Brawler: Difference between revisions

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! align="center" | 24th
! align="center" | 24th
|   +22 ||   +17 ||   +12 ||   +7 ||   +14 ||   +14 ||   +8 ||   10 || [[#Junkapult_.28Ex.29|Junkapult]], [[#On_The_Button_.28Ex.29|On The Button]]
|   +22 ||   +17 ||   +12 ||   +7 ||   +14 ||   +14 ||   +8 ||   10 || [[#Junkapult_.28Ex.29|Junkapult]]
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! align="center" | 25th
! align="center" | 25th
| &emsp; +23 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; 10 || [[#Killer_Instincts_III_.28Ex.29|Killer Instincts III]]
| &emsp; +23 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; 10 || [[#Eyes_on_the_Target_V_.28Ex.29|Eyes on the Target V]]
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If you already have both the ''Snatch and Throw'' and ''Moving Snatch and Throw'' class features from previous Brawler experience tiers, you may now perform Snatch and Throw as an [[Attack Action]] instead of a [[Standard Action]]. This means you can use it with any attack (or all attacks) in a full attack action, instead of only the first attack of a full attack action.  In all other ways, this class feature works as described in ''Moving Snatch and Throw''.
If you already have both the ''Snatch and Throw'' and ''Moving Snatch and Throw'' class features from previous Brawler experience tiers, you may now perform Snatch and Throw as an [[Attack Action]] instead of a [[Standard Action]]. This means you can use it with any attack (or all attacks) in a full attack action, instead of only the first attack of a full attack action.  In all other ways, this class feature works as described in ''Moving Snatch and Throw''.


=== On The Button (Ex) ===
=== Eyes on the Target V (Ex) ===
The Brawler is adept at landing punches, even ones that didn't look like they had much of a prayer.
At 25th level,  
 
If you do not already have the ''Toe to Toe'' class feature, you gain it at 24th level.  See [[#Toe_to_Toe_.28Ex.29|Toe to Toe]] for details on how this works.
 
If you already have ''Toe to Toe'' from a previous Brawler experience tier, you permanently add an additional +1 to-hit to your third attack in a full attack action (your third-highest BAB attack), and +2 to-hit to your fourth attack in a full attack action (your lowest-BAB attack).  These bonuses stack with all other versions of this power (Toe to Toe and [[#Find_the_Range_.28Ex.29|Find the Range]]).
 
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
 
=== Killer Instincts III (Ex)===
If you do not already have the ''Killer Instincts I'' class feature, you gain it at 25th level. See [[#Killer_Instincts_I_.28Ex.29|Killer Instincts I]] for details on how this works.
 
If you already have ''Killer Instincts I'' from a previous Brawler experience tier, but do not already have the [[#Killer_Instincts_II_.28Ex.29|Killer Instincts II]] class feature, you gain it at 25th level.
 
If you already have both the ''Killer Instincts I'' and ''Killer Instincts II'' class features from previous Brawler experience tiers, you may now use it once per encounter.  Furthermore, the [[bonus damage]] dealt with attacks made against the focused creature increases by +2, stacking with the bonus damage listed in the ''Killer Instincts'' class feature(s) you already have.  Bonus damage is not multiplied on a critical hit.


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Revision as of 19:00, 5 November 2020