Celegian Exotic Ranged Weapons: Difference between revisions

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==Celegian Exotic Ranged Weapons==
==Celegian Exotic Ranged Weapons==


Name Cost Sm Dmg Med Dmg Crit Range Wt Type
Name Cost Sm Dmg Med Dmg Crit Range Wt Type
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This is the Composite version of the Greatbow. See Complete Warrior pg156 for details.
This is the Composite version of the Greatbow. See Complete Warrior pg156 for details.


Name Cost Sm Dmg Med Dmg Crit Range Wt Type
Name Cost Sm Dmg Med Dmg Crit Range Wt Type
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Silver Bullet 10gp 2d6+Shaken 1 round 80 1/4 Pound Save vs DC10+damage
Silver Bullet 10gp 2d6+Shaken 1 round 80 1/4 Pound Save vs DC10+damage
Poison Shells Poison +10gp by Poison 40 by Poison A poison shell is a thin glass vial usually filled with inhalable poison. By the rules for inhalable poison, each shell affects a ten foot cube
Poison Shells Poison +10gp by Poison 40 by Poison A poison shell is a thin glass vial usually filled with inhalable poison. By the rules for inhalable poison, each shell affects a ten foot cube




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An Aiming Stick is an accessory that can be mounted on and bow or crossbow. It is essentially a very straight dowel about 20 inches long that acts to give the wielder of the bow a sighting plane. This grants a +1 circumstance bonus to hit, and more importantly, increases the range modifier of the bow by ten feet. Aiming sticks are delicate, and cannot be used if the wielder has been Tumbling, Jumping, or otherwise roughly handling the weapon.
An Aiming Stick is an accessory that can be mounted on and bow or crossbow. It is essentially a very straight dowel about 20 inches long that acts to give the wielder of the bow a sighting plane. This grants a +1 circumstance bonus to hit, and more importantly, increases the range modifier of the bow by ten feet. Aiming sticks are delicate, and cannot be used if the wielder has been Tumbling, Jumping, or otherwise roughly handling the weapon.




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Warsling 3gp 1d6 1d8 x4 50 1/4lb Bludgeon
Warsling 3gp 1d6 1d8 x4 50 1/4lb Bludgeon
Stonebow 3gp 2d4 2d6 x4 60 1/4lb Bludgeon
Stonebow 3gp 2d4 2d6 x4 60 1/4lb Bludgeon


As a note, although they can be used as thrown weapons, skiprocks are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown or fired.
As a note, although they can be used as thrown weapons, skiprocks are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown or fired.




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Name Cost Dmg(S) Dmg(M) Crit Range Weight Damage Type
Name Cost Dmg(S) Dmg(M) Crit Range Weight Damage Type
Shotput, orc 10 gp 1d10 2d6 19-20/x3 10 ft. 15 lb. Bludgeoning
Shotput, orc 10 gp 1d10 2d6 19-20/x3 10 ft. 15 lb. Bludgeoning


Dural Throwing weapons: Due to its physical properties, Dural is unusable for most thrown weapons. A major exception are the deceptively simple shotput and careen. Such weapons are so heavy many weaker combatants cannot even throw them, as the weight triples. For those who can use the dural throwing weapons, the range band improves by ten feet due to the incredible mass and small size, and the chance of scoring a critical strike skyrockets.
Dural Throwing weapons: Due to its physical properties, Dural is unusable for most thrown weapons. A major exception are the deceptively simple shotput and careen. Such weapons are so heavy many weaker combatants cannot even throw them, as the weight triples. For those who can use the dural throwing weapons, the range band improves by ten feet due to the incredible mass and small size, and the chance of scoring a critical strike skyrockets.


