Celegian Armors: Difference between revisions

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When calculating the cost of a suit of armor made of extraordinary metals and materials, Battle plate is considered to cost twice as much as standard heavy armor, while War Plate is considered to cost three times as much. This reflects the much greater weight of material these suits demand. In addition to this, a full suit of mithril battle plate or war plate, and the articulating versions of those, are still considered to be heavy armor. Those suits of armor are so massive that even pure mithril cannot give them the properties of medium armor.
When calculating the cost of a suit of armor made of extraordinary metals and materials, Battle plate is considered to cost twice as much as standard heavy armor, while War Plate is considered to cost three times as much. This reflects the much greater weight of material these suits demand. In addition to this, a full suit of mithril battle plate or war plate, and the articulating versions of those, are still considered to be heavy armor. Those suits of armor are so massive that even pure mithril cannot give them the properties of medium armor.


Articulating Armor has a set of auxiliary armor plates permanently attached to it on swivels and pivots. These plates take up the space where Armor Spikes would go, so Articulating Armor cannot have Armor Spikes installed as well. If the wearer of Articulating Armor moves no more than 5 feet per round(declaring no Move action and only taking a five foot step), they can manipulate (usually by going into a slight crouch, moving arms and legs in certain small ways, and tensing certain muscles) these additional armor plates to increase their armor protection. This is an immediate free action for the proficient user. This is an increase in the inherent AC of the armor itself, not a bonus, for the purposes of stacking. Being flatfooted does NOT affect this bonus as long as the wearer has declared they are accepting the movement penalties while not in combat, but it is bypassed by Touch attacks.
Articulating Armor has a set of auxiliary armor plates permanently attached to it on swivels and pivots. If the wearer of Articulating Armor moves no more than 5 feet per round(declaring no Move action and only taking a five foot step), they can manipulate (usually by going into a slight crouch, moving arms and legs in certain small ways, and tensing certain muscles) these additional armor plates to increase their armor protection. This is an immediate free action for the proficient user. This is an increase in the inherent AC of the armor itself, not a bonus, for the purposes of stacking. Being flatfooted does NOT affect this bonus as long as the wearer has declared they are accepting the movement penalties while not in combat, but it is bypassed by Touch attacks.


When calculating the cost of a suit of Articulating Armor made of extraordinary metals and materials, all Articulating Armors are 50 percent more expensive than normal, due to the extra material needed and the additional craft work required. Thus, Articulating Full Plate is half again more expensive for the metals used, Articulating Battle Plate is two and a half times more expensive, and Articulating War Plate is 3 and a half times more expensive.
When calculating the cost of a suit of Articulating Armor made of extraordinary metals and materials, all Articulating Armors are 50 percent more expensive than normal, due to the extra material needed and the additional craft work required. Thus, Articulating Full Plate is half again more expensive for the metals used, Articulating Battle Plate is two and a half times more expensive, and Articulating War Plate is 3 and a half times more expensive.

Latest revision as of 18:34, 22 June 2019