Brawler: Difference between revisions

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=== Find The Range (Ex) ===
=== Find The Range (Ex) ===
The brawler's uncanny ability to score effective punches improves.
If you do not already have the ''Snatch and Throw'' class feature, you gain it at 29th level.  See [[#Snatch_and_Throw_.28Ex.29|Snatch and Throw]] for details on how this works.


If you do not already have the ''Toe to Toe'' class feature, you gain it at 29th level.  See [[#Toe_to_Toe_.28Ex.29|Toe to Toe]] for details on how this works.  
If you already have ''Snatch and Throw'' from a previous Brawler experience tier, but do not already have the [[#Moving_Snatch_and_Throw_.28Ex.29|Moving Snatch and Throw]] class feature, you gain it at 29th level, instead.


If you already have ''Toe to Toe'' from a previous Brawler experience tier, but do not already have the [[#On_the_Button_.28Ex.29|On the Button]] class feature, you gain it at 29th level.
If you already have both the ''Snatch and Throw'' and ''Moving Snatch and Throw'' class features from previous Brawler experience tiers, but do not already have the [[#Junkapult_.28Ex.29|Junkapult]] class feature, you gain it at 29th level, instead.


If you already have both the ''Toe to Toe'' and ''On the Button'' class features from previous Brawler experience tiers, you permanently add an additional +1 to-hit to your third attack in a full attack action (your third-highest BAB attack), and +2 to-hit to your fourth attack in a full attack action (your lowest-BAB attack).  These bonuses stack with all other versions of this power (Toe to Toe and On the Button).
If you already have the ''Snatch and Throw'', ''Moving Snatch and Throw'', and ''Junkapult'' class features from previous Brawler experience tiers,  


The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
=== Eyes on the Target VI (Ex)===
 
At 30th level,  
=== Killer Instincts IV (Ex)===
If you do not already have the ''Killer Instincts I'' class feature, you gain it at 30th level. See [[#Killer_Instincts_I_.28Ex.29|Killer Instincts I]] for details on how this works.
 
If you already have ''Killer Instincts I'' from a previous Brawler experience tier, but do not already have the [[#Killer_Instincts_II_.28Ex.29|Killer Instincts II]] class feature, you gain it at 30th level.
 
If you already have both the ''Killer Instincts I'' and ''Killer Instincts II'' class features, but do not already have the [[#Killer_Instincts_III_.28Ex.29|Killer Instincts III]] class feature, you gain it at 30th level.
 
If you already have ''Killer Instincts I'', ''Killer Instincts II'', and ''Killer Instincts III'' from previous Brawler experience tiers, you may now activate it as either a [[Swift Action]] or an [[Immediate Action]].  Furthermore, the [[bonus damage]] dealt with attacks made against the focused creature increases by +2, stacking with the bonus damage listed in the ''Killer Instincts'' class feature(s) you already have.  Bonus damage is not multiplied on a critical hit.


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Revision as of 19:04, 5 November 2020