Shotput: Despite appearances, these simple, heavy, spheres are among the most lethal ranged weapons in the vast Celegian arsenal. They have been known by many names, such as Dreadstones, Skullsmashers, and Thunderballs, and reached their zenith in the long-ago Age of Warrior Kings. They are two handed Exotic throwing weapons, requiring a huge amount of training to use properly, despite being quite a bit simpler than Careens or Skiprocks. They are lighter than orc Shotputs, and the techniques used to throw them are far more controlled. As a result, they are much more accurate, but they have much less chance of inflicting massive damage. This tradeoff is little remarked, though, as their damage potential is second to none. Unlike most ranged weapons, Shotputs allow the wielder to apply his Str bonuses to hit AND to damage, and even better, the Str Damage bonus times 1.5 is applied if the weapon is used with two hands. Even more useful, if the wielder has the Power Attack feat or similar ability, that feat can be used with Shotput attacks as if the Shotput was a two-handed melee weapon.
Shotput: Despite appearances, these simple, heavy, spheres are among the most lethal ranged weapons in the vast Celegian arsenal. They have been known by many names, such as Dreadstones, Skullsmashers, and Thunderballs, and reached their zenith in the long-ago Age of Warrior Kings. They are two handed Exotic throwing weapons, requiring a huge amount of training to use properly, despite being quite a bit simpler than Careens or Skiprocks. They are lighter than orc Shotputs, and the techniques used to throw them are far more controlled. As a result, they are much more accurate, but they have much less chance of inflicting massive damage. This tradeoff is little remarked, though, as their damage potential is second to none. Unlike most ranged weapons, Shotputs allow the wielder to apply his Str bonuses to hit AND to damage, and even better, the Str Damage bonus times 1.5 is applied if the weapon is used with two hands. Even more useful, if the wielder has the Power Attack feat or similar ability, that feat can be used with Shotput attacks as if the Shotput was a two-handed melee weapon.
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Careen: These exotic throwing weapons are one-handed spheres of dense stone a bit larger than a peach. Despite appearances, they are extremely deadly in the hands of an expert user, and can be hurled one-handed with incredible force and accuracy. Even more deadly, in the hands of a trained user, a careen weaves and turns in flight, making it extremely difficult to deflect, catching opponents off-guard, and even curving around shields. Careens allow the wielder to apply his Str bonuses to hit and damage as if it were a one-handed melee weapon, and Dex bonuses are not used. If a target wishes to use Deflection or any similar ability, he must first make an Unarmed melee attack and score an equal or higher number than the attacker did to hit. Even better, the first careen attack against any given foe in a melee forces that opponent to be flat-footed, as the careen curves and bobs along in its path. Lastly, if a target has a Shield-based deflection bonus, the attacker may take a -1 to hit penalty and negate that deflection bonus by simply throwing the careen around the Shield.
Careen: These exotic throwing weapons are one-handed spheres of dense stone a bit larger than a peach. Despite appearances, they are extremely deadly in the hands of an expert user, and can be hurled one-handed with incredible force and accuracy. Even more deadly, in the hands of a trained user, a careen weaves and turns in flight, making it extremely difficult to deflect, catching opponents off-guard, and even curving around shields. Careens allow the wielder to apply his Str bonuses to hit and damage as if it were a one-handed melee weapon, and Dex bonuses are not used. If a target wishes to use Deflection or any similar ability, he must first make an Unarmed melee attack and score an equal or higher number than the attacker did to hit. Even better, the first careen attack against any given foe in a melee forces that opponent to be flat-footed, as the careen curves and bobs along in its path. Lastly, if a target has a Shield bonus, the attacker may take a -1 to hit penalty and negate that Shield bonus by simply throwing the careen around the Shield.


Name Cost Dmg(S) Dmg(M) Crit Range Weight Damage Type
Name Cost Dmg(S) Dmg(M) Crit Range Weight Damage Type
Careen 30gp 1d4 1d6 x2 30 ft. 3lb Bludgeoning
Careen 30gp 1d4 1d6 x2 30 ft. 3lb Bludgeoning
Dural Careen 150gp 1d4 1d6 19-20x2 40ft 9lb Bludgeoning
Dural Careen 150gp 1d4 1d6 19-20x2 40ft 9lb Bludgeoning





Latest revision as of 18:33, 25 March 2019