Bruxism (Sorcerer/Wizard Spell): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 100: | Line 100: | ||
: This spell affects creatures of any type in the spell area that the caster can see. This spell afflicts the creatures with a nigh unbreakable enchanted compulsion to remain utterly still. Even if they remain motionless, they seem to twitch and shudder in place, as though a thousand tiny agonies run across their forms, tormenting them. | : This spell affects creatures of any type in the spell area that the caster can see. This spell afflicts the creatures with a nigh unbreakable enchanted compulsion to remain utterly still. Even if they remain motionless, they seem to twitch and shudder in place, as though a thousand tiny agonies run across their forms, tormenting them. | ||
: If creatures submit to this Compulsion, they are considered [[Paralyzed]] for as long as they obey, but they suffer no other ill effects, except for the spasms they endure as described above. | : If creatures submit to this Compulsion, they are considered [[Paralyzed]] for as long as they obey, but they suffer no other ill effects, except for the harmless but alarming spasms they endure as described above. | ||
: If creatures choose to resist this spell, they may make a FORT save as detailed above. If they succeed, they suffer half of | : If creatures choose to resist this spell, they may make a FORT save as detailed above. If they succeed, they suffer half of {{Circle|9}} This damage is physical slashing damage. Aside from this damage, they take no other effects from this spell. If they choose to resist the spell but fail their saving throw, they take no damage but are Paralyzed as above. | ||
: '''Synergy:''' The [[paralyzed]] condition of this spell is not real. If an affected creature who was paralyzed decides to just move anyway, the | : '''Synergy:''' The [[paralyzed]] condition of this spell is not real. If an affected creature who was paralyzed decides to just move anyway, the paralyzed condition immediately ends, but they suffer full Circle 9 damage as above as the energy of the spell tears itself free from their bodies. The same is true if another condition is applied upon them which overwrites the Paralyzation. If the effects of the spell are Dispelled, Disjoined, or otherwise cured, they do not suffer this effect. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 15:26, 2 July 2018
- Level: Sorcerer/Wizard 9
- School: Enchantment
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: Up to four enemy creatures
- Duration: Until the end of the current encounter (only castable during combat)
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell afflicts one enemy creature, plus one additional creature per ten caster levels (drop fractions; 2 to 4 creatures). These creatures must all be within close range and no two of them may be further than thirty feet from one another.
- This spell affects creatures of any type in the spell area that the caster can see. This spell afflicts the creatures with a nigh unbreakable enchanted compulsion to remain utterly still. Even if they remain motionless, they seem to twitch and shudder in place, as though a thousand tiny agonies run across their forms, tormenting them.
- If creatures submit to this Compulsion, they are considered Paralyzed for as long as they obey, but they suffer no other ill effects, except for the harmless but alarming spasms they endure as described above.
- If creatures choose to resist this spell, they may make a FORT save as detailed above. If they succeed, they suffer half of (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) This damage is physical slashing damage. Aside from this damage, they take no other effects from this spell. If they choose to resist the spell but fail their saving throw, they take no damage but are Paralyzed as above.
- Synergy: The paralyzed condition of this spell is not real. If an affected creature who was paralyzed decides to just move anyway, the paralyzed condition immediately ends, but they suffer full Circle 9 damage as above as the energy of the spell tears itself free from their bodies. The same is true if another condition is applied upon them which overwrites the Paralyzation. If the effects of the spell are Dispelled, Disjoined, or otherwise cured, they do not suffer this effect.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |