Celegian Currency: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "“" to """)
m (Text replacement - "â€" to """)
Line 11: Line 11:
Prices in the rule books are in gold pieces, so to convert them, multiply all gold piece prices by ten and that will give the price in dagits. However, due to inflation, starting money and treasure will usually be in Empers, so that the prices work out the same on a "gold standard."
Prices in the rule books are in gold pieces, so to convert them, multiply all gold piece prices by ten and that will give the price in dagits. However, due to inflation, starting money and treasure will usually be in Empers, so that the prices work out the same on a "gold standard."


All prices in the rules are in gold pieces (which in Celegia is in Empers, since Emper is the Celegian name for a gold piece). However, much as "dollars” is a base unit of currency in real life, "dagits” are the base unit of currency of the Empire. So, it is common to talk about prices in the form of dagits. A sword that is priced at 15 gold pieces (empers) is exactly the same as a sword priced at 150 dagits.
All prices in the rules are in gold pieces (which in Celegia is in Empers, since Emper is the Celegian name for a gold piece). However, much as "is a base unit of currency in real life, "are the base unit of currency of the Empire. So, it is common to talk about prices in the form of dagits. A sword that is priced at 15 gold pieces (empers) is exactly the same as a sword priced at 150 dagits.




Line 125: Line 125:
Prices in the rule books are in gold pieces, so to convert them, multiply all gold piece prices by ten and that will give the price in dagits. However, due to inflation, starting money and treasure will usually be in Empers, so that the prices work out the same on a "gold standard."
Prices in the rule books are in gold pieces, so to convert them, multiply all gold piece prices by ten and that will give the price in dagits. However, due to inflation, starting money and treasure will usually be in Empers, so that the prices work out the same on a "gold standard."


All prices in the rules are in gold pieces (which in Celegia is in Empers, since Emper is the Celegian name for a gold piece). However, much as "dollars” is a base unit of currency in real life, "dagits” are the base unit of currency of the Empire. So, it is common to talk about prices in the form of dagits. A sword that is priced at 15 gold pieces (empers) is exactly the same as a sword priced at 150 dagits.
All prices in the rules are in gold pieces (which in Celegia is in Empers, since Emper is the Celegian name for a gold piece). However, much as "is a base unit of currency in real life, "are the base unit of currency of the Empire. So, it is common to talk about prices in the form of dagits. A sword that is priced at 15 gold pieces (empers) is exactly the same as a sword priced at 150 dagits.




Line 164: Line 164:
; Writs
; Writs


Large-scale funds transfers are usually accomplished through the issuance of a writ. A writ is a magically scribed scroll which serves as a scrying and divination device to communicate back to the issuing body, usually an individual temple of a church. Each writ is issued for a given amount of currency, and is done like so: A party needing to transfer money goes to a temple (almost always temples of Lurain, Domana, Teb, or Termanent) and tells them where the money needs to go. The temple arranges the writ with another temple close to the destination. The party transferring money brings gems or coin to the temple, which verifies it and issues the Writ. The Writ is made payable to whomever the party desires. The writ is then sent via courier to the entity being paid. Once the entity receives the writ, they can use the magic in the Writ to both verify they are whom they say they are, and to verify that the currency was paid and remains solvent. Their local temple then disburses currency or gems to cover the amount of the Writ. Writs are transferable by taking them to the proper Temple and making the proper magical changes, and it is common practice for large denomination writs to often "take on a life of their own” and circulate over and over. Writs can also be made so that they are payable to anyone who carries them, and such "bearing writs” are a handy form of currency, although considered as risky as carrying huge amounts of cash. </strike>
Large-scale funds transfers are usually accomplished through the issuance of a writ. A writ is a magically scribed scroll which serves as a scrying and divination device to communicate back to the issuing body, usually an individual temple of a church. Each writ is issued for a given amount of currency, and is done like so: A party needing to transfer money goes to a temple (almost always temples of Lurain, Domana, Teb, or Termanent) and tells them where the money needs to go. The temple arranges the writ with another temple close to the destination. The party transferring money brings gems or coin to the temple, which verifies it and issues the Writ. The Writ is made payable to whomever the party desires. The writ is then sent via courier to the entity being paid. Once the entity receives the writ, they can use the magic in the Writ to both verify they are whom they say they are, and to verify that the currency was paid and remains solvent. Their local temple then disburses currency or gems to cover the amount of the Writ. Writs are transferable by taking them to the proper Temple and making the proper magical changes, and it is common practice for large denomination writs to often "take on a life of their and circulate over and over. Writs can also be made so that they are payable to anyone who carries them, and such "bearing are a handy form of currency, although considered as risky as carrying huge amounts of cash. </strike>

Revision as of 22:31, 5 January 2016