Brawler: Difference between revisions

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! align="center" | 15th
! align="center" | 15th
| &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +0 <sup>''(+1)''</sup> || &emsp; +9 || &emsp; +9 || &emsp; +5 <sup>''(+1)''</sup> || &emsp; 10 0 || [[#Killer_Instincts_I_.28Ex.29|Killer Instincts I]]
| &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +0 <sup>''(+1)''</sup> || &emsp; +9 || &emsp; +9 || &emsp; +5 <sup>''(+1)''</sup> || &emsp; 10 0 || [[#Eyes_on_the_Target_III_.28Ex.29|Eyes on the Target III]]
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If you already have the ''Snatch and Throw'' class feature from any other tier of the Brawler class, you may now perform the movement provided by [[#Jab_.28Ex.29|Jab]] any time you perform a Snatch and Throw attack.  In all other ways, this class feature works as described in ''Snatch and Throw''.
If you already have the ''Snatch and Throw'' class feature from any other tier of the Brawler class, you may now perform the movement provided by [[#Jab_.28Ex.29|Jab]] any time you perform a Snatch and Throw attack.  In all other ways, this class feature works as described in ''Snatch and Throw''.


=== Killer Instincts I (Ex)===
=== Eyes on the Target III (Ex)===
Beginning at 15th level, once per day as a [[swift action]], the brawler can declare their focus on an enemy creature they can perceive within 30 feet of their space.  Until the end of the encounter, or until the creature dies (whichever occurs first), the brawler gains a +1 [[circumstance bonus]] to-hit and +2 to damage (as [[bonus damage]]) with all attacks made against that creature, as long as they attack that creature at least twice each round (hit or miss), and they are using any of their brawler special attacks (i.e., Jab, Cross, or Haymaker).  While the brawler ''can'' make attacks that do not include their focused target, only attacks made against their focused target receive these bonuses. The bonus damage provided by ''Killer Instincts'' is not multiplied on a critical hit.
At 15th level, the brawler permanently adds +1 to-hit to their third attack in a full attack action (their third-highest BAB attack), and +2 to-hit to their fourth attack in a full attack action (their lowest-BAB attack).  These bonuses are treated as [[Circumstance Bonus]]es, and stack with any other bonuses to-hit that the brawler acquires, including the bonuses from other iterations of the ''Eyes on the Target'' class feature, or other circumstance bonuses (since circumstance bonuses stack with themselves).
 
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.


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Revision as of 18:57, 5 November 2020