Changelog: Difference between revisions

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===To Be Discussed With Players:===
===To Be Discussed With Players:===
'''spell durations:'''
[[Talk:Spells]]
* some spells can only be cast in combat, and end at end of encounter (replaces "rounds per level")
* some spells can be cast in or out of combat, and end at end of encounter (replaces "minutes per level")
* some spells end at sunrise or sunset, whichever comes first (replaces "hours per level")
* some spells last until the next full moon or new moon (things like consecrate / hallow)
* some spells last 1 year and 1 day (things like curse, geas)
 
* spells expire when the first of any of these conditions is met:
:* you reach the end of the duration listed in the spell description
:* the charge is expended to use its effect (not all buff spells will have an expendable charge, but things like "shocking grasp" could be expended, or held until expended.
:* at the end of any combat (either the one you're in when the spell is cast, or the very next one you have, whichever is first).
:* when you take a full-night's rest.
 
The goal is to make spells somewhat stateless, and eliminate the ever-present "How many rounds has it been?" type of questions.

Revision as of 17:36, 3 December 2017

This page will be used to log changes made to Epic Path which directly affect players in current campaigns. This will allow them to quickly determine if any changes have been made that concern them, without having to wade through hundreds of entries in the Recent Changes page.

This page will probably not contain detailed notes on what changes were made (or why). More often, it will only be a link to the updated page, or a very brief summary.

Changes to the game which have no impact on players in current campaigns will not be put here. Go to the recent changes page for that.

30 Nov 2017

  • updated Blind - added sections for non-targeting senses and natural blindness.
  • updated the Bard's Soothing Performance song, which now provides a pool of healing, instead of a fixed amount of fast healing.
  • Renamed Monster Templates to Monster Patterns. This was done to de-duplicate the game system from the wiki software.


2 Dec 2017

  • Spells:
  • removed See Alignment spell - breaks stories, and steps on paladin ability.
  • changed Ant Haul - only 10 lbs per caster level increased carry capacity instead of "triple".
  • Note: this may affect magic items in the party! You can either cash them in for what you paid, or update them to the new rules.

To Be Discussed With Players:

Talk:Spells