Brawler: Difference between revisions

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! align="center" | 16th
! align="center" | 16th
| &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +1 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 || &emsp; 10 0 || <small>''([[#Improved_Unarmed_Strike_.28Undaunted_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Undaunted_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Undaunted_Tier.29|Brutish Strength]]),''</small> [[#Brutal_Combo_I_.28Ex.29|Brutal Combo I]], [[#Seize_the_Initiative_.28Ex.29|Seize the Initiative]]
| &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +1 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 || &emsp; 10 0 || <small>''([[#Improved_Unarmed_Strike_.28Undaunted_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Undaunted_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Undaunted_Tier.29|Brutish Strength]]),''</small> [[#Seize_the_Initiative_.28Ex.29|Seize the Initiative]]
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! align="center" | 17th
! align="center" | 17th
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=== Brutish Strength (Undaunted Tier) ===
=== Brutish Strength (Undaunted Tier) ===
If you do not already have the Brutish Strength class feature, you gain it at 16th level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
If you do not already have the Brutish Strength class feature, you gain it at 16th level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
=== Brutal Combo I (Ex) ===
In the early portions of their career, brawlers concentrate on maneuvering among their enemies and delivering the most telling blow possible.  Yes, when a Brawler plants their feet and delivers a full attack upon a foe they certainly feel it, but it has never been the brawler's focus.  However, after considerable amounts of... 'life experience', brawlers are finally able to rectify that lack.  They begin to appreciate the power of massed punches, the savage power and flowing rhythm of combination blows, and begin to balance out their footwork with pure, bludgeoning power.
At 16th level, the Brawler becomes adept at injuring foes they strike.  If a brawler hits an enemy with two [[#Cross_.28Ex.29|Cross]] attacks in the same round, they may roll their [[#Jab_.28Ex.29|Jab]] base damage as [[precision damage]] and apply it to the last Cross they landed.  This precision damage is the Jab damage dice only, and does not include the Brawler's strength or any other bonuses.  Precision damage is not multiplied on a critical hit, and many creatures that are immune to critical hits are also immune to precision damage.
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.


=== Seize the Initiative (Ex) ===
=== Seize the Initiative (Ex) ===
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! align="center" | 21st
! align="center" | 21st
| &emsp; +21 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; 10 || <small>''([[#Improved_Unarmed_Strike_.28Valorous_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Valorous_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Valorous_Tier.29|Brutish Strength]]),''</small> [[#Brutal_Combo_II_.28Ex.29|Brutal Combo II]], [[#Bat_Away_I_.28Ex.29|Bat Away I]]
| &emsp; +21 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; 10 || <small>''([[#Improved_Unarmed_Strike_.28Valorous_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Valorous_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Valorous_Tier.29|Brutish Strength]]),''</small> [[#Bat_Away_I_.28Ex.29|Bat Away I]]
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! align="center" | 22nd
! align="center" | 22nd
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=== Brutish Strength (Valorous Tier) ===
=== Brutish Strength (Valorous Tier) ===
If you do not already have the Brutish Strength class feature, you gain it at 21st level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
If you do not already have the Brutish Strength class feature, you gain it at 21st level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
=== Brutal Combo II (Ex) ===
If you do not already have the ''Brutal Combo'' class feature, you gain it at 21st level. See [[#Brutal_Combo_I_.28Ex.29|Brutal Combo I]] for details on how this works.
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 21st level:
:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]
For example, if this is the second tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Cross attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
As before, the precision damage dealt is the base dice damage of these attacks only, and does not include the Brawler's strength or any other bonuses. Precision damage is not multiplied on a critical hit, and many creatures that are immune to critical hits are also immune to precision damage.


