Brawler: Difference between revisions

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The brawler may also apply any to-hit bonuses they would normally apply to their jab attacks to any object they throw using ''Snatch and Throw''.  This means the only difference in to-hit numbers between the brawler's normal melee attacks and an improvised thrown weapon is that the thrown weapon uses the brawler's Dexterity modifier instead of Strength modifier.
The brawler may also apply any to-hit bonuses they would normally apply to their jab attacks to any object they throw using ''Snatch and Throw''.  This means the only difference in to-hit numbers between the brawler's normal melee attacks and an improvised thrown weapon is that the thrown weapon uses the brawler's Dexterity modifier instead of Strength modifier.


=== Eyes on the Target (Ex) ===
=== Eyes on the Target I (Ex) ===
Brawlers may not be sophisticated artists, but they are unmatched at keeping a gimlet gaze fixed unerringly on their foes in battle.  Beginning at 5th level, at any time while their [[#Stick_and_Move_I_.28Ex.29|Stick and Move]] class feature is active, the Brawler may add a +4 training bonus to [[Perception]] rolls to target foes who are hidden, concealed, stealthed, etc.  This bonus to perception cannot be used for any other purpose than targeting a foe.
At 5th level, the brawler permanently adds +1 to-hit to their third attack in a full attack action (their third-highest BAB attack), and +2 to-hit to their fourth attack in a full attack action (their lowest-BAB attack). These bonuses are treated as [[Circumstance Bonus]]es, and stack with any other bonuses to-hit that the brawler acquires, including the bonuses from other iterations of the ''Eyes on the Target'' class feature, or other circumstance bonuses (since circumstance bonuses stack with themselves).
 
The brawler may make this check once per round as a [[free action]] per creature they are attempting to attack, if the creature(s) have some form of concealment or stealth. If the brawler fails the check, they suffer the miss chance as normal against that creature.  If they succeed, all of their attacks against that creature ignore the miss chance until the start of their next turn.
 
The DC of this perception check is either the target's [[Stealth]] result, or, if one is not available, an [[Skill DC|Average DC]] for the CR of the foe if the Brawler is trying to overcome partial concealment (20% miss chance), or a [[Skill DC|Hard DC]] for the CR of the foe if the Brawler is trying to overcome total concealment (50% miss chance).
 
This power does not affect the to-hit penalties caused by foes with cover.  You still SEE them, but you still have to punch around (or through) the cover as normal.


The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.

Revision as of 18:54, 5 November 2020