Celegian Armors: Difference between revisions
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! Breastplate || +5 || +3 || -4 || 25% || 300 || 30 || 10 || 25 | ! Breastplate || +5 || +3 || -4 || 25% || 300 || 30 || 10 || 25 | ||
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{| border="1" cellpadding="5" style="text-align:center" | {| border="1" cellpadding="5" style="text-align:center" | ||
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Battle Plate +9(+11) +0 -9 55% 5500 120 10 50 | Battle Plate +9(+11) +0 -9 55% 5500 120 10 50 | ||
Warplate +10(+12) +0 -10 70% 7500 190 10 65 | Warplate +10(+12) +0 -10 70% 7500 190 10 65 | ||
Cavalry Armors | Cavalry Armors | ||
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Battle Plate +11 +1 -7 55% 5 3500 100 10 50 | Battle Plate +11 +1 -7 55% 5 3500 100 10 50 | ||
Warplate +12 +1 -8 70% 5 5000 160 10 65 | Warplate +12 +1 -8 70% 5 5000 160 10 65 | ||
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Cavalry Armor is a standard set of armor with the leggings replaced with heavier and more robust leg plates. Cavalry armor requires the Exotic Armor Proficiency, but proficiency applies to all types of Cavalry Armor. The much heavier and stiffer legs make the armor considerably more protective at the expense of making it far more difficult to walk. This is not an issue when mounted, and so many dedicated riders use Cavalry armors. Even better, when riding a mount while wearing Cavalry armor, the armor class increase granted by the special leggings are also added to the Armor Class of the mount. In all cases, this is +2 armor for the mount, plus any enhancement bonus to AC the armor may possess. This bonus only applies while the rider is mounted and wearing the armor. The movement penalty does not hamper the wearer's ability to mount and dismount nce he has reached his mount. Note that due to the specialized nature of this armor, the movement penalty applies even to characters that may have class or racial abilities that normally negate some or all armor penalties, such as Dread Commandos and Dwarves. | Cavalry Armor is a standard set of armor with the leggings replaced with heavier and more robust leg plates. Cavalry armor requires the Exotic Armor Proficiency, but proficiency applies to all types of Cavalry Armor. The much heavier and stiffer legs make the armor considerably more protective at the expense of making it far more difficult to walk. This is not an issue when mounted, and so many dedicated riders use Cavalry armors. Even better, when riding a mount while wearing Cavalry armor, the armor class increase granted by the special leggings are also added to the Armor Class of the mount. In all cases, this is +2 armor for the mount, plus any enhancement bonus to AC the armor may possess. This bonus only applies while the rider is mounted and wearing the armor. The movement penalty does not hamper the wearer's ability to mount and dismount nce he has reached his mount. Note that due to the specialized nature of this armor, the movement penalty applies even to characters that may have class or racial abilities that normally negate some or all armor penalties, such as Dread Commandos and Dwarves. | ||
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Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | ||
Heavy: | Heavy: | ||
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Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | Puremetal: Armor weight is unchanged. Arcane spell failure chance is reduced by 10 percent. The Maximum Dexterity Adjustment allowed increases by 1. The Armor Penalty is reduced by 1 (minimum zero). | ||
Note on Magical Effects and Materials Effects: | Note on Magical Effects and Materials Effects: | ||
