
|-
|-
! 14th
! 14th
| 3d6 || 3d8 || 5d12 || 3d12
| 3d6 || 3d8 || 5d12
|-
|-
! 15th
! 15th
| 3d6 || 3d8 || 5d12 || 3d12
| 3d6 || 3d8 || 5d12
|}
|}
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=== Killer Instincts I (Ex)===
=== Killer Instincts I (Ex)===
Beginning at 15th level, once per day as a [[swift action]], the brawler can declare their focus on an enemy creature they can perceive within 30 feet of their space.  Until the end of the encounter, or until the creature dies (whichever occurs first), the brawler gains a +1 [[circumstance bonus]] to-hit and +2 to damage (as [[bonus damage]]) with all attacks made against that creature, as long as they attack that creature at least twice each round (hit or miss), and they are using any of their brawler special attacks (i.e., Jab, Cross, Counterstrike, or Haymaker).  While the brawler ''can'' make attacks that do not include their focused target, only attacks made against their focused target receive these bonuses.  The bonus damage provided by ''Killer Instincts'' is not multiplied on a critical hit.
Beginning at 15th level, once per day as a [[swift action]], the brawler can declare their focus on an enemy creature they can perceive within 30 feet of their space.  Until the end of the encounter, or until the creature dies (whichever occurs first), the brawler gains a +1 [[circumstance bonus]] to-hit and +2 to damage (as [[bonus damage]]) with all attacks made against that creature, as long as they attack that creature at least twice each round (hit or miss), and they are using any of their brawler special attacks (i.e., Jab, Cross, or Haymaker).  While the brawler ''can'' make attacks that do not include their focused target, only attacks made against their focused target receive these bonuses.  The bonus damage provided by ''Killer Instincts'' is not multiplied on a critical hit.


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=== Bare Knuckles (Undaunted Tier) ===
=== Bare Knuckles (Undaunted Tier) ===
If you do not already have the Bare Knuckles class feature, you gain it at 16th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], [[#Counterstrike_.28Ex.29|Counterstrike]], and [[#Haymaker_.28Ex.29|Haymaker]]).
If you do not already have the Bare Knuckles class feature, you gain it at 16th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Haymaker_.28Ex.29|Haymaker]]).


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==== Brawler Special Attack Damage (Undaunted Tier) ====
==== Brawler Special Attack Damage (Undaunted Tier) ====
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, counterstrike, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.


:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 16th
! 16th
| 4d6 || 4d8 || 6d12 || 4d12
| 4d6 || 4d8 || 6d12
|-
|-
! 17th
! 17th
| 4d6 || 4d8 || 6d12 || 4d12
| 4d6 || 4d8 || 6d12
|-
|-
! 18th
! 18th
| 4d6 || 4d8 || 6d12 || 4d12
| 4d6 || 4d8 || 6d12
|-
|-
! 19th
! 19th
| 4d6 || 4d8 || 6d12 || 4d12
| 4d6 || 4d8 || 6d12
|-
|-
! 20th
! 20th
| 4d6 || 4d8 || 6d12 || 4d12
| 4d6 || 4d8 || 6d12
|}
|}
</div>
</div>
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=== Punishing Counterstrikes (Ex) ===
=== Punishing Counterstrikes (Ex) ===
At 18th level, the Brawler may use a [[#Haymaker_.28Ex.29|Haymaker]] for one Attack of Opportunity per round.  Punishing Counterstrikes does not count as having used Haymaker for the round.  
At 18th level, the Brawler may use a [[#Haymaker_.28Ex.29|Haymaker]] for one Attack of Opportunity per round (instead of using their [[#Cross_.28Ex.29|Cross]] attack).  Punishing Counterstrikes does not count as having used Haymaker for the round.  


The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
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=== Bare Knuckles (Valorous Tier) ===
=== Bare Knuckles (Valorous Tier) ===
If you do not already have the Bare Knuckles class feature, you gain it at 21st level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], [[#Counterstrike_.28Ex.29|Counterstrike]], and [[#Haymaker_.28Ex.29|Haymaker]]).
If you do not already have the Bare Knuckles class feature, you gain it at 21st level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Haymaker_.28Ex.29|Haymaker]]).


<div style="margin-left:1.5em">
<div style="margin-left:1.5em">
==== Brawler Special Attack Damage (Valorous Tier) ====
==== Brawler Special Attack Damage (Valorous Tier) ====
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, counterstrike, and haymaker) deal the damage listed below, based on the brawler's character level (not class level).  This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, and haymaker) deal the damage listed below, based on the brawler's character level (not class level).  This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.


:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 21st
! 21st
| 5d6 || 5d8 || 7d12 || 6d12
| 5d6 || 5d8 || 7d12
|-
|-
! 22nd
! 22nd
| 5d6 || 5d8 || 7d12 || 6d12
| 5d6 || 5d8 || 7d12
|-
|-
! 23rd
! 23rd
| 5d6 || 5d8 || 7d12 || 6d12
| 5d6 || 5d8 || 7d12
|-
|-
! 24th
! 24th
| 5d6 || 5d8 || 7d12 || 6d12
| 5d6 || 5d8 || 7d12
|-
|-
! 25th
! 25th
| 5d6 || 5d8 || 7d12 || 6d12
| 5d6 || 5d8 || 7d12
|}
|}
</div>
</div>
Line 614: Line 603:
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 21st level:
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 21st level:


:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Counterstrike_.28Ex.29|Counterstrike]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]
:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]


For example, if this is the second tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Cross attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
For example, if this is the second tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Cross attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
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=== Bare Knuckles (Mythic Tier) ===
=== Bare Knuckles (Mythic Tier) ===
If you do not already have the Bare Knuckles class feature, you gain it at 26th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], [[#Counterstrike_.28Ex.29|Counterstrike]], and [[#Haymaker_.28Ex.29|Haymaker]]).
If you do not already have the Bare Knuckles class feature, you gain it at 26th level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Haymaker_.28Ex.29|Haymaker]]).


<div style="margin-left:1.5em">
<div style="margin-left:1.5em">
==== Brawler Special Attack Damage (Mythic Tier) ====
==== Brawler Special Attack Damage (Mythic Tier) ====
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, counterstrike, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.


:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 26th
! 26th
| 6d6 || 6d8 || 8d12 || 7d12
| 6d6 || 7d8 || 9d12
|-
|-
! 27th
! 27th
| 6d6 || 6d8 || 8d12 || 7d12
| 6d6 || 7d8 || 9d12
|-
|-
! 28th
! 28th
| 6d6 || 6d8 || 8d12 || 7d12
| 6d6 || 7d8 || 9d12
|-
|-
! 29th
! 29th
| 6d6 || 6d8 || 8d12 || 7d12
| 6d6 || 7d8 || 9d12
|-
|-
! 30th
! 30th
| 6d6 || 6d8 || 8d12 || 7d12
| 6d6 || 7d8 || 9d12
|}
|}
</div>
</div>
Line 737: Line 726:
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 26th level:
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 26th level:


:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Counterstrike_.28Ex.29|Counterstrike]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]
:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]


For example, if this is the third tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Counterstrike attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
For example, if this is the third tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Haymaker attack as precision damage, added to the damage of your second Cross attack against the target creature this round.


As before, the precision damage dealt is the base dice damage of these attacks only, and does not include the Brawler's strength or any other bonuses. Precision damage is not multiplied on a critical hit, and many creatures that are immune to critical hits are also immune to precision damage.
As before, the precision damage dealt is the base dice damage of these attacks only, and does not include the Brawler's strength or any other bonuses. Precision damage is not multiplied on a critical hit, and many creatures that are immune to critical hits are also immune to precision damage.
Line 820: Line 809:


=== Bare Knuckles (Legendary Tier) ===
=== Bare Knuckles (Legendary Tier) ===
If you do not already have the Bare Knuckles class feature, you gain it at 31st level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], [[#Counterstrike_.28Ex.29|Counterstrike]], and [[#Haymaker_.28Ex.29|Haymaker]]).
If you do not already have the Bare Knuckles class feature, you gain it at 31st level. See [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] for details on how this works.  The brawler has access to all of the brawler special attacks (i.e., [[#Jab_.28Ex.29|Jab]], [[#Cross_.28Ex.29|Cross]], and [[#Haymaker_.28Ex.29|Haymaker]]).


<div style="margin-left:1.5em">
<div style="margin-left:1.5em">
==== Brawler Special Attack Damage (Legendary Tier) ====
==== Brawler Special Attack Damage (Legendary Tier) ====
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, counterstrike, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.
When a Brawler throws a bare-knuckled punch (or is wielding one of the brawler class weapons), their single-minded devotion to their rude art lends that strike devastating power. As a Brawler gains experience and advances their level, their aura strengthens their own flesh into deadly weaponry, their knuckles able to pulverize bone, crush wood and rock, and even dent steel. The brawler's special attacks (i.e., jab, cross, and haymaker) deal the damage listed below, based on the brawler's character level (not class level). This means, even if this tier is the first tier you have taken as a brawler, you deal the damage listed below, not the damage listed for a previous tier.


:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
:{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|brawler}}"
|- style="{{class-gradient|brawler}}"
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker || width="90" | Counterstrike
! width="35" | Level || width="80" | Jab || width="80" | Cross || width="90" | Haymaker
|-
|-
! 31st
! 31st
| 7d6 || 7d8 || 10d12 || 9d12
| 7d6 || 8d8 || 11d12
|-
|-
! 32nd
! 32nd
| 7d6 || 7d8 || 10d12 || 9d12
| 7d6 || 8d8 || 11d12
|-
|-
! 33rd
! 33rd
| 7d6 || 7d8 || 10d12 || 9d12
| 7d6 || 8d8 || 11d12
|-
|-
! 34th
! 34th
| 7d6 || 7d8 || 10d12 || 9d12
| 7d6 || 8d8 || 11d12
|-
|-
! 35th
! 35th
| 7d6 || 7d8 || 10d12 || 9d12
| 7d6 || 8d8 || 11d12
|}
|}
</div>
</div>
Line 855: Line 844:
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 31st level:
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 31st level:


:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Counterstrike_.28Ex.29|Counterstrike]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]
:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]


For example, if this is the fourth tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Haymaker attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
For example, if this is the fourth tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Haymaker attack as precision damage, added to the damage of your second Cross attack against the target creature this round.

Revision as of 16:15, 5 November 2020