Celegian Armors: Difference between revisions
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==Celegian Armors== | ==Celegian Armors== | ||
=== Table: Celegian Solid Armors === | === Table: Celegian Solid Armors === | ||
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! Breastplate || +5 || +3 || -4 || 25% || 300 || 30 || 10 || 25 | ! Breastplate || +5 || +3 || -4 || 25% || 300 || 30 || 10 || 25 | ||
|} | |} | ||
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! Warplate || +10 || +1 || -8 || 65% || 3500 || 150 || 10 || 60 | ! Warplate || +10 || +1 || -8 || 65% || 3500 || 150 || 10 || 60 | ||
|} | |} | ||
===Articulating Armors=== | ===Articulating Armors=== | ||
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Battle Plate +9(+11) +0 -9 55% 5500 120 10 50 | Battle Plate +9(+11) +0 -9 55% 5500 120 10 50 | ||
Warplate +10(+12) +0 -10 70% 7500 190 10 65 | Warplate +10(+12) +0 -10 70% 7500 190 10 65 | ||
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Medium AC Dex Penalty Spell Move Cost Weight Hardness HP | Medium AC Dex Penalty Spell Move Cost Weight Hardness HP | ||
Scale Mail +6 +3 -4 25% 15 150 40 10 25 | Scale Mail +6 +3 -4 25% 15 150 40 10 25 | ||
Heavy AC Dex Penalty Spell Move Cost Weight Hardness HP | Heavy AC Dex Penalty Spell Move Cost Weight Hardness HP | ||
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Battle Plate +11 +1 -7 55% 5 3500 100 10 50 | Battle Plate +11 +1 -7 55% 5 3500 100 10 50 | ||
Warplate +12 +1 -8 70% 5 5000 160 10 65 | Warplate +12 +1 -8 70% 5 5000 160 10 65 | ||
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The Heavy Armor Optimization Feat is usable with any Articulating armor, even if it is considered to be a medium or light suit of armor. The Heavy Armor Optimization feat is also usable with War Plate and Battle Plate, as long as the wearer is proficient in wearing these types of armor. | The Heavy Armor Optimization Feat is usable with any Articulating armor, even if it is considered to be a medium or light suit of armor. The Heavy Armor Optimization feat is also usable with War Plate and Battle Plate, as long as the wearer is proficient in wearing these types of armor. | ||
Cavalry Armor is a standard set of armor with the leggings replaced with heavier and more robust leg plates. Cavalry armor requires the Exotic Armor Proficiency, but proficiency applies to all types of Cavalry Armor. The much heavier and stiffer legs make the armor considerably more protective at the expense of making it far more difficult to walk. This is not an issue when mounted, and so many dedicated riders use Cavalry armors. Even better, when riding a mount while wearing Cavalry armor, the armor class increase granted by the special leggings are also added to the Armor Class of the mount. In all cases, this is +2 armor for the mount, plus any enhancement bonus to AC the armor may possess. This bonus only applies while the rider is mounted and wearing the armor. The movement penalty does not hamper the wearer's ability to mount and dismount nce he has reached his mount. Note that due to the specialized nature of this armor, the movement penalty applies even to characters that may have class or racial abilities that normally negate some or all armor penalties, such as Dread Commandos and Dwarves. | Cavalry Armor is a standard set of armor with the leggings replaced with heavier and more robust leg plates. Cavalry armor requires the Exotic Armor Proficiency, but proficiency applies to all types of Cavalry Armor. The much heavier and stiffer legs make the armor considerably more protective at the expense of making it far more difficult to walk. This is not an issue when mounted, and so many dedicated riders use Cavalry armors. Even better, when riding a mount while wearing Cavalry armor, the armor class increase granted by the special leggings are also added to the Armor Class of the mount. In all cases, this is +2 armor for the mount, plus any enhancement bonus to AC the armor may possess. This bonus only applies while the rider is mounted and wearing the armor. The movement penalty does not hamper the wearer's ability to mount and dismount nce he has reached his mount. Note that due to the specialized nature of this armor, the movement penalty applies even to characters that may have class or racial abilities that normally negate some or all armor penalties, such as Dread Commandos and Dwarves. | ||
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When Silkenmail is layered with standard armor this way, the weight of the Silkenmail is halved, rounded up to the nearest pound, and the AC bonus, DR bonus, and ER bonus of the Silkenmail is reduced by 1. The original suit with the lowest Dex modifier is the Dex modifier of the combined suit. After then, all of the other attributes of the combined armor stack together, adding the AC bonus, DR, Armor Check Penalty, Arcane Spell Failure Chance, and Costs. | When Silkenmail is layered with standard armor this way, the weight of the Silkenmail is halved, rounded up to the nearest pound, and the AC bonus, DR bonus, and ER bonus of the Silkenmail is reduced by 1. The original suit with the lowest Dex modifier is the Dex modifier of the combined suit. After then, all of the other attributes of the combined armor stack together, adding the AC bonus, DR, Armor Check Penalty, Arcane Spell Failure Chance, and Costs. | ||
Type AC Dex Pen DR Spell Cost Weight Hardness HP | Type AC Dex Pen DR Spell Cost Weight Hardness HP | ||
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Allover 3 5 -2 9 10 40,000 8 4 16 | Allover 3 5 -2 9 10 40,000 8 4 16 | ||
Thick Allover 4 4 -3 10 15% 60,000 10 4 18 | Thick Allover 4 4 -3 10 15% 60,000 10 4 18 | ||
