Caustic Summons (Feat): Difference between revisions

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| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the [[Caustic Creature]] pattern.
| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) it gains the following ability:
* '''Acidic Aura (Ex)''' At the end of each of its turns, the summoned creature emits a fine mist of acid into all squares within 5 feet of its space.  The summoned creature rolls a to-hit roll against all enemy creatures within the area of effect.  Any enemies which are hit suffer 1d8 points of {{dmg|Acid}} damage per 2 CRs of the Summoned Creature (dropping fractions, to a maximum of 17d8 at CR 34 and above).  The ''acidic aura'' does not harm allies of the summoned creature.


When adding a pattern to a summoned monster, the pattern is applied to the base CR of the summon you can call for your current level. If you possess more than one summoning feat that applies a pattern, you can apply any or all of them. The level adjustment of the pattern does not alter the CR of the summoned monster, except for purposes of calculating its 'effective CR'.  You can never summon a monster with an 'effective CR' greater than your own character level (unless you have the [[Summoning, Superior (Feat)|Superior Summoning]] feat).  In the event that you wish to summon a monster with more patterns than your character level can support, you must reduce the base monster's CR so that the added patterns result in an 'effective CR' equal to or less than your own character level.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures gain the [[Caustic Creature]] pattern.
| ShortDesc|Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
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Latest revision as of 21:35, 20 February 2021


Your summoned allies are swamped in seething acid. Don't stand too close....

Prerequisites: Level 11

Benefit: Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) it gains the following ability:

  • Acidic Aura (Ex) At the end of each of its turns, the summoned creature emits a fine mist of acid into all squares within 5 feet of its space. The summoned creature rolls a to-hit roll against all enemy creatures within the area of effect. Any enemies which are hit suffer 1d8 points of Acid (energy, common) damage per 2 CRs of the Summoned Creature (dropping fractions, to a maximum of 17d8 at CR 34 and above). The acidic aura does not harm allies of the summoned creature.