Celegian Bestiary: Difference between revisions

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Level Adjustment: -
Level Adjustment: -


=== Heavy Destrier ===
=== Heavy Destrier ===
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Level Adjustment: --
Level Adjustment: --


; Description
; Description
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Mt GiantC_40ft_50,000lbs_100yrs_30d8+39043_6__26 Mongudge, Barbarian
Mt GiantC_40ft_50,000lbs_100yrs_30d8+39043_6__26 Mongudge, Barbarian


; MMIII
; MMIII
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If a Horde has touch attacks, they are applied normally to each of the Hordes melee attacks.
If a Horde has touch attacks, they are applied normally to each of the Hordes melee attacks.


In all cases, the save DC is calculated as if a single component creature of the Hordes total hit dice was using such magical attacks. Saving against a Horde is difficult, to put it mildly, and these DC's should be carefully monitored in the case of Undead Hordes and other Hordes with potent touch attacks.
In all cases, the save DC is calculated as if a single component creature of the Hordes total hit dice was using such magical attacks. Saving against a Horde is difficult, and these DC's should be carefully monitored in the case of Undead Hordes and other Hordes with potent touch attacks.


If a Horde has an unusual movement type (burrow, climb, brachiation, swim, etc), its CR is increased by 2. If a Horde has flight, its CR is modified by the maneuverability of the component creatures. Clumsy is -3, Poor maneuverability is -2, Average is -1, Good is +1 and perfect is +3CR. A Horde with clumsy, poor, or average maneuverability risks losing members every time it makes a flying turn or does any other manuever. A Clumsy horde loses a member per maneuver on a D10 roll of 1-3. A Poor maneuverability horde loses a member per maneuver on a D10 roll of 1-2. An Average maneuverability horde loses a member per maneuver on a D10 roll of 1. Good or perfect maneuverability Hordes exhibit uncanny aerial grace, and are astonishingly deadly foes.
If a Horde has an unusual movement type (burrow, climb, brachiation, swim, etc), its CR is increased by 2. If a Horde has flight, its CR is modified by the maneuverability of the component creatures. Clumsy is -3, Poor maneuverability is -2, Average is -1, Good is +1 and perfect is +3CR. A Horde with clumsy, poor, or average maneuverability risks losing members every time it makes a flying turn or does any other manuever. A Clumsy horde loses a member per maneuver on a D10 roll of 1-3. A Poor maneuverability horde loses a member per maneuver on a D10 roll of 1-2. An Average maneuverability horde loses a member per maneuver on a D10 roll of 1. Good or perfect maneuverability Hordes exhibit uncanny aerial grace, and are astonishingly deadly foes.
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A Horde can hold one such extra monster per nine squares it posseses.
A Horde can hold one such extra monster per nine squares it posseses.


=== Sample Hordes: ===
=== Sample Hordes: ===

Latest revision as of 11:23, 3 June 2020