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Further note that a suit of silkenmail can be thus enchanted for more AC, DR, and possibly ER (depending upon add-on metals) and combined with a suit of standard armor. All like bonuses stack in these cases, with the standard silkenmail -1 taken into account. (DR 7/slashing will not stack with DR 7/-, for example, because the bonuses are not identical.) The difficulty check for combining such a massively enchanted suit of armor is likely to be quite high, and failure ruins the silkenmail as usual. | Further note that a suit of silkenmail can be thus enchanted for more AC, DR, and possibly ER (depending upon add-on metals) and combined with a suit of standard armor. All like bonuses stack in these cases, with the standard silkenmail -1 taken into account. (DR 7/slashing will not stack with DR 7/-, for example, because the bonuses are not identical.) The difficulty check for combining such a massively enchanted suit of armor is likely to be quite high, and failure ruins the silkenmail as usual. | ||
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2-hand Weapon +4,000 gp | 2-hand Weapon +4,000 gp | ||
Other Items +1500 | Other Items +1500 | ||
Type of Mithril Item Item Cost Modifier | Type of Mithril Item Item Cost Modifier | ||
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Shield +1,000 gp | Shield +1,000 gp | ||
Other items +500 gp/lb. | Other items +500 gp/lb. | ||
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2H Weapon +8000 gp | 2H Weapon +8000 gp | ||
Other items +1000gp/lb | Other items +1000gp/lb | ||
Type of Bloodgold item Item Cost Modifier | Type of Bloodgold item Item Cost Modifier | ||
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Tapestry, etc +5000gp | Tapestry, etc +5000gp | ||
Miscellaneous +500gp/lb | Miscellaneous +500gp/lb | ||
Type of Ambergold Item Item Cost Modifier | Type of Ambergold Item Item Cost Modifier | ||
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Medium Armor +3000gp | Medium Armor +3000gp | ||
Miscellaneous +200gp/lb | Miscellaneous +200gp/lb | ||
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Tapestry, etc +1000 | Tapestry, etc +1000 | ||
Miscellaneous +100 gp/lb | Miscellaneous +100 gp/lb | ||
Type of Aurium Item Item Cost Modifier | Type of Aurium Item Item Cost Modifier | ||
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Tapestry, etc +10,000 | Tapestry, etc +10,000 | ||
Miscellaneous +1000 gp/lb | Miscellaneous +1000 gp/lb | ||
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1-hand Weapon +2,500 | 1-hand Weapon +2,500 | ||
2-hand Weapon +4,000 gp/lb | 2-hand Weapon +4,000 gp/lb | ||
Type of Bloodsilver Item Item Cost Modifier | Type of Bloodsilver Item Item Cost Modifier | ||
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Medium Armor +10,000gp | Medium Armor +10,000gp | ||
Heavy Armor +15,000gp | Heavy Armor +15,000gp | ||
Type of Glassteel Item Item Cost Modifier | Type of Glassteel Item Item Cost Modifier | ||
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2-hand Weapon +3,000 gp | 2-hand Weapon +3,000 gp | ||
Other Items +1000 gp/lb | Other Items +1000 gp/lb | ||
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Medium Armor +1,000gp | Medium Armor +1,000gp | ||
Heavy Armor +1,500gp/lb | Heavy Armor +1,500gp/lb | ||
Type of Peacemetal Item Item Cost Modifier | Type of Peacemetal Item Item Cost Modifier | ||
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Medium armor +2,000 gp | Medium armor +2,000 gp | ||
Heavy armor +5,000 gp | Heavy armor +5,000 gp | ||
Type of StoneWood Item Item Cost Modifier | Type of StoneWood Item Item Cost Modifier | ||
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2-hand Weapon +1,000 gp | 2-hand Weapon +1,000 gp | ||
Other Items +400 gp/lb | Other Items +400 gp/lb | ||
Type of Ironwood Item Item Cost Modifier | Type of Ironwood Item Item Cost Modifier | ||
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2-hand Weapon +2,000 gp | 2-hand Weapon +2,000 gp | ||
Other Items +700 gp/lb | Other Items +700 gp/lb | ||
Type of Steelwood Item Item Cost Modifier | Type of Steelwood Item Item Cost Modifier | ||
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2-hand Weapon +2,500 gp | 2-hand Weapon +2,500 gp | ||
Other Items +900 gp/lb | Other Items +900 gp/lb | ||
Type of DoleMetal Item Item Cost Modifier | Type of DoleMetal Item Item Cost Modifier |