Celegian Exotic Ranged Weapons: Difference between revisions

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A Stonebow is a modified version of a Composite Greatbow. Essentially, the handle portion of the bow is offset to one side by a couple of inches with an integral wrist brace, and a small wooden ring is woven into the bowstring where you would normally nock the arrows. This ring is used as a "cup” in which various projectiles are nestled, and then shot forth by the Stonebow. The most common projectiles are sling bullets or small stones. A Stonebow cannot fire arrows. In general a Stonebow hits even harder than a Greatbow because it is using heavier ammunition, but it also has a much shorter range increment. The Stonebow can also be used to fire most grenade-like throwing projectiles much further than they can be thrown by hand. In general, any grenade-like projectile can be used in a Stonebow and has the range modifier tripled. In addition, there are many special types of Stonebow ammunition available. A Stonebow cannot be used with the Rapidshot or Manyshot feat!
A Stonebow is a modified version of a Composite Greatbow. Essentially, the handle portion of the bow is offset to one side by a couple of inches with an integral wrist brace, and a small wooden ring is woven into the bowstring where you would normally nock the arrows. This ring is used as a "in which various projectiles are nestled, and then shot forth by the Stonebow. The most common projectiles are sling bullets or small stones. A Stonebow cannot fire arrows. In general a Stonebow hits even harder than a Greatbow because it is using heavier ammunition, but it also has a much shorter range increment. The Stonebow can also be used to fire most grenade-like throwing projectiles much further than they can be thrown by hand. In general, any grenade-like projectile can be used in a Stonebow and has the range modifier tripled. In addition, there are many special types of Stonebow ammunition available. A Stonebow cannot be used with the Rapidshot or Manyshot feat!


Standard Stonebow Ammo
Standard Stonebow Ammo
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There are innumerable types of arrows and bolts in Celegia, but in general, the following are the most widely used types:
There are innumerable types of arrows and bolts in Celegia, but in general, the following are the most widely used types:


Broadhead: The standard "arrow” or "bolt” from the players handbook.
Broadhead: The standard "or "from the players handbook.


Blunthead: These arrows have a round mushroom-like head with no sharp edges. The damage type is converted to Bludgeoning damage. All damage and crits remain the same, but the range increment is reduced to half normal. They cost 1gp each.
Blunthead: These arrows have a round mushroom-like head with no sharp edges. The damage type is converted to Bludgeoning damage. All damage and crits remain the same, but the range increment is reduced to half normal. They cost 1gp each.
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Bumblebee: These arrows or bolts have special fletching that makes a loud buzzing sound when fired. (+10 on Listen checks) Damage and weight remain the same, cost is 1gp each.
Bumblebee: These arrows or bolts have special fletching that makes a loud buzzing sound when fired. (+10 on Listen checks) Damage and weight remain the same, cost is 1gp each.


Chopper: These arrows or bolts have much wider, lighter heads than normal with a far shallower "rake' to the edges. Their range increment is halved due the size of the head, but they do full damage to ropes, sails, and the like, as well as having a damage type of "slashing” rather than "piercing.They cost 1gp each.
Chopper: These arrows or bolts have much wider, lighter heads than normal with a far shallower "rake' to the edges. Their range increment is halved due the size of the head, but they do full damage to ropes, sails, and the like, as well as having a damage type of "rather than "piercing.They cost 1gp each.


Cruciate: These are nasty cross-shaped heads with four sharp edges rather than two as on a standard broadhead. They increase the penalty for each range increment from 2 to 3 and do damage as if they were one size larger. (1d6 becomes 1d8; 1d8 becomes 1d10, etc.) They cost 1gp each.
Cruciate: These are nasty cross-shaped heads with four sharp edges rather than two as on a standard broadhead. They increase the penalty for each range increment from 2 to 3 and do damage as if they were one size larger. (1d6 becomes 1d8; 1d8 becomes 1d10, etc.) They cost 1gp each.


Longreach: These arrows or bolts have small heads, thin shafts, and small, narrow fletching, while being several inches longer than normal. They do damage as if they were one size category smaller than broadheads. They also reduce the penalty per range band from -2 to -1 to hit. They weigh the same as normal arrows or bolts, but cost 1gp each.
Longreach: These arrows or bolts have small heads, thin shafts, and small, narrow fletching, while being several inches longer than normal. They do damage as if they were one size category smaller than broadheads. They also reduce the penalty per range band from -2 to -1 to hit. They weigh the same as normal arrows or bolts, but cost 1gp each.

Revision as of 22:32, 5 January 2016