Celestial Creature: Difference between revisions

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[[Category:Epic Path]][[Category:Monster_Templates_and_Roles]]
[[Category:Epic Path]][[Category:Monster_Templates_and_Roles]]
'Celestial Creature' is an inherited template that can be added to any creature that is a 'Good' variant of a base creature.  Silver puddings, Celestial Orcs, good-guy Ogres, all can be created with this template.
'''Celestial Creature''' is an inherited template that can be added to any creature that is a Good variant of a base creature.  Silver puddings, Celestial Orcs, good-guy Ogres, and so forth can be created with this template.


A Celestial Creature uses all of the base creature's statistics and abilities except as noted below.
A Celestial Creature uses all of the base creature's statistics and abilities except as noted below.
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== Size and Type ==
== Size and Type ==
The creature's Size does not change.  It's Type remains the same but it gains the subtype Good.
The creature's Size does not change.  Its Type remains the same but it gains the subtype Good.


== Senses ==
== Senses ==
All  senses such as scent, tremorsense, keen hearing, etc are unchanged.
All  senses such as scent, tremorsense, keen hearing, etc. are unchanged.


== Armor Class ==
== Armor Class ==
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A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:
A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:


'''Aura:''' - Same as Base Creature
=== Aura ===
Same as Base Creature.


'''SR:''' - Same as Base Creature
=== SR ===
Same as Base Creature.


'''Special Defenses:''' The Celestial Creature gains ER Cold, Acid, and Electricity equal to its adjusted CR.  It also gains DR/evil equal to its CR.
=== Special Defenses ===
The Celestial Creature gains ER Cold, Acid, and Electricity equal to its adjusted CR.  It also gains DR/evil equal to its CR.


'''Immunities:'''  Same as the base creature, except any keywords of 'evil' are changed to 'good' and vice versa.
=== Immunities ===
Same as the base creature, except any keywords of evil are changed to good and vice versa.


'''Weaknesses:''' Same as Base Creature
=== Weaknesses ===
Same as Base Creature.


===OUT OF COMBAT===
==OUT OF COMBAT==
Same as base creature, except reversed in morality.  If it used to revel in horror and blood, it now revels in good deeds and kindness, etc.
Same as base creature, except reversed in morality.  If it used to revel in horror and blood, it now revels in good deeds and kindness, etc.


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== Melee Attacks ==
== Melee Attacks ==
A Celestial Creature retains all the base creature's attacks .
A Celestial Creature retains all the base creature's attacks.


== Damage ==
== Damage ==


== Space and Reach ==
== Space and Reach ==
No Changes.
No change.


== Offensive Ability ==
== Offensive Ability ==
A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:
A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:


; Smite Evil(Su)
=== Smite Evil (Su) ===
Once per day, as a swift action, a celestial creature may choose one evil-aligned creature to Smite.   Once it has declared it's Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its Hit Dice .   Smite persists until the target is dead or the celestial creature rests.
Once per day, as a swift action, a celestial creature may choose one evil-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its Hit Dice. Smite persists until the target is dead or the Celestial creature rests.
 
== Ability Scores ==
== Ability Scores ==
No changes.
No changes.
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== Skills ==
== Skills ==
Sense Motive, CR+10, for use with Smite Evil, above. Note that also makes summoning Celestial creatures for less than noble purposes a bit of a challenge....
 
Sense Motive, CR+10. This is useful for detecting targets for their Smite Evil attack, if they have no other way of identifying a suitable victim (''detect alignment'', the PC who is smiting it, the PC with horns and a sign that reads "I'm Bad," etc.). Note that also makes summoning Celestial creatures for ignoble purposes a bit of a challenge if they figure out what you're doing...

Revision as of 02:10, 16 May 2017

Celestial Creature is an inherited template that can be added to any creature that is a Good variant of a base creature. Silver puddings, Celestial Orcs, good-guy Ogres, and so forth can be created with this template.

A Celestial Creature uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size does not change. Its Type remains the same but it gains the subtype Good.

Senses

All senses such as scent, tremorsense, keen hearing, etc. are unchanged.

Armor Class

Celestial Creatures gain +1 AC.

Hit Dice

No changes.

Defensive Ability

A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:

Aura

Same as Base Creature.

SR

Same as Base Creature.

Special Defenses

The Celestial Creature gains ER Cold, Acid, and Electricity equal to its adjusted CR. It also gains DR/evil equal to its CR.

Immunities

Same as the base creature, except any keywords of evil are changed to good and vice versa.

Weaknesses

Same as Base Creature.

OUT OF COMBAT

Same as base creature, except reversed in morality. If it used to revel in horror and blood, it now revels in good deeds and kindness, etc.

Speed

A Celestial Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Celestial Creature retains all the base creature's attacks.

Damage

Space and Reach

No change.

Offensive Ability

A Celestial Creature gains the following abilities, which may be added to their Bestiary entry:

Smite Evil (Su)

Once per day, as a swift action, a celestial creature may choose one evil-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its Hit Dice. Smite persists until the target is dead or the Celestial creature rests.

Ability Scores

No changes.

Base Attack Bonus

No changes.

Maneuver Offense and Maneuver Defense

No changes.

Feats

Skills

Sense Motive, CR+10. This is useful for detecting targets for their Smite Evil attack, if they have no other way of identifying a suitable victim (detect alignment, the PC who is smiting it, the PC with horns and a sign that reads "I'm Bad," etc.). Note that also makes summoning Celestial creatures for ignoble purposes a bit of a challenge if they figure out what you're doing...