Called (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Called === * '''P…') |
No edit summary |
||
Line 4: | Line 4: | ||
''Go back to [[ Magic Properties - Melee Weapons ]] page.'' | ''Go back to [[ Magic Properties - Melee Weapons ]] page.'' | ||
''Go back to [[ Magic Properties - Ranged Weapons ]] page.'' | |||
Revision as of 21:34, 21 November 2013
Go back to Reese's Campaign page.
Go back to Magic Item Properties page.
Go back to Magic Properties - Melee Weapons page.
Go back to Magic Properties - Ranged Weapons page.
Called
- Price: +1 bonus
- Aura moderate conjuration; CL 9th; Weight —
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for at least 24 hours for this ability to function.
- Craft Magic Arms and Armor, teleport; Cost +1 bonus