Brilliant Energy (Melee Weapon Magic Property): Difference between revisions

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* '''Aura''' strong transmutation; '''CL''' 16th; '''Weight''' —
* '''Aura''' strong transmutation; '''CL''' 16th; '''Weight''' —


A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply. Thus, all attacks made by this weapon go against the target's Touch AC instead of regular AC) A brilliant energy weapon cannot harm undead, constructs, or objects.
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (30-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply. Thus, all attacks made by this weapon go against the target's Touch AC instead of regular AC.) A brilliant energy weapon cannot harm undead, constructs, or objects.


* ''Craft Magic Arms and Armor, gaseous form, continual flame; Cost +4 bonus''
* ''Craft Magic Arms and Armor, gaseous form, continual flame; Cost +4 bonus''

Revision as of 22:52, 25 July 2014

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Brilliant Energy

  • Price: +4 bonus
  • Aura strong transmutation; CL 16th; Weight

A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (30-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply. Thus, all attacks made by this weapon go against the target's Touch AC instead of regular AC.) A brilliant energy weapon cannot harm undead, constructs, or objects.

  • Craft Magic Arms and Armor, gaseous form, continual flame; Cost +4 bonus