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Puremetal: Usable with chain or studded leather. Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | Puremetal: Usable with chain or studded leather. Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | ||
Medium: | Medium: | ||
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Bloodgold: Added as woven-in threads, replaces some links, or inlaid on the surface. Adds +1 AC, and Energy Resistance 2 versus all energy types. Bloodgold gives no other benefits on medium and heavier armors, and gives no benefit at all on heavy armors. | Bloodgold: Added as woven-in threads, replaces some links, or inlaid on the surface. Adds +1 AC, and Energy Resistance 2 versus all energy types. Bloodgold gives no other benefits on medium and heavier armors, and gives no benefit at all on heavy armors. | ||
Ambergold: Added as woven-in threads, replaces some links, or inlaid on the surface. Adds +1 AC and Energy Resistance 2 versus all energy types. Ambergold gives no other benefits on medium armors, and gives no benefit at all on heavy armors. | Ambergold: Added as woven-in threads, replaces some links, or inlaid on the surface. Adds +1 AC and Energy Resistance 2 versus all energy types. Ambergold gives no other benefits on medium armors, and gives no benefit at all on heavy armors. | ||
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Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | ||
Heavy: | Heavy: | ||
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Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | ||
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Further note that a suit of silkenmail can be thus enchanted for more AC, DR, and possibly ER (depending upon add-on metals) and combined with a suit of standard armor. All like bonuses stack in these cases, with the standard silkenmail -1 taken into account. (DR 7/slashing will not stack with DR 7/-, for example, because the bonuses are not identical.) The difficulty check for combining such a massively enchanted suit of armor is likely to be quite high, and failure ruins the silkenmail as usual. | Further note that a suit of silkenmail can be thus enchanted for more AC, DR, and possibly ER (depending upon add-on metals) and combined with a suit of standard armor. All like bonuses stack in these cases, with the standard silkenmail -1 taken into account. (DR 7/slashing will not stack with DR 7/-, for example, because the bonuses are not identical.) The difficulty check for combining such a massively enchanted suit of armor is likely to be quite high, and failure ruins the silkenmail as usual. | ||
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2-hand Weapon +4,000 gp | 2-hand Weapon +4,000 gp | ||
Other Items +1500 | Other Items +1500 | ||
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Shield +1,000 gp | Shield +1,000 gp | ||
Other items +500 gp/lb. | Other items +500 gp/lb. | ||
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2H Weapon +8000 gp | 2H Weapon +8000 gp | ||
Other items +1000gp/lb | Other items +1000gp/lb | ||
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Tapestry, etc +5000gp | Tapestry, etc +5000gp | ||
Miscellaneous +500gp/lb | Miscellaneous +500gp/lb | ||
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Medium Armor +3000gp | Medium Armor +3000gp | ||
Miscellaneous +200gp/lb | Miscellaneous +200gp/lb | ||
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Tapestry, etc +1000 | Tapestry, etc +1000 | ||
Miscellaneous +100 gp/lb | Miscellaneous +100 gp/lb | ||
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Tapestry, etc +10,000 | Tapestry, etc +10,000 | ||
Miscellaneous +1000 gp/lb | Miscellaneous +1000 gp/lb | ||
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1-hand Weapon +2,500 | 1-hand Weapon +2,500 | ||
2-hand Weapon +4,000 gp/lb | 2-hand Weapon +4,000 gp/lb | ||
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Medium Armor +10,000gp | Medium Armor +10,000gp | ||
Heavy Armor +15,000gp | Heavy Armor +15,000gp | ||
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2-hand Weapon +3,000 gp | 2-hand Weapon +3,000 gp | ||
Other Items +1000 gp/lb | Other Items +1000 gp/lb | ||
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Medium Armor +1,000gp | Medium Armor +1,000gp | ||
Heavy Armor +1,500gp/lb | Heavy Armor +1,500gp/lb | ||
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Medium armor +2,000 gp | Medium armor +2,000 gp | ||
Heavy armor +5,000 gp | Heavy armor +5,000 gp | ||
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2-hand Weapon +1,000 gp | 2-hand Weapon +1,000 gp | ||
Other Items +400 gp/lb | Other Items +400 gp/lb | ||
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2-hand Weapon +2,000 gp | 2-hand Weapon +2,000 gp | ||
Other Items +700 gp/lb | Other Items +700 gp/lb | ||
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2-hand Weapon +2,500 gp | 2-hand Weapon +2,500 gp | ||
Other Items +900 gp/lb | Other Items +900 gp/lb | ||
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2-hand Weapon +6,000 gp | 2-hand Weapon +6,000 gp | ||
Other Items +2500gp/lb | Other Items +2500gp/lb | ||
Type of Truemetal Item Item Cost Modifier | Type of Truemetal Item Item Cost Modifier | ||
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2-hand Weapon +10,000 gp | 2-hand Weapon +10,000 gp | ||
Other Items +3000 gp/lb | Other Items +3000 gp/lb | ||
Type of Paramount Alloy Item Item Cost Modifier | Type of Paramount Alloy Item Item Cost Modifier | ||
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2-hand Weapon +50,000 gp | 2-hand Weapon +50,000 gp | ||
Other Items +10.000 gp/lb | Other Items +10.000 gp/lb | ||
Type of Adamantium Item Item Cost Modifier | Type of Adamantium Item Item Cost Modifier | ||
All items Priceless! | All items Priceless! |