Celestial Creature: Difference between revisions

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Latest revision as of 18:27, 14 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Celestial Creature Pattern (+1 CR)

Alignment: changes to Pure Good
Subtype: add Good to subtypes


Celestial Creature is a pattern that can be added to any creature that is a Good variant of a base creature. Silver puddings, Celestial Orcs, good-guy Ogres, and so forth can be created with this pattern. Celestial Creature can be used to widen the variety of bad guys available to a group of Evil Aligned players, or it can be used to flesh out strange alternate Lateral Material Planes where things are topsy-turvy, and mirror images of 'normal' monsters exist. Celestial can also be used to create followers and henchmen for your NPC Constituents. The little old Gnomish Mayor may seem a lot more substantial when the players realize she has a pet Silver Worm that she dotes on....

This creature seems to be empowered by some kind of dangerous celestial might.

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Maneuver Defense: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities

Smite Evil (Su; Celestial Creature Pattern)

Once per encounter as a swift action, a Celestial creature may choose one evil-aligned creature to Smite. Once it has declared its Smite Evil target, each of its attacks gain a +3 bonus to-hit, and 2 points of radiant (energy, uncommon) damage, but only with attacks made against the Smite target. Smite Evil persists until the target is dead or the end of the encounter.