=== Bat Away I (Ex) ===
=== Bat Away I (Ex) ===
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|-
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! align="center" | 26th
! align="center" | 26th
| &emsp; +23 || &emsp; +18 || &emsp; +13 || &emsp; +8 || &emsp; +15 || &emsp; +15 || &emsp; +9 || &emsp; 10 || <small>''([[#Improved_Unarmed_Strike_.28Mythic_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Mythic_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Mythic_Tier.29|Brutish Strength]]),''</small> [[#Brutal_Combo_III_.28Ex.29|Brutal Combo III]], [[#Sucker_Punch_.28Ex.29|Sucker Punch]]
| &emsp; +23 || &emsp; +18 || &emsp; +13 || &emsp; +8 || &emsp; +15 || &emsp; +15 || &emsp; +9 || &emsp; 10 || <small>''([[#Improved_Unarmed_Strike_.28Mythic_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Mythic_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Mythic_Tier.29|Brutish Strength]]),''</small> [[#Sucker_Punch_.28Ex.29|Sucker Punch]]
|-
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! align="center" | 27th
! align="center" | 27th
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=== Brutish Strength (Mythic Tier) ===
=== Brutish Strength (Mythic Tier) ===
If you do not already have the Brutish Strength class feature, you gain it at 26th level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
If you do not already have the Brutish Strength class feature, you gain it at 26th level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
=== Brutal Combo III (Ex) ===
If you do not already have the ''Brutal Combo'' class feature, you gain it at 26th level. See [[#Brutal_Combo_I_.28Ex.29|Brutal Combo I]] for details on how this works.
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 26th level:
:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]
For example, if this is the third tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Haymaker attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
As before, the precision damage dealt is the base dice damage of these attacks only, and does not include the Brawler's strength or any other bonuses. Precision damage is not multiplied on a critical hit, and many creatures that are immune to critical hits are also immune to precision damage.


=== Sucker Punch (Ex) ===
=== Sucker Punch (Ex) ===
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|-
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! align="center" | 31st
! align="center" | 31st
| &emsp; +26 <sup>''(+1)''</sup> || &emsp; +21 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; 10 || <small>''([[#Improved_Unarmed_Strike_.28Legendary_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Legendary_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Legendary_Tier.29|Brutish Strength]]),''</small> [[#Brutal_Combo_IV_.28Ex.29|Brutal Combo IV]], [[#Bat_Away_II_.28Ex.29|Bat Away II]]
| &emsp; +26 <sup>''(+1)''</sup> || &emsp; +21 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; 10 || <small>''([[#Improved_Unarmed_Strike_.28Legendary_Tier.29|Improved Unarmed Strike]]), ([[#Bare_Knuckles_.28Legendary_Tier.29|Bare Knuckles]]), ([[#Brutish_Strength_.28Legendary_Tier.29|Brutish Strength]]),''</small> [[#Bat_Away_II_.28Ex.29|Bat Away II]]
|-
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! align="center" | 32nd
! align="center" | 32nd
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=== Brutish Strength (Legendary Tier) ===
=== Brutish Strength (Legendary Tier) ===
If you do not already have the Brutish Strength class feature, you gain it at 31st level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
If you do not already have the Brutish Strength class feature, you gain it at 31st level. See [[#Brutish_Strength_.28Ex.29|Brutish Strength]] for details on how this works.  You only gain this bonus when using one of the permitted brawler class weapons (i.e., [[Unarmed Strike (Weapon)|Unarmed Strike]]s, [[Brass Knuckles (Weapon)|Brass Knuckles]], [[Cestus (Weapon)|Cestus]], or [[Scizore (Weapon)|Scizore]]).
=== Brutal Combo IV (Ex) ===
If you do not already have the ''Brutal Combo'' class feature, you gain it at 31st level. See [[#Brutal_Combo_I_.28Ex.29|Brutal Combo I]] for details on how this works.
If you already have the ''Brutal Combo'' class feature from a previous Brawler experience tier, the [[precision damage]] it deals when you successfully hit a foe with at least two [[#Cross_.28Ex.29|Cross]] attacks in the same round increases by one step on the following progression, beginning at 31st level:
:: [[#Jab_.28Ex.29|Jab]] &rarr; [[#Cross_.28Ex.29|Cross]] &rarr; [[#Haymaker_.28Ex.29|Haymaker]]
For example, if this is the fourth tier of the Brawler class that you have taken that included the Brutal Combo class feature, you would inflict the base dice damage of a Haymaker attack as precision damage, added to the damage of your second Cross attack against the target creature this round.
As before, the precision damage dealt is the base dice damage of these attacks only, and does not include the Brawler's strength or any other bonuses. Precision damage is not multiplied on a critical hit, and many creatures that are immune to critical hits are also immune to precision damage.


=== Bat Away II (Ex) ===
=== Bat Away II (Ex) ===

Revision as of 16:17, 5 November 2020