Bullseye Shot (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


|Category=[[Category:Intrepid Tier (6-10)]][[Category:Ranged]]
|Category=[[Category:Intrepid Tier (6-10)]][[Category:Ranged]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]


|Flavor=You slow your breath, calm yourself, and hit the bulls-eye.  Every time.
|Flavor=You slow your breath, calm yourself, and hit the bulls-eye.  Every time.
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|Benefit=You can spend a move action to steady your shot. When you do, you gain a +4 circumstance bonus on all ranged attack rolls you make before the beginning of your next turn.
|Benefit=You can spend a move action to steady your shot. When you do, you gain a +4 circumstance bonus on all ranged attack rolls you make before the beginning of your next turn.
'''Special''': At level 26 and higher, you can spend a swift action to activate this feat, allowing its use with a full attack action.


'''Special''': The attacks you make which are boosted by this feat have their critical threat range increased by +1 and their critical damage multiplier increased by +1. These bonuses stack with all other sources of threat range and damage modifiers, such as the Keen weapon property or class or race abilities.
'''Special''': The attacks you make which are boosted by this feat have their critical threat range increased by +1 and their critical damage multiplier increased by +1. These bonuses stack with all other sources of threat range and damage modifiers, such as the Keen weapon property or class or race abilities.

Revision as of 11:01, 17 August 2020


You slow your breath, calm yourself, and hit the bulls-eye. Every time.

Prerequisites: Level 6, Point-Blank Shot (Feat), Precise Shot (Feat)

Related: Clustered Shots (Feat)

Benefit: You can spend a move action to steady your shot. When you do, you gain a +4 circumstance bonus on all ranged attack rolls you make before the beginning of your next turn.

Special: At level 26 and higher, you can spend a swift action to activate this feat, allowing its use with a full attack action.

Special: The attacks you make which are boosted by this feat have their critical threat range increased by +1 and their critical damage multiplier increased by +1. These bonuses stack with all other sources of threat range and damage modifiers, such as the Keen weapon property or class or race abilities.